GPUBuffer: mapState property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.
Note: This feature is available inWeb Workers.
ThemapState read-only property of theGPUBuffer interface represents the mapped state of theGPUBuffer.
In this article
Value
An enumerated value. Possible values are:
unmappedThe buffer is not mapped.
GPUBuffer.getMappedRange()cannot be used to access the contents of theGPUBufferin JavaScript. This could be because:GPUBuffer.mapAsync()has not yet been called.- The
GPUBufferwas previously mapped, and then unmapped again withGPUBuffer.unmap().
pendingThe buffer is not yet mapped.
GPUBuffer.mapAsync()has been called, but itsPromiseis currently pending.GPUBuffer.getMappedRange()cannot currently be used to access the contents of theGPUBufferin JavaScript.mappedThe buffer is mapped. The
GPUBuffer.mapAsync()Promisehas fulfilled, andGPUBuffer.getMappedRange()can now be used to access the contents of theGPUBufferin JavaScript.
Examples
const stagingBuffer = device.createBuffer({ size: BUFFER_SIZE, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,});console.log(stagingBuffer.mapState); // "unmapped"// …await stagingBuffer.mapAsync( GPUMapMode.READ, 0, // Offset BUFFER_SIZE, // Length);console.log(stagingBuffer.mapState); // "mapped"Specifications
| Specification |
|---|
| WebGPU> # dom-gpubuffer-mapstate> |
Browser compatibility
See also
- TheWebGPU API