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  4. usage

GPUBuffer: usage property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.

Note: This feature is available inWeb Workers.

Theusage read-only property of theGPUBuffer interface contains thebitwise flags representing the allowed usages of theGPUBuffer.

usage is set via theusage property in the descriptor object passed into the originatingGPUDevice.createBuffer() call.

Value

The bitwise flags representing the original usages set when theGPUBuffer was first created. The returned number is the sum of decimal values representing the different flags, as seen in the table below.

Bitwise flagUsage descriptionHex equiv.Decimal equiv.
GPUBufferUsage.COPY_SRCThe buffer can be used as the source of a copy operation, for example the source argument of acopyBufferToBuffer() call.0x00044
GPUBufferUsage.COPY_DSTThe buffer can be used as the destination of a copy/write operation, for example the destination argument of acopyTextureToBuffer() call.0x00088
GPUBufferUsage.INDEXThe buffer can be used as an index buffer, for example as thebuffer argument passed tosetIndexBuffer().0x001016
GPUBufferUsage.INDIRECTThe buffer can be used to store indirect command arguments, for example as theindirectBuffer argument of adrawIndirect() ordispatchWorkgroupsIndirect() call.0x0100256
GPUBufferUsage.MAP_READThe buffer can be mapped for reading, for example when callingmapAsync() with amode ofGPUMapMode.READ. This flag may only be combined withGPUBufferUsage.COPY_DST.0x00011
GPUBufferUsage.MAP_WRITEThe buffer can be mapped for writing, for example when callingmapAsync() with amode ofGPUMapMode.WRITE. This flag may only be combined withGPUBufferUsage.COPY_SRC.0x00022
GPUBufferUsage.QUERY_RESOLVEThe buffer can be used to capture query results, for example as the destination argument of aresolveQuerySet() call.0x0200512
GPUBufferUsage.STORAGEThe buffer can be used as a storage buffer, for example as a resource in a bind group entry when creating aGPUBindGroup (viacreateBindGroup()), which adheres to aGPUBindGroupLayout entry with a buffer binding layouttype of"storage" or"read-only-storage".0x0080128
GPUBufferUsage.UNIFORMThe buffer can be used as a uniform buffer, for example as a resource in a bind group entry when creating aGPUBindGroup (viacreateBindGroup()), which adheres to aGPUBindGroupLayout entry with a buffer binding layouttype of"uniform".0x004064
GPUBufferUsage.VERTEXThe buffer can be used as a vertex buffer, for example as thebuffer argument passed tosetVertexBuffer().0x002032

Examples

js
const output = device.createBuffer({  size: BUFFER_SIZE,  usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,});console.log(output.usage); // 132const stagingBuffer = device.createBuffer({  size: BUFFER_SIZE,  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,});console.log(stagingBuffer.usage); // 9

Specifications

Specification
WebGPU
# dom-gpubuffer-usage

Browser compatibility

See also

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