UPDATE 20th Jan: Bug fixes & adjustments:
UPDATE 17th Jan: Improved controls, physics interaction, wall jump, clipping on corners.
Pro tip: Use a controller! The levels near the end can be tricky with keyboard controls. Click the Gamepad icon to get a run down on the controls at anytime!
A short platformer where the end is near! ...Or is it?
Play as Boxi, a brave little square on a mission to reach the end, whether it likes it or not!
Controls:
WASD/Left Stick: Move
Space/A Button: Jump/Double Jump/Wall Jump
Left Shift/X Button: Dash
Artwork/Programming: Conor McKenna
Music: Kyle Misko, Phat Phrog
Status | Released |
Platforms | HTML5 |
Author | CyberThreat |
Genre | Platformer |
Made with | Unity |
Tags | 2D,Game Jam,Pixel Art,Singleplayer,solodevelopment |
Average session | A few minutes |
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Neat, but the ground is a bit too slippery and there is no coyote time either. Also, at least on my machine controls for jumping react very erratically. I made it to the level where you have to jump through two small gaps between spikes with a moving platform in between.
("Oh this one looks tricky....")