CanvasRenderingContext2D
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
TheCanvasRenderingContext2D interface, part of theCanvas API, provides the 2D rendering context for the drawing surface of a<canvas> element.It is used for drawing shapes, text, images, and other objects.
The interface's properties and methods are described in the reference section of this page.TheCanvas tutorial has more explanation, examples, and resources, as well.
ForOffscreenCanvas, there is an equivalent interface that provides the rendering context.The offscreen rendering context inherits most of the same properties and methods as theCanvasRenderingContext2D and is described in more detail in theOffscreenCanvasRenderingContext2D reference page.
In this article
Basic example
To get aCanvasRenderingContext2D instance, you must first have an HTML<canvas> element to work with:
<canvas width="300" height="300"></canvas>To get the canvas' 2D rendering context, callgetContext() on the<canvas> element, supplying'2d' as the argument:
const canvas = document.getElementById("my-house");const ctx = canvas.getContext("2d");With the context in hand, you can draw anything you like. This code draws a house:
// Set line widthctx.lineWidth = 10;// Wallctx.strokeRect(75, 140, 150, 110);// Doorctx.fillRect(130, 190, 40, 60);// Roofctx.beginPath();ctx.moveTo(50, 140);ctx.lineTo(150, 60);ctx.lineTo(250, 140);ctx.closePath();ctx.stroke();The resulting drawing looks like this:
Reference
>Context
CanvasRenderingContext2D.getContextAttributes()Returns an object containing the context attributes used by the browser. Context attributes can be requested when using
HTMLCanvasElement.getContext()to create the 2D context.CanvasRenderingContext2D.isContextLost()Returns
trueif the rendering context was lost.
Drawing rectangles
There are three methods that immediately draw rectangles to the canvas.
CanvasRenderingContext2D.clearRect()Sets all pixels in the rectangle defined by starting point(x, y) and size(width, height) to transparent black, erasing any previously drawn content.
CanvasRenderingContext2D.fillRect()Draws a filled rectangle at(x, y) position whose size is determined bywidth andheight.
CanvasRenderingContext2D.strokeRect()Paints a rectangle which has a starting point at(x, y) and has aw width and anh height onto the canvas, using the current stroke style.
Drawing text
The following methods draw text. See also theTextMetrics object for text properties.
CanvasRenderingContext2D.fillText()Draws (fills) a given text at the given (x, y) position.
CanvasRenderingContext2D.strokeText()Draws (strokes) a given text at the given (x, y) position.
CanvasRenderingContext2D.measureText()Returns a
TextMetricsobject.
Line styles
The following methods and properties control how lines are drawn.
CanvasRenderingContext2D.lineWidthWidth of lines. Default
1.0.CanvasRenderingContext2D.lineCapType of endings on the end of lines. Possible values:
butt(default),round,square.CanvasRenderingContext2D.lineJoinDefines the type of corners where two lines meet. Possible values:
round,bevel,miter(default).CanvasRenderingContext2D.miterLimitMiter limit ratio. Default
10.CanvasRenderingContext2D.getLineDash()Returns the current line dash pattern array containing an even number of non-negative numbers.
CanvasRenderingContext2D.setLineDash()Sets the current line dash pattern.
CanvasRenderingContext2D.lineDashOffsetSpecifies where to start a dash array on a line.
Text styles
The following properties control how text is laid out.
CanvasRenderingContext2D.fontFont setting. Default value
"10px sans-serif".CanvasRenderingContext2D.textAlignText alignment setting. Possible values:
start(default),end,left,right,center.CanvasRenderingContext2D.textBaselineBaseline alignment setting. Possible values:
top,hanging,middle,alphabetic(default),ideographic,bottom.CanvasRenderingContext2D.directionDirectionality. Possible values:
ltr,rtl,inherit(default).CanvasRenderingContext2D.letterSpacingLetter spacing. Default:
0px.CanvasRenderingContext2D.fontKerningFont kerning. Possible values:
auto(default),normal,none.CanvasRenderingContext2D.fontStretchFont stretch. Possible values:
ultra-condensed,extra-condensed,condensed,semi-condensed,normal(default),semi-expanded,expanded,extra-expanded,ultra-expanded.CanvasRenderingContext2D.fontVariantCapsFont variant caps. Possible values:
normal(default),small-caps,all-small-caps,petite-caps,all-petite-caps,unicase,titling-caps.CanvasRenderingContext2D.textRenderingText rendering. Possible values:
auto(default),optimizeSpeed,optimizeLegibility,geometricPrecision.CanvasRenderingContext2D.wordSpacingWord spacing. Default value:
0pxCanvasRenderingContext2D.langExperimentalGets or sets the language of the canvas drawing context.
Fill and stroke styles
Fill styling is used for colors and styles inside shapes and stroke styling is used for the lines around shapes.
CanvasRenderingContext2D.fillStyleColor or style to use inside shapes. Default is
black.CanvasRenderingContext2D.strokeStyleColor or style to use for the lines around shapes. Default is
black.
Gradients and patterns
CanvasRenderingContext2D.createConicGradient()Creates a conic gradient around a point given by coordinates represented by the parameters.
CanvasRenderingContext2D.createLinearGradient()Creates a linear gradient along the line given by the coordinates represented by the parameters.
CanvasRenderingContext2D.createRadialGradient()Creates a radial gradient given by the coordinates of the two circles represented by the parameters.
CanvasRenderingContext2D.createPattern()Creates a pattern using the specified image. It repeats the source in the directions specified by the repetition argument. This method returns a
CanvasPattern.
Shadows
CanvasRenderingContext2D.shadowBlurSpecifies the blurring effect. Default:
0.CanvasRenderingContext2D.shadowColorColor of the shadow. Default: fully-transparent black.
CanvasRenderingContext2D.shadowOffsetXHorizontal distance the shadow will be offset. Default:
0.CanvasRenderingContext2D.shadowOffsetYVertical distance the shadow will be offset. Default:
0.
Paths
The following methods can be used to manipulate paths of objects.
CanvasRenderingContext2D.beginPath()Starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
CanvasRenderingContext2D.closePath()Causes the point of the pen to move back to the start of the current sub-path. It tries to draw a straight line from the current point to the start. If the shape has already been closed or has only one point, this function does nothing.
CanvasRenderingContext2D.moveTo()Moves the starting point of a new sub-path to the (x, y) coordinates.
CanvasRenderingContext2D.lineTo()Connects the last point in the current sub-path to the specified (x, y) coordinates with a straight line.
CanvasRenderingContext2D.bezierCurveTo()Adds a cubic Bézier curve to the current path.
CanvasRenderingContext2D.quadraticCurveTo()Adds a quadratic Bézier curve to the current path.
CanvasRenderingContext2D.arc()Adds a circular arc to the current path.
CanvasRenderingContext2D.arcTo()Adds an arc to the current path with the given control points and radius, connected to the previous point by a straight line.
CanvasRenderingContext2D.ellipse()Adds an elliptical arc to the current path.
CanvasRenderingContext2D.rect()Creates a path for a rectangle at position (x, y) with a size that is determined bywidth andheight.
CanvasRenderingContext2D.roundRect()Creates a path for a rounded rectangle with a specified position, width, height, and corner radii.
Drawing paths
CanvasRenderingContext2D.fill()Fills the current sub-paths with the current fill style.
CanvasRenderingContext2D.stroke()Strokes the current sub-paths with the current stroke style.
CanvasRenderingContext2D.drawFocusIfNeeded()If a given element is focused, this method draws a focus ring around the current path.
CanvasRenderingContext2D.clip()Creates a clipping path from the current sub-paths. Everything drawn after
clip()is called appears inside the clipping path only. For an example, seeClipping paths in the Canvas tutorial.CanvasRenderingContext2D.isPointInPath()Reports whether or not the specified point is contained in the current path.
CanvasRenderingContext2D.isPointInStroke()Reports whether or not the specified point is inside the area contained by the stroking of a path.
Transformations
Objects in theCanvasRenderingContext2D rendering context have a current transformation matrix and methods to manipulate it. The transformation matrix is applied when creating the current default path, painting text, shapes andPath2D objects. The methods listed below remain for historical and compatibility reasons asDOMMatrix objects are used in most parts of the API nowadays and will be used in the future instead.
CanvasRenderingContext2D.getTransform()Retrieves the current transformation matrix being applied to the context.
CanvasRenderingContext2D.rotate()Adds a rotation to the transformation matrix. The angle argument represents a clockwise rotation angle and is expressed in radians.
CanvasRenderingContext2D.scale()Adds a scaling transformation to the canvas units by x horizontally and by y vertically.
CanvasRenderingContext2D.translate()Adds a translation transformation by moving the canvas and its origin x horizontally and y vertically on the grid.
CanvasRenderingContext2D.transform()Multiplies the current transformation matrix with the matrix described by its arguments.
CanvasRenderingContext2D.setTransform()Resets the current transform to the identity matrix, and then invokes the
transform()method with the same arguments.CanvasRenderingContext2D.resetTransform()Resets the current transform by the identity matrix.
Compositing
CanvasRenderingContext2D.globalAlphaAlpha value that is applied to shapes and images before they are composited onto the canvas. Default
1.0(opaque).CanvasRenderingContext2D.globalCompositeOperationWith
globalAlphaapplied this sets how shapes and images are drawn onto the existing bitmap.
Drawing images
CanvasRenderingContext2D.drawImage()Draws the specified image. This method is available in multiple formats, providing a great deal of flexibility in its use.
Pixel manipulation
See also theImageData object.
CanvasRenderingContext2D.createImageData()Creates a new, blank
ImageDataobject with the specified dimensions. All of the pixels in the new object are transparent black.CanvasRenderingContext2D.getImageData()Returns an
ImageDataobject representing the underlying pixel data for the area of the canvas denoted by the rectangle which starts at(sx, sy) and has answ width andsh height.CanvasRenderingContext2D.putImageData()Paints data from the given
ImageDataobject onto the bitmap. If a dirty rectangle is provided, only the pixels from that rectangle are painted.
Image smoothing
CanvasRenderingContext2D.imageSmoothingEnabledImage smoothing mode; if disabled, images will not be smoothed if scaled.
CanvasRenderingContext2D.imageSmoothingQualityAllows you to set the quality of image smoothing.
The canvas state
TheCanvasRenderingContext2D rendering context contains a variety of drawing style states (attributes for line styles, fill styles, shadow styles, text styles). The following methods help you to work with that state:
CanvasRenderingContext2D.save()Saves the current drawing style state using a stack so you can revert any change you make to it using
restore().CanvasRenderingContext2D.restore()Restores the drawing style state to the last element on the 'state stack' saved by
save().CanvasRenderingContext2D.canvasA read-only back-reference to the
HTMLCanvasElement. Might benullif it is not associated with a<canvas>element.CanvasRenderingContext2D.getContextAttributes()Returns an object containing the context attributes used by the browser. Context attributes can be requested when using
HTMLCanvasElement.getContext()to create the 2D context.CanvasRenderingContext2D.reset()Resets the rendering context, including the backing buffer, the drawing state stack, path, and styles.
CanvasRenderingContext2D.isContextLost()ExperimentalReturns
trueif the rendering context was lost.
Filters
CanvasRenderingContext2D.filterApplies a CSS or SVG filter to the canvas, e.g., to change its brightness or blurriness.
Specifications
| Specification |
|---|
| HTML> # 2dcontext> |