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LDtk level editor

LDtk level editor

1.4.0 - Int-Grid groups


Int-Grid groups

You can now create custom groups for your Int Grid values, allowing much more advanced rules based on these groups.

For example, you may render “vegetation” tiles only over values from a “Solid Walls” group, and not over values from a “Water” group.

Zen mode

The old (and confusing) “Compact mode” has been replaced by a new “Zen mode”.

Simply hitTAB to toggle it.

In zen mode, the left interface automatically disappears to leave much more editing space. You can briefly show the interface again by moving your mouse cursor to the window left edge.

Grid view in tool palettes

Entity and Int Grid tool palettes can now be displayed in grid modes, for a much more compact experience.

Quality of life

LDtk is all about being enjoyable to use, so this update includes many quality-of-life oriented changes:

  • You can now assign individualicons andcolors to groups of Auto-layer rules.
  • Entity previews in the UI panels were reworked to look nicer and less pixelated.
  • Increased the max number of columns in Select components (up to 10 columns!)
  • Added a gray background behind transparent rule tiles

Other changes

  • Fixed out-of-screen color picker window
  • Fixed backslashes in custom project commands that broke the JSON file parsing
  • Added more integrated icons: check marks, circles, buttons, cogs, etc.
  • Reworked start screen design
  • ChangedCMD-H shortcut on macOs toSHIFT-H
  • Updated some sample maps
  • Many bug fixes

JSON format changes

  • The__neighbours array in levels JSON now includes overlapping levels (either in the same world layer, or in nearby world layers).
  • Deprecated valuestileId and__tileSrcRect were removed fromEnum value definitions

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