| (RC1 -> RC2) Rewrote bones auto weight. Better weight map computation and bone area influence. Also for separated polygons affect in priority bone in their area. Before: ![]() After: ![]() |
Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.![]() |
Multi-selection now allowed for bone weights.![]() |
| Improved display for selected bones and weight points. |
| Bug | Reference |
| (RC1 -> RC2) Fixed drawn image disappear when scaling. | Link |
| (RC1 -> RC2) Fixed multi key selection between tracks and optimized track selection. | Link |
| (RC1 -> RC2) Fixed missing images from mtl. | Link |
| (RC1 -> RC2) Readded the lost ability to move bones with arrows. | Link |
| (RC1 -> RC2) Fixed drawing selection synchronization. | (Not Reported) |
| (RC1 -> RC2) Fixed wrong transform with the gui bone tool in rest mode. | (Not Reported) |
| Fixed loaded animation tracks with incorrect interpolation. | Link |
| Fixed disappearing image when using the back option on depth displacement. | Link |
| Fixed line display when using tiled mode. | Link |
| Fixed incorrect pixel/meter scale in sub-3D layers. | Link |
| Fixed denoise usage on a layer with a sub-3D layer. | Link |
| Fixed crash and synchronization issues when using multi-selection. | (Not Reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in thecommunity forum. Thank you!
Art to Pixel Art
| Status | In development |
| Category | Tool |
| Author | Deakcor |
| Tags | 2D,3D,Animation,Pixel Art,pixelation,rasterization,software,Sprites,spritesheet,texture |
| Languages | English,Spanish; Castilian,French,Japanese,Korean,Portuguese (Portugal),Russian,Chinese |