Make a pleasant little town, 3 hexes at a time.
Controls
Click to place pieces.
Use the on-screen buttons, arrow keys, A and D keys, or mouse wheel to rotate your next piece.
Design inspirations
My City (Reiner Knizia)
Tiny Islands (David King)
Cascadia (Randy Flynn)
Originally developed in 1 month for the Eggplant Podcast Community Game Jam.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (517 total ratings) |
Author | Chris Klimowski |
Genre | Strategy |
Made with | Phaser |
Tags | City Builder,Hex Based |
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Damn I forgot how great this game is. I really want a perfect score... but I should probably go touch make like a park tile and touch grass... Just added this to my new tile placers collection
https://itch.io/c/5436092/tile-placers
let me know if you have any other games that belong on the list.
I love this game so much. Makes me honestly jealous how elegant it is.
One suggestion: for mobile, it would be nice if the drag area extended outside of the hex (maybe a zone encompassing the hexes that you could drag) so that you can see the placement of the hexes without your finger being in the way.
This is a solid, addictive game here! I got 80 points my first time and really got the hang of it that time around, and I'd be playing it again right this very second if I wasn't up way past bed time lol. I really love the simplicity of the scoring, the animations and how alive it all feels, and also just how well all of the gameplay comes together into a game that dares me to do better.
- ✨Beth
I already asked this question earlier, but since then have seen many situations when this happened.
The question is - when does the game decide it's game over? The response from Chris was that the game is over when there are no more valid moves. But I've seen the game end although there definitely were valid moves left. I even had a screenshot of this, but unfortunately, it was on another laptop and got lost.
So, I want to re-ask this - are there any scenarios at all when the game would finish even though there are still moves?
i've played this game an aweful lot (and still do) but haven't once seen it end improperly. yes, there are sometimes instances of very compact play where connected empty tile-spaces remain thatcouldhold additional tiles butalltiles were already played.
case in point, my new high score (reached today). that large inlet at the bottomcouldhave fit another tile (of any shape):
this does pose a question: should the game end after a finite # of tiles, or simply when the next tile (in an endless queue) cannot be played (thus rewarding efficient/compact play)?
personally, i love the game, as is :)
by the way, is there a "perfect score"? seems i've got a turbine on every hill and i see only 1 (street) tile at the top that isn't scoring so i'm expecting 125 is max? some day... :)