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  4. animationiteration

Element: animationiteration event

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨December 2019⁩.

Theanimationiteration event is fired when an iteration of aCSS Animation ends, and another one begins. This event does not occur at the same time as theanimationend event, and therefore does not occur for animations with ananimation-iteration-count of one.

Syntax

Use the event name in methods likeaddEventListener(), or set an event handler property.

js
addEventListener("animationiteration", (event) => { })onanimationiteration = (event) => { }

Event type

AnAnimationEvent. Inherits fromEvent.

Event AnimationEvent

Event properties

Also inherits properties from its parentEvent.

AnimationEvent.animationNameRead only

A string containing the value of theanimation-name that generated the animation.

AnimationEvent.elapsedTimeRead only

Afloat giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For ananimationstart event,elapsedTime is0.0 unless there was a negative value foranimation-delay, in which case the event will be fired withelapsedTime containing(-1 * delay).

AnimationEvent.pseudoElementRead only

A string, starting with'::', containing the name of thepseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string:''.

Examples

This code usesanimationiteration to keep track of the number of iterations an animation has completed:

js
const animated = document.querySelector(".animated");let iterationCount = 0;animated.addEventListener("animationiteration", () => {  iterationCount++;  console.log(`Animation iteration count: ${iterationCount}`);});

The same, but using theonanimationiteration event handler property:

js
const animated = document.querySelector(".animated");let iterationCount = 0;animated.onanimationiteration = () => {  iterationCount++;  console.log(`Animation iteration count: ${iterationCount}`);};

Live example

HTML

html
<div>  <div>    <p>You chose a cold night to visit our planet.</p>  </div>  <button type="button">Activate animation</button>  <div></div></div>

CSS

css
.container {  height: 3rem;}.event-log {  width: 25rem;  height: 2rem;  border: 1px solid black;  margin: 0.2rem;  padding: 0.2rem;}.animation.active {  animation-duration: 2s;  animation-name: slide-in;  animation-iteration-count: 2;}@keyframes slide-in {  from {    transform: translateX(100%) scaleX(3);  }  to {    transform: translateX(0) scaleX(1);  }}

JavaScript

js
const animation = document.querySelector("p.animation");const animationEventLog = document.querySelector(  ".animation-example>.event-log",);const applyAnimation = document.querySelector(  ".animation-example>button.activate",);let iterationCount = 0;animation.addEventListener("animationstart", () => {  animationEventLog.textContent = `${animationEventLog.textContent}'animation started' `;});animation.addEventListener("animationiteration", () => {  iterationCount++;  animationEventLog.textContent = `${animationEventLog.textContent}'animation iterations: ${iterationCount}' `;});animation.addEventListener("animationend", () => {  animationEventLog.textContent = `${animationEventLog.textContent}'animation ended'`;  animation.classList.remove("active");  applyAnimation.textContent = "Activate animation";});animation.addEventListener("animationcancel", () => {  animationEventLog.textContent = `${animationEventLog.textContent}'animation canceled'`;});applyAnimation.addEventListener("click", () => {  animation.classList.toggle("active");  animationEventLog.textContent = "";  iterationCount = 0;  const active = animation.classList.contains("active");  applyAnimation.textContent = active    ? "Cancel animation"    : "Activate animation";});

Result

Specifications

Specification
CSS Animations Level 1
# eventdef-globaleventhandlers-animationiteration

Browser compatibility

See also

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