| (Alpha 2 → Alpha 3) Animation improvements - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks. ![]() |
| (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties. ![]() |
| (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. |
| Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. ![]() |
| Added a parameter for drawing tools to keep the object on top while drawing. |
| Added copy/paste support for shaders. |
| Improved animation track synchronization with object selection. |
| Improved the "Add Track" dialog with a tab system (particle properties are now separated from other properties). |
| Added an option in settings to choose the default pixel-scaling algorithm. |
| Added Escape key shortcut to deselect all tracks and keys. |
| Issue | Reference |
| (Alpha 2 → Alpha 3) Fixed animation track default value saving. | Link |
| (Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh. | Link |
| (Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash. | Link |
| (Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode. | Link |
| Fixed an issue with incorrectly exporting empty JSON files. | Link |
| Fixed incorrect drawing cursor position when an object has a custom offset. | (Not reported) |
| Fixed crashes when using multi-select. | (Not reported) |
| Fixed inputs sometimes appearing in the wrong order. | (Not reported) |
| Fixed tree losing selection on items. | (Not reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in thecommunity forum. Thank you!
Art to Pixel Art
| Status | In development |
| Category | Tool |
| Author | Deakcor |
| Tags | 2D,3D,Animation,Pixel Art,pixelation,rasterization,software,Sprites,spritesheet,texture |
| Languages | English,Spanish; Castilian,French,Japanese,Korean,Portuguese (Portugal),Russian,Chinese |