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🚀 Mastering Uniface ProcScript Functions: A Complete Guide
If you're working with Uniface development, understanding ProcScript functions is crucial for writing clean, modular code. In this comprehensive guide, we'll explore everything you need to know about declaring and using functions in Uniface ProcScript! 💡
This article is based on the official Uniface Documentation 10.4 and was crafted with AI assistance to provide you with the most accurate and up-to-date information.
🔧 What Are ProcScript Functions?
ProcScript functions are reusable script modules that can be invoked from other modules within their vicinity. Think of them as building blocks that help you organize your code and avoid repetition. They're essential for creating maintainable Uniface applications! ⚡
📝 Basic Function Syntax
Here's the fundamental structure of a Uniface ProcScript function:
function FunctionName{returns DataType}{params...endparams}{variables...endvariables}... Proc statements and precompiler directives{return (Expression) }end
🎯 Key Components:
- FunctionName: Maximum 32 bytes, can contain letters (A-Z), digits (0-9), or underscores (_)
- returns DataType: Optional - specifies the return data type
- params/endparams: Optional - defines function parameters
- variables/endvariables: Optional - declares local variables
- return: Optional - returns a value from the function
🌐 Function Visibility and Scope
Understanding where your functions can be called from is crucial! The visibility depends on where you declare them:
📍 Declaration Location | 🔍 Visibility Scope |
---|---|
Field's code container | Other modules at the field level |
Entity's code container | Entity level + entity's fields |
Component code container | Entire component (all entities and fields) |
Global ProcScript | Same Global ProcScript + other ProcScript modules within it |
📞 Calling Functions: Two Ways to Do It
Uniface gives you flexibility in how you call functions! Here are both methods:
🎪 Method 1: Direct Function Call
function doSomething returns string return("I did something")end; Call as function:vResult = doSomething(); vResult = "I did something"; $status = 0
🎪 Method 2: Using Call Statement
; Call using call statement:call doSomething; $status = 0; Return value is not captured inline
💼 Real-World Examples
🏪 Example 1: Store Trigger with Function
trigger storecall LSTOREend; store; Component-level Script containerfunction LSTORE store if ($status < 0) message "Store error!" rollback else message "Store done." commit endifend
🧮 Example 2: Mathematical Function with Parameters
TOTAL = multiply(FLD1, FLD2); Component-level Script containerfunction multiplyreturns numericparams numeric parm1 : IN numeric parm2 : INendparamsvariables numeric multiplyResultendvariablesmultiplyResult = parm1 * parm2return multiplyResultend ; multiply
🎯 Best Practices and Tips
- 🔒Function names: Keep them descriptive and within the 32-byte limit
- 📦Return values: Use typed returns for better code clarity
- 🏗️Scope planning: Declare functions at the appropriate level for your needs
- 🔄Global ProcScripts: Place explicit functions at the end of other code
- ⚠️Module declarations: Always end preceding modules with explicit end statements
🎉 Wrapping Up
Uniface ProcScript functions are powerful tools for creating modular, maintainable code. By understanding their syntax, scope, and calling conventions, you can write more efficient and organized Uniface applications. Remember to leverage the flexibility of both direct function calls and call statements based on your specific needs! 🚀
Happy coding! 💻✨
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