GPUBuffer: usage property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.
Note: This feature is available inWeb Workers.
Theusage read-only property of theGPUBuffer interface contains thebitwise flags representing the allowed usages of theGPUBuffer.
usage is set via theusage property in the descriptor object passed into the originatingGPUDevice.createBuffer() call.
In this article
Value
The bitwise flags representing the original usages set when theGPUBuffer was first created. The returned number is the sum of decimal values representing the different flags, as seen in the table below.
| Bitwise flag | Usage description | Hex equiv. | Decimal equiv. |
|---|---|---|---|
GPUBufferUsage.COPY_SRC | The buffer can be used as the source of a copy operation, for example the source argument of acopyBufferToBuffer() call. | 0x0004 | 4 |
GPUBufferUsage.COPY_DST | The buffer can be used as the destination of a copy/write operation, for example the destination argument of acopyTextureToBuffer() call. | 0x0008 | 8 |
GPUBufferUsage.INDEX | The buffer can be used as an index buffer, for example as thebuffer argument passed tosetIndexBuffer(). | 0x0010 | 16 |
GPUBufferUsage.INDIRECT | The buffer can be used to store indirect command arguments, for example as theindirectBuffer argument of adrawIndirect() ordispatchWorkgroupsIndirect() call. | 0x0100 | 256 |
GPUBufferUsage.MAP_READ | The buffer can be mapped for reading, for example when callingmapAsync() with amode ofGPUMapMode.READ. This flag may only be combined withGPUBufferUsage.COPY_DST. | 0x0001 | 1 |
GPUBufferUsage.MAP_WRITE | The buffer can be mapped for writing, for example when callingmapAsync() with amode ofGPUMapMode.WRITE. This flag may only be combined withGPUBufferUsage.COPY_SRC. | 0x0002 | 2 |
GPUBufferUsage.QUERY_RESOLVE | The buffer can be used to capture query results, for example as the destination argument of aresolveQuerySet() call. | 0x0200 | 512 |
GPUBufferUsage.STORAGE | The buffer can be used as a storage buffer, for example as a resource in a bind group entry when creating aGPUBindGroup (viacreateBindGroup()), which adheres to aGPUBindGroupLayout entry with a buffer binding layouttype of"storage" or"read-only-storage". | 0x0080 | 128 |
GPUBufferUsage.UNIFORM | The buffer can be used as a uniform buffer, for example as a resource in a bind group entry when creating aGPUBindGroup (viacreateBindGroup()), which adheres to aGPUBindGroupLayout entry with a buffer binding layouttype of"uniform". | 0x0040 | 64 |
GPUBufferUsage.VERTEX | The buffer can be used as a vertex buffer, for example as thebuffer argument passed tosetVertexBuffer(). | 0x0020 | 32 |
Examples
js
const output = device.createBuffer({ size: BUFFER_SIZE, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,});console.log(output.usage); // 132const stagingBuffer = device.createBuffer({ size: BUFFER_SIZE, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,});console.log(stagingBuffer.usage); // 9Specifications
| Specification |
|---|
| WebGPU> # dom-gpubuffer-usage> |
Browser compatibility
See also
- TheWebGPU API