
The most frequent comment/question/request I get about Hogwarts: An RPG is "I really like the game – how do I make it about characters going on adventures in the wider Wizarding World?"
The short answer is, you don't. All the rules & mechanics in Hogwarts are designed to make adventures in the style of the Harry Potter books, which are (mostly) about young wizards at school. I deliberately gave Hogwarts this narrow focus so it would be simple, lightweight, and easy to learn & play.
Previously, I would've left it at that. The game is hackable, and it's released under a Creative Commons Noncommercial Sharealike license, so anyone can mod it to better suit their gameplay needs. But I recently received an email that got me thinking... maybe folks who want a more mature or wide-ranging Wizarding World RPG shouldn't be trying to hack Hogwarts. Maybe they should be hacking an entirely different game.
Monster of the Week.MotW is a bigger, broader game about a team of characters confronting supernatural threats – you know, like wizards tracking down magical creatures in 1920s New York, or a secret order protecting the world from a powerful dark wizard & his followers. Like Hogwarts, it's a mystery game in a fantasy world, but unlikeHogwarts, it's got rules & mechanics for older characters dealing with problems anywhere in that world.
But perhaps you're looking atMonster of the Week and saying, "It looks cool, but it's not Potter enough". And that's where Hogwarts comes back in. Because both MotW and Hogwarts are Powered by the Apocalypse games, you can actually bring bits of one game into the other without much difficulty. So here I present to you, the Preliminary, Quick-n-Dirty Guide to PatchingHogwarts intoMonster of the Week:
MotW has 5 stats,Hogwarts has 5 stats. Sweet!
Monster of the Week'splaybooks work great in a Wizarding World setting! The only things you should eliminate are theGear section, as it's mostly weapons a wizard wouldn't use, and theDivine playbook, which doesn't quite fit into the Potter universe. Here are some suggestions for Wizarding-World-specific versions ofMotW's playbooks, with some representative characters:
At character creation, use Hogwarts' Create Your Witch/Wizard pages to determine your character'swand/ambition,name, andpatronus.
Keep Hogwarts' Setting Quick-Referencepage handy for character names, magical objects, & magical creatures.
Hogwarts' mystery system is more or less system-agnostic. It'll work just as well inMotW.
And with that, you've used Hogwarts to convertMonster of the Week into a Wizarding World game! Wicked! I hope this helps you continue your Wizarding World adventures outside the walls & grounds of Hogwarts. If you try it or come up with a better hack, let me know how it goes!
Stay healthy & stay safe 🧙♂️🧙♀️✨
Magic school roleplaying
| Status | Released |
| Category | Physical game |
| Author | David Brunell-Brutman |
| Genre | Role Playing |
| Tags | Fangame,Fantasy,Multiplayer,Narrative,PbtA,Tabletop,Tabletop role-playing game |
| Languages | English,Spanish; Castilian,Italian,Portuguese (Brazil) |
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Hi! Glad you’ve gotten so many sessions out of the base Hogwarts game & hope you’re having fun with it
I’ve been diverted by other projects & haven’t gotten back to finalizing the Wizarding World/MotW materials to post. But if you’d like the in-progress versions, you can email me at david@davidbrunellbrutman.com
Thanks! We ran this on theManaPot Studios Flights of Fandom stream and it went really well. I have moves sheets & about a third of the playbooks laid out. I'll be posting all of them for download when complete