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  1. Web
  2. Web APIs
  3. BaseAudioContext
  4. createDelay()

BaseAudioContext: createDelay() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨April 2021⁩.

ThecreateDelay() method of theBaseAudioContext Interface is used to create aDelayNode,which is used to delay the incoming audio signal by a certain amount of time.

Note:TheDelayNode()constructor is the recommended way to create aDelayNode; seeCreating an AudioNode.

Syntax

js
createDelay(maxDelayTime)

Parameters

maxDelayTimeOptional

The maximum amount of time, in seconds, that the audio signal can be delayed by.Must be less than 180 seconds, and defaults to 1 second if not specified.

Return value

ADelayNode. The defaultDelayNode.delayTime is 0seconds.

Examples

We have created an example that allows you to play three different samples on aconstant loop — seecreate-delay (you can alsoview the source code). Ifyou just press the play buttons, the loops will start immediately; if you slide thesliders up to the right, then press the play buttons, a delay will be introduced, so thelooping sounds don't start playing for a short amount of time.

js
const audioCtx = new AudioContext();const synthDelay = audioCtx.createDelay(5.0);// …let synthSource;playSynth.onclick = () => {  synthSource = audioCtx.createBufferSource();  synthSource.buffer = buffers[2];  synthSource.loop = true;  synthSource.start();  synthSource.connect(synthDelay);  synthDelay.connect(destination);  this.setAttribute("disabled", "disabled");};stopSynth.onclick = () => {  synthSource.disconnect(synthDelay);  synthDelay.disconnect(destination);  synthSource.stop();  playSynth.removeAttribute("disabled");};// …let delay1;rangeSynth.oninput = () => {  delay1 = rangeSynth.value;  synthDelay.delayTime.setValueAtTime(delay1, audioCtx.currentTime);};

Specifications

Specification
Web Audio API
# dom-baseaudiocontext-createdelay

Browser compatibility

See also

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