Element: mouseleave event
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Themouseleave event is fired at anElement when the cursor of a pointing device (usually a mouse) is moved out of it.
mouseleave andmouseout are similar but differ in thatmouseleave does not bubble andmouseout does. This means thatmouseleave is fired when the pointer has exited the elementand all of its descendants, whereasmouseout is fired when the pointer leaves the elementor leaves one of the element's descendants, because of bubbling (even if the pointer is still within the element). Other than that, leave and out events for the same situation are dispatched at the same time, if appropriate.
Themouseleave andmouseout events will not be triggered when the element is replaced or removed from the DOM.
Note that "moving out of an element" refers to the element's position in the DOM tree, not to its visual position. For example, if two sibling elements are positioned so one is placed inside the other, then moving from the outer element into the inner element will triggermouseleave on the outer element, even though the pointer is still in the bounds of the outer element.
In this article
Syntax
Use the event name in methods likeaddEventListener(), or set an event handler property.
addEventListener("mouseleave", (event) => { })onmouseleave = (event) => { }Event type
AMouseEvent. Inherits fromUIEvent andEvent.
Event properties
This interface also inherits properties of its parents,UIEvent andEvent.
MouseEvent.altKeyRead onlyReturns
trueif thealt key was down when the mouse event was fired.MouseEvent.buttonRead onlyThe button number that was pressed (if applicable) when the mouse event was fired.
MouseEvent.buttonsRead onlyThe buttons being pressed (if any) when the mouse event was fired.
MouseEvent.clientXRead onlyThe X coordinate of the mouse pointer inviewport coordinates.
MouseEvent.clientYRead onlyThe Y coordinate of the mouse pointer inviewport coordinates.
MouseEvent.ctrlKeyRead onlyReturns
trueif thecontrol key was down when the mouse event was fired.MouseEvent.layerXNon-standardRead onlyReturns the horizontal coordinate of the event relative to the current layer.
MouseEvent.layerYNon-standardRead onlyReturns the vertical coordinate of the event relative to the current layer.
MouseEvent.metaKeyRead onlyReturns
trueif themeta key was down when the mouse event was fired.MouseEvent.movementXRead onlyThe X coordinate of the mouse pointer relative to the position of the last
mousemoveevent.MouseEvent.movementYRead onlyThe Y coordinate of the mouse pointer relative to the position of the last
mousemoveevent.MouseEvent.offsetXRead onlyThe X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetYRead onlyThe Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageXRead onlyThe X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageYRead onlyThe Y coordinate of the mouse pointer relative to the whole document.
MouseEvent.relatedTargetRead onlyThe secondary target for the event, if there is one.
MouseEvent.screenXRead onlyThe X coordinate of the mouse pointer inscreen coordinates.
MouseEvent.screenYRead onlyThe Y coordinate of the mouse pointer inscreen coordinates.
MouseEvent.shiftKeyRead onlyReturns
trueif theshift key was down when the mouse event was fired.MouseEvent.mozInputSourceNon-standardRead onlyThe type of device that generated the event (one of the
MOZ_SOURCE_*constants).This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event).MouseEvent.webkitForceNon-standardRead onlyThe amount of pressure applied when clicking.
MouseEvent.xRead onlyAlias for
MouseEvent.clientX.MouseEvent.yRead onlyAlias for
MouseEvent.clientY.
Behavior ofmouseleave events

Onemouseleave event is sent to each element of the hierarchy when leaving them. Here four events are sent to the four elements of the hierarchy when the pointer moves from the text to an area outside of the most outer div represented here.
Behavior ofmouseout events

One singlemouseout event is sent to the deepest element of the DOM tree, then it bubbles up the hierarchy until it is canceled by a handler or reaches the root.
Examples
Themouseout documentation has an example illustrating the difference betweenmouseout andmouseleave.
mouseleave
The following trivial example uses themouseenter event to change the border on the<div> when the mouse enters the space allotted to it. It then adds an item to the list with the number of themouseenter ormouseleave event.
HTML
<div> <ul> <li>No events yet!</li> </ul></div>CSS
Styling the<div> to make it more visible.
#mouseTarget { box-sizing: border-box; width: 15rem; border: 1px solid #333333;}JavaScript
let enterEventCount = 0;let leaveEventCount = 0;const mouseTarget = document.getElementById("mouseTarget");const unorderedList = document.getElementById("unorderedList");mouseTarget.addEventListener("mouseenter", (e) => { mouseTarget.style.border = "5px dotted orange"; enterEventCount++; addListItem(`This is mouseenter event ${enterEventCount}.`);});mouseTarget.addEventListener("mouseleave", (e) => { mouseTarget.style.border = "1px solid #333333"; leaveEventCount++; addListItem(`This is mouseleave event ${leaveEventCount}.`);});function addListItem(text) { // Create a new text node using the supplied text const newTextNode = document.createTextNode(text); // Create a new li element const newListItem = document.createElement("li"); // Add the text node to the li element newListItem.appendChild(newTextNode); // Add the newly created list item to list unorderedList.appendChild(newListItem);}Result
Specifications
| Specification |
|---|
| UI Events> # event-type-mouseleave> |
| HTML> # handler-onmouseleave> |