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Game is intersting but, need a section to tell what the controlls are, for example how to eat, what button is the action button, tool tips would be great too. But honestly if theree was a controls panel in the options just to tell you want key does what and how to concume food, and drink that would be great!
I hope they implement something like that later, was lost for a bit in the demo, not gonna lie. I’m assuming other things are a priority right now, since some controls may even change later anyway. Also, hopefully you can change keymappings too.
Edit: Also controller support would be nice. They have it as a maybe after v0.8 in the FAQ.
Good to see a demo version available 👍, liked it so I’ll definitely come back after finishing a few other games on my list. Anyways, any plans for having mod support, after the full launch of course? Or would it even be possible? Since you did say you were inspired by moded Skyrim, I’d expect you at least considered it?
Edit: Nevermind, found the FAQ:
We would really love to add mod tools, but can’t say much more at the moment
Limited by days? xD Bruh what the hell is this scam?
I dont see "visual novel" tag... Also, you cant tag it as "story rich" when there is no story to begin with... If you as a dev want to do it day by day, then do 1 in game week per 1 real day so the game is finished before it gets abandoned like every single other chapter/day based game that is in development currently for 5+ years with no progress...
animations - poor
graphics - poor (yes, poor... The insane amount of bloom aint gonna solve bad graphics)
physics - very poor
story - bottom line bad (if you can even call it a story) and I would rather play "AI Shoujo" or "Custom Order Maid" than this cuz its modable, cheaper and has actual story even though its boring story but atleast it is there
So, this is a message to the dev. If you can do it, then DO IT... If not, shut the project down before you make more people annoyed by incompetence, lack of content and the fact that this is in development for over 2 years and has just 3 playable days with a very bad story, that just says that you aint got it... I can make a full high quality animation with physics and all that junk within a day or two, plus shading, enviroment, some basic RPG elements added to it, map generated with the AI generation tool after I feed it my assets either created by me or purchased from a store, and I can get to the same point where you are within a week... 2 years in development, 3 days of content (in game days) and everything is way below standard... 100% scam game.
Tags | Adult, Dystopian, Erotic, Female Protagonist, Mystery, Story Rich, Tentacles, Unreal Engine |
If you're going to critique the project, you should at least read the full description first. Because If you had, you would’ve seen the roadmap and learned that the separation into days is only for the prologue. After that this is going to be an open-world. This is done to make our development pipeline simpler, to make testing of the core mechanics easier on the smaller area before we fully jump into the open world.
I didn't see any constructive criticism about animations, story or graphics, just vague negativity, so I'm not gonna comment on that.
If our game is so simple to recreate, then why there are no games similar to Deluded? By similar I mean the same level of advanced RPG systems, unique mechanics, strong story basis and is 3D-realtime. Why people on our Discord keep asking for games similar to ours but fail to find any every single time? If what we do is "so low effort" then why the surge of similar games didn't happen in 2 years of our development, let alone in the aforementioned two weeks?
I’d genuinely love to see more projects like this—whether from you or anyone else. But maybe it'snot that easy to recreate as you claim?
I guess he was hoping for something more likeHome Together, another UE5 game on itch 🤷
You do not develop "days" but you should develop a game... This "chapter" and "days" scamfest is literally everywhere LOL... The game, if published as an RPG, should have unlimited amount of days so even if you wrote story for 3 days (which is considered VERY slow) then you should probably stop charging for updates and instead leave it out for free and open source so people can fix your stuff...
I tried running this (demo) through Winlator, and got <10 FPS and got pretty hot with high power draw. I’m sure it’d be better natively, especially with upscaling (since the screen is so small, there’s no need for high resolutions), but the experience would still probably not be great even on powerful phones, and older and weaker ones would be even worse. Personally, I’d still prefer that to be an option that the user can make, but I also understand them having other priorities (actually making the game) and nit wanting to offer their users subpar experience.
Edit: Also, this isn’t a simple visual novel style game that’s easy to port, it would require a complete redesign of controls, menus and etc.
Good game so far in consideration for a non-aaa company with limited resources. The combination of mystery and erotic generates a special tension. I played the current version multiple times and I have a couple of criticism und suggestions.
Appearance of the main character: her titts look strange .They are protruding and pointy especially when wearing clothes. I Like the rest of it.
Logical error: How can Stuart masturbate in his room and sit on the entrance stairs at the same time ? Suggestion: on a special time her brother sits not on the stairs and his room door is locked.
About the tentacle scene: In my opion there should be an option to refuse stuarts demand (take something in her mouth) to get her birthday present back. For example she can blackmail him with the cartridge she found in his room.
Train intelligence: It should be possible to train her intelligence similar to train strength or grace. For example with doing homework or reading books. For now I cant figure out how to read most of the educational books or reach 20+ Intelligence.
Inserting objects: Alisa can train her sexual abilities by insertating objects in her holes. At the beginning its limited to the smallest object, then its expands by training to larger objects. The progress can look like this: shaver (dull end) – black marker – carrot – bottle (neck) – cucumber – bottle (bottom) – baseball batt. Btw. why does she need 25 Intelligence to use pussyjuice to finger her asshole in the shower, is this something only professors come up with ? (Alternatively she could just spit on her fingers)
Punishment system: In the current version when Alisa is getting caught stealing, her mother beats her.I have a different idea: Her mother can spank her bare bottom, and when the lewdness is high enough Alisa likes it.
glad you enjoyed the game!
the Stuart situation is perceived as strange because we haven't implemented the NPC schedule system yet (we will in the upcoming 0.4 build). in the future, this event will only be triggered at a certain time.
intelligence is an attribute that is supposed to be hard to level up (like in real life :) ), so we don't plan to have repeatable actions like with str and grc. also, the books system is currently buggy and will be reworked.
object insertion system is already in the game. you have the "pussy wear" and "anal wear" parameters.
we're not doing anything that suggests incest, sorry.
Good day. About your last sentence: I think you misunderstood me. I don`t want to see them penetrate eachother in some way. I'm not that bad of a monster ;). Earlierin the past it was pretty normal that parents spank their children, this has nothing to do with incest (ok cancel that with lewdness and so on). Look at what you created already. You created a scene in wich Alisa sees her brother masturbating and gets horny in the prozess und a dialog in wich Stuart want to see her underwear. Now that looks much more like incest.