Showing results for Linux - C++ Team Blog
How Electronic Arts standardized C++ builds across Windows and Linux with Visual Studio Build Tools

At Electronic Arts (EA), the Frostbite Enginering Workflows team has thousands of developers who work on powerful game engines behind popular games. EA has relied on Visual Studio for years due to several features such as IntelliSense, Build Insights, and the overall debugging experience and eagerly use newer integrations such as GitHub Copilot. ...
Genetec uses Visual Studio, CMake, vcpkg, and Docker for remote Linux C++ development

Over the past couple of months, the Microsoft C++ team reached out to a series of customers voting on a suggestion ticket asking for Remote Linux Unit Testing support to understand their full set of interactions and needs with CMake and remote Linux scenarios in Visual Studio. After these discussions, we built out a backlog of work items to deliver...
Bosch widely adopts Visual Studio 2022 after experiencing performance improvements for C++ Linux cross-compilation

IntroductionThe Bosch security camera team had been evaluating Visual Studio as a unified development setup for their team’s C++ development, which includes remote Linux C++ development for cross-compiling. While evaluating Visual Studio 2022, the team had a positive experience of using Visual Studio for their C++ development due to notab...
Azure Networking Team reaches peak productivity with Visual Studio’s new remote Linux capabilities and improvements

Over the past couple of months, the Microsoft C++ team reached out to a series of customers voting on a suggestion ticket asking for Remote Linux Unit Testing support to better understand their full set of interactions and needs with CMake and Remote Linux scenarios in Visual Studio. After these discussions, we built out a backlog of work items to ...
What’s New for the Remote File Explorer in Visual Studio

The Remote File Explorer gives you the capability to access your files and folders on your remote machines that you are connected to through the Connection Manager in Visual Studio, without having to leave the IDE. Since we last spoke, the team has implemented new features to further enhance your remote file workflows by listening to your direct fe...
Automatically Install Windows Subsystem for Linux from Visual Studio using New Seamless Integration

Have you ever wanted to try using Windows Subsystem for Linux (WSL) to target Linux from your C++ project, but haven’t gone through the documentation or CLI installation process? Now, from Visual Studio with the Linux and Embedded Workload, Visual Studio makes it easier than ever to get to that one-click install of WSL. Download the latest preview ...
Minecraft’s WSL build time cut in half after working with Visual Studio C++ team

The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented them from pursuing more established cross-platform pipelines. When developing with these ...
Debug Linux Console apps in Visual Studio’s Integrated Terminal

We have now added the capability for users to debug their C++ Linux Console applications from the Integrated Terminal in Visual Studio 2022 17.5 Preview 3! To learn more about what the Integrated Terminal does and how to work with it in Visual Studio, please see this C++ feature announcement blog post. Now, using the Linux Console embedded in t...
Microsoft Office team uses Remote MacOS Debugging Capability in Visual Studio

The Microsoft Office team approached the C++ team after seeing the Visual Studio announcement for support for debugging applications running on C++ from Windows through the Blizzard blog post. They had a need for a similar workflow, but for Macs instead of Linux. The C++ team worked closely with the Office engineers to adapt the same underlying tec...
A Visual Studio Debugger Extension for the Raspberry Pi Camera
While developing a sample application for a Raspberry Pi with a camera using the RaspiCam library, it occurred to me that it would be convenient and fun to be able to see the current camera input while debugging the application. The Visual Studio debugger supports type-specific custom visualizers and end-user extensions that implement UI for these...
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