In games, such clichés work far better than games aimed at promoting local culture and history. In mid-2000s, the Russian gaming industry tried to conquer the Western market with games showing the Russian perspective on important historical events. There wasReal Warfare, a series that features an interesting period strategy, exploring the most important battles in the history of mediaeval Ruthenia. Here, players command armies of Prince Alexander Nevsky or Prince Daumantas.Death to Spies was astealth series about Smersh, the Soviet counterintelligence unit.
Fortunately, plans to introduce the series in Poland were abandoned. While mechanically and quality-wise, both titles were rather decent, they were utter flops commercially. That’s why in the last instalment ofReal Warfare, we drop Ruthenia to join the Teutonic Order instead. This game, however, also proved to be rather commercially unsuccessful.Death to Spies took a similar turn, with its unofficial next instalment following a Soviet spy who, joined by American colleagues, is on the trail of Kennedy’s assassin.