
Last week I was working on a very simple game to testDragonRuby Game Toolkit and learn its API.
This Ruby implementation is based onmruby andLLVM and it’s commercial software but cheap.
The game toolkit has a simple API to handle sprites with animations, sound/music, inputs, basic drawing primitives like lines or rectangles, allows for HTTP requests and other niceties. It also has a fixed resolution and 60 times a second game loop.
The engine has a game loop that calls to a#tick method where you draw, check inputs and update game logic.
The code is structured in a couple of classes, the main one is the MyGame, that contains other classes like the Player, the list of FloorFires and the Coin to collect.
When it detects a collision it plays a sound. The game is paused when the window loses focus.
For collision detection, it uses some builtin rectangle intersection primitives.
For Input handling, the keyboard, arrows/WASD are handled the same.
And that’s pretty much it. There are a lot to improve the game but I think I’ll start a new project with a better idea to start doing something funnier and more polished.
Besidesthe official docs, I learnt a lot fromthis post series, kudos to Justin!, and also theofficial discord is super friendly and helpful when you get stuck on something.
The start screen:
In-game:
The source is about 360 lines and availableon GitHub. The assets are free.
You can download or play it onlinehere at Itch.io (DRGTK includes a great tool to deploy to Itch.io)
Happy hacking!
Top comments(3)

v0.7 has better coin placement

Added joystick support in v0.6!

v0.8 adds saving hiscore to a file and restore it so it persist between different game process runs
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