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PixelOver 0.17.1 RC 2 - Bone System Improvements

PixelOver »Devlog

Hello! Here is a second release candidate version for an improvement of the bones system and mesh deformation.
Please note that pre-release versions may be unstable.

How to access pre-release versions



Steam page

(For itch.io users, you can get a Steam key on the download page)

Roadmap and news

Documentation and tutorials

Changes

(RC1 -> RC2) Rewrote bones auto weight. Better weight map computation and bone area influence. Also for separated polygons affect in priority bone in their area.
Before:

After:

Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.
Multi-selection now allowed for bone weights.
Improved display for selected bones and weight points.

Bug fixes

BugReference
(RC1 -> RC2) Fixed drawn image disappear when scaling.Link
(RC1 -> RC2) Fixed multi key selection between tracks and optimized track selection.Link
(RC1 -> RC2) Fixed missing images from mtl.Link
(RC1 -> RC2) Readded the lost ability to move bones with arrows.Link
(RC1 -> RC2) Fixed drawing selection synchronization.(Not Reported)
(RC1 -> RC2) Fixed wrong transform with the gui bone tool in rest mode.(Not Reported)
Fixed loaded animation tracks with incorrect interpolation.Link
Fixed disappearing image when using the back option on depth displacement.Link
Fixed line display when using tiled mode.Link
Fixed incorrect pixel/meter scale in sub-3D layers.Link
Fixed denoise usage on a layer with a sub-3D layer.Link
Fixed crash and synchronization issues when using multi-selection.(Not Reported)

If you encounter any bugs or have feature suggestions, feel free to share them in thecommunity forum. Thank you!

Files

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