GPUBuffer
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.
Note: This feature is available inWeb Workers.
TheGPUBuffer interface of theWebGPU API represents a block of memory that can be used to store raw data to use in GPU operations.
AGPUBuffer object instance is created using theGPUDevice.createBuffer() method.
In this article
Instance properties
labelA string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.mapStateRead onlyAn enumerated value representing the mapped state of the
GPUBuffer.sizeRead onlyA number representing the length of the
GPUBuffer's memory allocation, in bytes.usageRead onlyThebitwise flags representing the allowed usages of the
GPUBuffer.
Instance methods
destroy()Destroys the
GPUBuffer.getMappedRange()Returns an
ArrayBuffercontaining the mapped contents of theGPUBufferin the specified range.mapAsync()Maps the specified range of the
GPUBuffer. Returns aPromisethat resolves when theGPUBuffer's content is ready to be accessed withGPUBuffer.getMappedRange().unmap()Unmaps the mapped range of the
GPUBuffer, making its contents available for use by the GPU again.
Examples
In ourbasic compute demo, we create an output buffer to read GPU calculations to, and a staging buffer to be mapped for JavaScript access.
const output = device.createBuffer({ size: BUFFER_SIZE, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,});const stagingBuffer = device.createBuffer({ size: BUFFER_SIZE, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,});Later on, once thestagingBuffer contains the results of the GPU computation, a combination ofGPUBuffer methods are used to read the data back to JavaScript so that it can then be logged to the console:
GPUBuffer.mapAsync()is used to map theGPUBufferfor reading.GPUBuffer.getMappedRange()is used to return anArrayBuffercontaining theGPUBuffer's contents.GPUBuffer.unmap()is used to unmap theGPUBufferagain, once we have read the content into JavaScript as needed.
// map staging buffer to read results back to JSawait stagingBuffer.mapAsync( GPUMapMode.READ, 0, // Offset BUFFER_SIZE, // Length);const copyArrayBuffer = stagingBuffer.getMappedRange(0, BUFFER_SIZE);const data = copyArrayBuffer.slice(0);stagingBuffer.unmap();console.log(new Float32Array(data));Specifications
| Specification |
|---|
| WebGPU> # gpubuffer> |
Browser compatibility
See also
- TheWebGPU API