A downloadable zine
"You must travel far, beyond the spider-haunted towers of Byzaron and the red mists of The Yielding Plain. The Sleeping Augur awaits, through azure pylons inscribed with sigils both beneficent and doomed"
AZAGis a combination tabletop role playing game and five track instrumental album. Featuring a rule system inspired by the likes of Fighting Fantasy and Troika! in a setting inspired by Lovecraft's Dream Cycle, Howard's Conan, and Smith's Hyperborea.
Treat with strange entities, battle against weird magics, and explore a world of mystery and wonder!
This 78-Page RPG Includes:
This page is a great place to pick up the game pdf by itself but if you want to grab the combo album/game just head over tothe bandcamp page.
PICK UP THE FIRST OFFICIAL AZAG MODULE NOW!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (22 total ratings) |
Author | Dank Dungeons |
Genre | Role Playing |
Tags | bronze-age,Fantasy,fighting-fantasy,OSR,sword-and-sorcery,Troika,Tabletop role-playing game,weird-fiction |
Mentions | The itch.io Winter Sale and Tabletop itc... |
In order to download this zine you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
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Interesting question. I kinda wrote the procedure in the most direct way I would explain it...so let me try to answer your scenario specifically:
Does that help?
I've been thinking a lot about how useful examples of play can be (my 5B project over on DriveThruRPG uses them extensively) so I think in the event that I do an update to AZAG I would include them.
Thank you, this clarified a lot.
Things that was not clear for me and my friends:
1. The division between a group action(hidden dice) and individual action(Ante)
2. How many Ante can anyone make in one round? To be clear, I can just storm you with arguments in a matter of seconds. Will it be 1 ante or several? Not clear
3. There's no "Skip to step 5" option in the book. "Players can double down or fold". Not clear for people who don't have an experience in poker
4. Can monsters double down? What's stopping them? They never lose anything. So they shouldn't be able to. Not clear from rules
5. Why fold as a monster? If they fold - they lose 100% of the time. If they don't - they have a chance. Maybe if they don't want to fight because they're afraid, or if the player offer something so valuable, the monster will do anything to get it. But it's not supported mechanically
I don't know if you already solved this in any other of your work, but the way it works in Azag now doesn't seem to be a perfect solution in Game Theory sense.
But I love how this involves all players into a social situation, it's inspiring idea. And it creates a room for interesting social Talents.
And thanks for the answer, heartwarming
Hello! It seems I'm in the same predicament as others who purchased Azag from LF OSR—I bought a copy on February 7th, and it was never sent. I’ve also reached out via email but haven't received any response. Do you know where else I might buy a physical copy? Alternatively, could you possibly upload, or send via e-mail, a ready-to-print version that includes a spine and bleed, allowing us to print a personal copy locally? I perfectly understand if that’s not possible, but any help or information you can provide would be greatly appreciated!
If you haven't seen it, I commissioned a module already from Diogo Nogueira called The Dream Thieves, you can pick it up here: https://diogo-old-skull.itch.io/the-dream-thieves
I'm so glad you like the book and were able to get one of the cassette versions! (I don't even have that lol)
I didn't make Dream Thieves,Diogo Nogueira did (and LFOSR printed the actual physical books). So if anyone was gonna have it available (maybe through lulu or something?) it would be him.
(I know I replied to you about this on Twitter but it bears posting here)
No current plans for a monster book but converting monsters from Troika! should be pretty easy.
The damage output of my monsters (although generated differently) should be roughly the same to the damage output of Troika! creatures, so you can use those monsters with their damage tables or vis versa.
Stamina is about the same and Disposition is just another way of saying Mien.
Armor and Initiative are a bit different. Initiative in that monster stats have no effect on it (barring special abilities). Armor is typically a bit higher in AZAG, you can convert Troika! monsters by assuming 1 Armor = 1d6, 2 = 1d8, etc, or thereabouts.
Monsters in AZAG also typically have 2 special abilities that sometimes introduce special mechanics, this may make them a little more powerful than Troika! enemies in some circumstances.
pre-orders happening right now: https://lfosr.com/product/azag-single-volume/
So with your last project being more of an adventure module or small setting, its pretty obvious what the music is for, its kind of like the OST of a video game or movie but how does the album fit with this project this time? An RPG can encompass many many more situations and moods and is a lot less tightly directed even if the other one was more a setting book.
Great question! So, Shifting City did synergize with its music in very specific ways. Each track was coupled with a different section of the book. This was something I could do because I was making pretty much every part of the project, which is cool but also very labor intensive.
With AZAG I put together a team, including a musician, who influenced each other in a general way, rather than crafting components specifically for each other. That's why in AZAG you don't see a track called, for example, The God in Silver, which was made for that short story as you would have in Shifting City. Instead, AZAG's score is meant to be listened to while playing, reading, or planning adventures with the book. It sets mood and tone. It inspires. It informs the world in a way that words cannot. I believe that certain tracks work well for different situations, some bend more towards combat, or discovery, or suspense. Also, since it is so tied to such a rich genre, it encouragesmixing in other tracks to expand your experience.
In short, this is a production decision meant to encourage flexibility and creativity among my team as well as give customers more options for how to use the music. While not as targeted as Shifting City's score (I feel) AZAG's is no less impactful.