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  4. animationstart

Element: animationstart event

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨December 2019⁩.

Theanimationstart event is fired when aCSS Animation has started. If there is ananimation-delay, this event will fire once the delay period has expired. A negative delay will cause the event to fire with anelapsedTime equal to the absolute value of the delay (and, correspondingly, the animation will begin playing at that time index into the sequence).

Syntax

Use the event name in methods likeaddEventListener(), or set an event handler property.

js
addEventListener("animationstart", (event) => { })onanimationstart = (event) => { }

Event type

AnAnimationEvent. Inherits fromEvent.

Event AnimationEvent

Event properties

Also inherits properties from its parentEvent.

AnimationEvent.animationNameRead only

A string containing the value of theanimation-name that generated the animation.

AnimationEvent.elapsedTimeRead only

Afloat giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For ananimationstart event,elapsedTime is0.0 unless there was a negative value foranimation-delay, in which case the event will be fired withelapsedTime containing(-1 * delay).

AnimationEvent.pseudoElementRead only

A string, starting with'::', containing the name of thepseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string:''.

Examples

This listens for theanimationstart event and logs a message when it is fired:

js
const animated = document.querySelector(".animated");animated.addEventListener("animationstart", () => {  console.log("Animation started");});

The same, but usingonanimationstart:

js
const animated = document.querySelector(".animated");animated.onanimationstart = () => {  console.log("Animation started");};

Live example

HTML

html
<div>  <div>    <p>You chose a cold night to visit our planet.</p>  </div>  <button type="button">Activate animation</button>  <div></div></div>

CSS

css
.container {  height: 3rem;}.event-log {  width: 25rem;  height: 2rem;  border: 1px solid black;  margin: 0.2rem;  padding: 0.2rem;}.animation.active {  animation-duration: 2s;  animation-name: slide-in;  animation-iteration-count: 2;}@keyframes slide-in {  from {    transform: translateX(100%) scaleX(3);  }  to {    transform: translateX(0) scaleX(1);  }}

JavaScript

js
const animation = document.querySelector("p.animation");const animationEventLog = document.querySelector(  ".animation-example>.event-log",);const applyAnimation = document.querySelector(  ".animation-example>button.activate",);let iterationCount = 0;animation.addEventListener("animationstart", () => {  animationEventLog.textContent = `${animationEventLog.textContent}'animation started' `;});animation.addEventListener("animationiteration", () => {  iterationCount++;  animationEventLog.textContent = `${animationEventLog.textContent}'animation iterations: ${iterationCount}' `;});animation.addEventListener("animationend", () => {  animationEventLog.textContent = `${animationEventLog.textContent}'animation ended'`;  animation.classList.remove("active");  applyAnimation.textContent = "Activate animation";});animation.addEventListener("animationcancel", () => {  animationEventLog.textContent = `${animationEventLog.textContent}'animation canceled'`;});applyAnimation.addEventListener("click", () => {  animation.classList.toggle("active");  animationEventLog.textContent = "";  iterationCount = 0;  const active = animation.classList.contains("active");  applyAnimation.textContent = active    ? "Cancel animation"    : "Activate animation";});

Result

Specifications

Specification
CSS Animations Level 1
# eventdef-globaleventhandlers-animationstart

Browser compatibility

See also

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