A downloadable game for Windows, macOS, and Linux
In a world of darkness, you are the ruler of a kingdom lost to shadows. On a quest to save your people, you have found the mythical creature called “Lueur,” a fiery companion who will light your way. But what kind of ruler will you be?
In Dawnfolk, you will explore an uncharted medieval fantasy world, manage resources, build cities, and survive against many dangers.
Minigames add a unique challenge to supporting your people. The better you are at the minigames, the more resources you get and the more likely your community will weather the darkness.
Every choice matters as you explore different strategies and play styles in Dawnfolk.
Not everyone has time to invest hundreds of hours into learning how to play a grand strategy game. You can dive right in and start building your settlement immediately, going from a handful of tents to a big city in less than an hour.
Dawnfolk was designed to feel familiar, yet unlike any building strategy game you’ve ever played before. Unwind and play with ease, whether you’re at home or on the go, with your gamepad, keyboard, or handheld console. Go back to the roots of gaming, where exploration and experimentation are the key to fun and discovery.
Decades ago, titanic obsidian monoliths rained down from the sky. A raging tempest of unfathomable darkness gathered around them, slowly crawling across the world and consuming all in its path. You are the ruler of this land, once mighty and resolute, now broken and wounded. But not defeated! You intend to reclaim the realm and bring back light to the world.
After years of wandering, your story begins as you finally find the Lueur, a mythical creature able to radiate a powerful enough brightness to dissipate darkness. It is time to explore the shadows and rebuild your realm.
This darkly cute survival city-builder has been created with much love by a very French developer named Darenn Keller.
After working in the game industry for a few years, Darenn set off on an adventure into indie dev land. Originally called Lueur and then Lueur and the Dim Settlers (as Darenn’s initial goal was to make non-French-speakers sound like complete morons attempting to say the name of the game), the idea for Dawnfolk came about in the LOWREZJAM in 2022 as the challenge was to make a game in one week with a resolution of 64x64 pixels.
Darenn has chosen all elements of creative direction and design. He has mixed the music, molded the sprites, and shaped the game to be reflective of his game design philosophy. But no game is made in a vacuum - Dawnfolk wouldn’t be the amazing game it is without the support of the playtesters and community. The game continues to grow and evolve thanks to players like you so check out the Discord for ways to provide feedback straight to Darenn!
Your choices determine the fate of your realm and its inhabitants.
Will you turn a blind eye to impending disasters, or will you face them head-on? How will you handle the tough moral choices that define your legacy? Can you grow and optimize your cities not just survive, but to thrive as a shining beacon for future settlers?
Will you succeed in bringing light back to the world?
I don't have the right to sell the normal game here on itch because of weird publisher/developer contract stuff. But I do have the right to sell a special version with a little more content at a higher price. The nice thing though, is that 100% of the revenues (after itch cut) go directly to me the developer. If you're looking to get the normal version which is slightly cheaper, please check out the game on Steam.
Supporter Edition Content:
ATTENTION:
Updated | 7 days ago |
Status | Released |
Platforms | Windows,macOS,Linux |
Release date | 32 days ago |
Rating | Rated 4.8 out of 5 stars (12 total ratings) |
Author | Darenn Keller |
Genre | Strategy,Simulation |
Made with | Aseprite,Godot,LMMS |
Tags | 2D,City Builder,Cozy,Dark Fantasy,Medieval,Pixel Art,Real time strategy,Singleplayer,Turn-based Strategy |
Average session | About a half-hour |
Languages | German,English,Spanish; Castilian,French,Japanese,Polish,Portuguese (Brazil),Chinese (Simplified) |
Inputs | Keyboard,Gamepad (any) |
Accessibility | Subtitles,Interactive tutorial |
Links | Steam,YouTube,Patreon,Steam,Twitter/X,Community,Blog |
In order to download this game you must purchase it at or above the minimum price of $15.99 USD. You will get access to the following files:
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Yeah, would be nice to have a version number tag on download page. It seems to be possible to define it with butler, according tothis page from the Itch.io documentation. I suppose it's also possible when using the web interface to upload new builds.
PS: the version number is displayed on main menu screen, top left (and on command line output too).
Thanks for testing! The code in the terminal is not working because it does not have the right path to the application. Replace "Lueur.app" with the correct path to the application (where you saved it on on your computer).
If you don't understand, send me a screenshot of the folder where the game app is with the path visible and I'll give you the correct command.
Thank you!
I tried the game on several devices. On desktop it works well with a keyboard, on Android it works well with a bluetooth controller, but on Android TV it does not respond to the same controller (it works in the smartbox menus, but not in the game). Maybe it's because several bluetooth devices are connected (it responds to the remote control, for example)? Couldn't there be a screen at the beginning of the game saying "press a button on the controller you want to use" (I've seen such a solution in other games), I don't think it's that difficult to program this (although I don't know Godot in depth).
Otherwise the game is great, 5/5. :)
Thank you so much for testing that out everywhere! Actually since the game is single player, I changed the code so that any controller connected can play. This way, no problem! (but be sure no one has one of the controllers hidden away to make jokes on you...) It should be in the next demo version very soon.