
Javier Salcedo
Being able to create almost anything with what essentially is just an arbitrary arrangement of words is the closer I’ll get to real world magic, and that is why I love programming.
Education
Telecommunications Engineering Bachelor and Computer Graphics Master
Work
Graphics programmer
Badges


Four Year Club
This badge celebrates the longevity of those who have been a registered member of the DEV Community for at least four years.


Writing Debut
Awarded for writing and sharing your first DEV post! Continue sharing your work to earn the 4 Week Writing Streak Badge.


Three Year Club
This badge celebrates the longevity of those who have been a registered member of the DEV Community for at least three years.


Two Year Club
This badge celebrates the longevity of those who have been a registered member of the DEV Community for at least two years.


One Year Club
This badge celebrates the longevity of those who have been a registered member of the DEV Community for at least one year.


Hacktoberfest 2020
Awarded for successful completion of the 2020 Hacktoberfest challenge.
GitHub Repositories
Unity3DShaders
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
ShaderLab• 22 stars
UnityRayMarching
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
C#• 14 stars
VirtualPhoenixEngine
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
C++• 1 star
RustRayTracing
Implementing Peter Shirley's Ray Tracing series in Rust, as part of the "100 days of code" challenge.
Rust
Skills/Languages
I mostly use C++ both for my current job and Swift and Rust for my personal projects.
Currently learning
Metal and Swift
Currently hacking on
A small Metal toy renderer written on Swift
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