GPUCompilationMessage: linePos property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.
Note: This feature is available inWeb Workers.
ThelinePos read-only property of theGPUCompilationMessage interface is a number representing the position in the code line that the message corresponds to. This could be an exact point, or the start of the relevant substring.
In this article
Value
A number.
To be precise,linePos is the number ofUTF-16 code units from the beginning of the line to the exact point or start of the relevant substring that the message corresponds to.
Note that:
- If the message corresponds to a substring,
linePosrefers to the first UTF-16 code unit of the substring. - If the message does not correspond to a specific code position (perhaps it refers to the whole of the shader code),
linePoswill be 0. - Values are one-based — a value of 1 refers to the first code unit of the line.
Examples
js
const shaderModule = device.createShaderModule({ code: shaders,});const shaderInfo = await shaderModule.getCompilationInfo();const firstMessage = shaderInfo.messages[0];console.log(firstMessage.linePos);See the mainGPUCompilationInfo page for a more detailed example.
Specifications
| Specification |
|---|
| WebGPU> # dom-gpucompilationmessage-linepos> |
Browser compatibility
See also
- TheWebGPU API