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Devlog
Linux and Mac
October 06, 2025 by
DefenceForce
3
(en Francais a la fin) English The version on the game currently available for download is a native Windows application. It has been validated as running just fine on the Steamdeck device from Valve t...
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Version 1.2.3: New Demo!
August 31, 2025 by
DefenceForce
2
#update
(En Francais plus bas) English Last Friday I attended an Oslo Gamedev Meetup and some of the people there tried my game, and it quickly became obvious there were two big issues! The first one was prob...
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Version 1.2.2: We have Clafoutis!
August 17, 2025 by
DefenceForce
1
#update
(En Francais plus bas) English This version 1.2.2 was not originally planned, but during the summer holidays, I observed family members playing the game and noted a few minor issues. Not all are resol...
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Strategy tips for new adventurers
August 04, 2025 by
DefenceForce
1
(Version en Francais en bas de page) English When I presented the game to people who had never played a classic adventure game before, it quickly became clear that they were unsure how to proceed. The...
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CAAD review
June 25, 2025 by
DefenceForce
Version Française plus bas English Encounter was reviewed in the issue 68 of the spanish magazine CAAD (“Magazine for adventurers”). This issue dives deep into Encounter, first with an interview...
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Version 1.2.1: Final version?
June 08, 2025 by
DefenceForce
2
(Version en Francais en bas de page) English We are reaching the end of the project! Encounter was released in December 2024, and since then, there has been a steady stream of improvements and tweaks...
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Version 1.2.0: Minigame!
May 31, 2025 by
DefenceForce
2
English First, I have to point out that when the game was released in December, I totally forgot to change the game status from “In Development” to “Released”… so the last six months the gam...
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BrewOtaku review
May 25, 2025 by
DefenceForce
3
#review
English Encounter was reviewed in the issue #006 of BrewOtaku (“The Homebrew Gaming Magazine” covering new games for old consoles, handhelds and computers). The game received a 85% “BrewScore”...
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Version 1.1.2: BASIC!
April 15, 2025 by
DefenceForce
3
#update
English As you can see, the development of the game is not yet finished! I only had a few bytes remaining on disk, so many of the things I wanted to add were unfortunately impossible to do… but then...
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Version 1.1.1: Ergonomics
April 02, 2025 by
DefenceForce
2
English We are soon reaching the end of the project: Most of the issues have been fixed, and truth be told, there’s not much free room on either the disk on in memory for much improvements! Here is...
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Demo updated!
March 12, 2025 by
DefenceForce
1
English Since the game was updated to version 1.1.0 with the new control scheme, I pushed a new version of the demo with these updates as well. French Vu que le jeu a été mis à jour dans sa version...
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Version 1.1: Joysticks !
March 09, 2025 by
DefenceForce
English This is a relatively big update, the game itself has not changed but a new alternative control scheme has been added which should make it easier to play (assuming you have a compatible control...
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Version 1.0.6
February 01, 2025 by
DefenceForce
3
#update
English Fix: Added a missing “r” on the credits page with the game URL Fix: Using the small key should now display the proper message instead of “it’s too dark” Fix: Trying to open the safe...
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Demo
January 19, 2025 by
DefenceForce
2
#demo
English Tomorrow will mark the one-month anniversary of the launch of Encounter. Most of the rough edges have been fixed, so I thought it was time to make a demo! In the full game, you have access to...
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Version 1.0.5
January 18, 2025 by
DefenceForce
#update
English The only significant change in this version is that the parser will no longer accept additional keywords if they are not relevant to the command. For example, instructions like PAUSE or QUIT d...
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Version 1.0.4
January 12, 2025 by
DefenceForce
2
English Watching a Twitch streamer last week I realized there were a couple of things that could be improved. I’ve a few more updates to come, but here is a new version with a first batch of improve...
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Version 1.0.3
January 04, 2025 by
DefenceForce
4
#update
English Not many changes in this version 1.0.3, mostly some quality of life improvement to let players have more time to read long texts or examine pixel art details: Fixed an accent error introduced...
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Version 1.0.2
December 31, 2024 by
DefenceForce
It’s been 11 days since the game launched, and the feedback has been great, with quite a few of you actually playing on their real Oric which is quite awesome! On this last day of 2024 I decided to...
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Merry Christmas!
December 25, 2024 by
DefenceForce
3
If you are celebrating Christmas, then have a very Merry Christmas! And if you are not, have a very non Christmas time! Si vous célébrez Noël, alors passez un très joyeux Noël ! Et si vous ne le...
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Version 1.0.1
December 23, 2024 by
DefenceForce
1
Encounter Version 1.0.1 English Hello everybody, and thank you if you bought the game, much appreciated! I got some feedback regarding some typos, some sentences that could be worded differently, some...
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Launch day!
December 20, 2024 by
DefenceForce
2
#milestone
English Version 1.0 and what comes after that This is launch day! A day which is both exciting and full of unknowns ! After working on this game for so long, it feels like a scary milestone, but hey,...
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Vidéo Interview "Génération Micros"
December 12, 2024 by
DefenceForce
1
#video, #interview
Ce soir (Jeudi 12 décembre) à 21:00 une vidéo interview technique a propos de Encounter sur la chaîne YouTube Génération Micros! C’est en mode “première”, donc avec chat disponible, et je...
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Less than two weeks to go!
December 08, 2024 by
DefenceForce
1
We are now less than two weeks before the game launches, so the current focus is to optimize the performance, fix eventual typos and missed translations, but also to make the launcher easier to use an...
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October 2024 video
October 22, 2024 by
DefenceForce
1
#video
Too much talk, not enough action. Without any comment, here is what the game looks like as of today, capture on a real 1984 Oric Atmos using the LOCI device and an OSSC video converter. Here is what t...
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The remaining 80%
October 20, 2024 by
DefenceForce
1
#testing
My team of tester friends have been reporting issues for the last few weeks, and I’ve been busy fixing them. They did not find any game-breaking bug, but they found quite a few issues in these depar...
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Playtesting has started
September 28, 2024 by
DefenceForce
1
#testing
Play testing has started! The process is simple: I build a new version of the game, I play it through while recording, then the recording is reviewed for glitches, typos, missing information, etc. all...
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Milestone!
September 23, 2024 by
DefenceForce
3
#milestone
Today was a significant milestone: For the first time the game has been completely playable (without any cheat command or having to bypass anything) from start to finish, including the splash sequence...
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Hardware performance testing
September 15, 2024 by
DefenceForce
#performance
My game is designed to run on vintage (1984) systems with some hard constraints in term of memory size and performance. The development is done on a modern PC using an emulator, which is reliable enou...
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September project status update
September 05, 2024 by
DefenceForce
#update
A number of people have asked me when the game will be released. Today is September 5th, and my plan is to try to get the game read for Christmas (this year!), which basically leaves me a little bit l...
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Better item management
July 19, 2024 by
DefenceForce
1
#game design
I updated the way the list of items are handled, instead of one item per line (which can easily overflow the screen)… …now items are comma separated to better use screen space. Also pressing SHIFT...
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Graphic update
June 27, 2024 by
DefenceForce
#graphics, #pixeling, #location
Just a quick update with some graphics improvements, in this case mostly filling the “white” backgrounds with something more interesting like hills or forest And while I was at it, I also gave som...
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Iteration times
June 23, 2024 by
DefenceForce
#project design, #build system, #asset management
Nothing impacts more a project than wasted time , and nothing impacts more the quality of the work than the iteration time between when something is changed and when you finally see it in the final ga...
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The virtues of Simplicity
June 16, 2024 by
DefenceForce
#game design, #adventure games
Text adventure games The earlier text adventure games were very primitive and had a very limited vocabulary, generally limited to moving in various directions (NORTH, SOUTH, WEST, EAST), item manageme...
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Why building another Adventure Engine?
June 09, 2024 by
DefenceForce
1
#scripting, #game design, #programming, #engine
When I started playing adventure games back in the 80ies, there were basically two types of game implementations: Games written as actual programs Games using some portable virtual machine or database...
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Pixel art tutorial
June 01, 2024 by
DefenceForce
#graphics, #pixeling
A couple people asked me what was the process I used to make the images for the game, if it was hand made, AI generated, based on photos, etc… so I guess it’s time to give a few more details about...
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New location: The Study Room
May 29, 2024 by
DefenceForce
#location, #graphics
When looking at the floor plant of the mansion, it became obvious that a room was missing at the south-east corner of the building, so I added a room accessed through the library, with a comfortable s...
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Baiting the dog
May 26, 2024 by
DefenceForce
Since I’m doing everything on the game (excepted the music), I need to switch hat between “programmer”, “designer” and “artist”. Today I’ve put my artist/designer hat and added some gr...
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