

Plate 1 Cg Shaders in Maya 4.5 Using the Maya Cg Plug-in

Plate 2 Bead Shapes Rendered with Maya and Cg on the NVIDIA Quadro FX

Plate 3 Discreet 3ds max 5 and the 3ds max Cg Plug-in

Plate 4 The 3ds max Cg Plug-in and Connection Editor

Plate 5 Softimage|XSI v.3.0 Integrating Cg

Plate 6 Creating a Double Vision Effect

Plate 7 Combining the Ambient, Diffuse, and Specular Lighting Terms

Plate 8 Six Texture Images Combined to Form a Cube Map

Plate 9 Reflective Environment Mapping

Plate 10 Refractive Environment Mapping

Plate 11 The Fresnel Effect and Chromatic Dispersion

Plate 12 A Grayscale Height Field Converted to a Range-Compressed Normal Map

Plate 13 Bump Mapping a Textured Polygonal Mesh

Plate 14 Nonphotorealistic Rendering

Plate 15 The Dawn Character, Driven by Shaders for the Skin's Surface, Skeletal Skinning, and Shape Blending

Plate 16 NVIDIA Time Machine Demo

Plate 17 NVIDIA Dancing Ogre Demo

Plate 18 Yeti's Gun Metal Game, Using Cg for Advanced Visual Effects

Plate 19 Iritor Online, Using Cg Shaders

Plate 20 Procedural Wood Shader

Plate 21 Depth of Field

Plate 22 Dynamic Reaction Diffusion Textures

Plate 23 Relief Texture Mapping

Plate 24 Bump Reflection Mapping

Plate 25 Detail Normal Maps

Plate 26 Water Interaction

Plate 27 A Procedural Terrain Demo

Plate 28 Realistic Fresnel Reflection Effects

Plate 29 The NVIDIA Cg Browser Interface

Plate 30 A Mechanical Model with a Gooch Cg Shader Applied

Plate 31 Using CgFX to Apply Multiple Shaders to a Ray Gun Model
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