
Following is the list of Cg reserved words. Words marked with an asterisk are case-insensitive.
In addition to the words on this list, any identifier with two underscores as a prefix (for example, __newType) is reserved. Note that matrix and vector types (such ashalf2x3 orfloat4) are not on this list because they can be used as identifiers. Still, we recommend that you treat the matrix and vector types as reserved words, thereby avoiding confusion.
asm* explicit pixelfragment* templateasm_fragment extern pixelshader* texture*auto FALSE private texture1Dbool fixed protected texture2Dbreak float* public texture3Dcase for register textureCUBEcatch friend reinterpret_cast textureRECTchar get return thisclass goto row_major throwcolumn_major half sampler TRUEcompile if sampler_state tryconst in sampler1D typedefconst_cast inline sampler2D typeidcontinue inout sampler3D typenamedecl* int samplerCUBE uniformdefault interface shared uniondelete long short unsigneddiscard matrix* signed usingdo mutable sizeof vector*double namespace static vertexfragment*dword* new static_cast vertexshader*dynamic_cast operator string* virtualelse out struct voidemit packed switch volatileenum pass* technique* while
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