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Computer Graphics

Questions tagged [sampling]

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55views

I have confused myself to the point where i dont know what up or down are. I will try to keep things focused, but certain decisions may need a paragraph of motivation.For some time now me and a ...
0votes
1answer
88views

I would like to transfer the display content from computer S (sender) to another computer R (receiver). It is important that this transfer happens as accurately as possible in terms of color.My setup:...
0votes
1answer
240views

In this note, I will argue that the jaggedness observed in rasterized images should not be referred to as aliasing.First, let us agree on a definition: aliasing is the distortion that arises when ...
0votes
0answers
43views

I have been implementing a path tracer - while I initially started the process using a dummy Lambertian diffuse BRDF to focus on the base path tracer, I recently added a microfacet BRDF as an option. ...
1vote
2answers
99views

When I was studying a code base of path tracing implementation (done in GLSL), I notice the author returned a pdf of generated camera ray:...
Victor Li's user avatar
2votes
1answer
85views

I'm looking at sampling a spherical light source, which may be partially occluded by the plane of the geometry. I've implemented a detection for this case, and skipped sampling if it's all occluded, ...
Puppy's user avatar
3votes
1answer
336views

I've noticed that my implementation of GGX VNDF sampling produces quite a lot of bad samples (below the hemisphere). When such a sample occurs, I terminate the ray, leading to an immediate black pixel....
1vote
1answer
99views

I'm currently trying some things with transmittance estimators in PBRT and I have implemented the following paper: Unbiased Ray-Marching Transmittance Estimator. This method assumes that two points $x$...
1vote
1answer
95views

If in the path tracing use case, I have some sampling strategies to sample a scattering direction in a 2D space ($\theta, \phi$). Of course, I need to convert it to a 3D direction vector (with length ...
Enigmatisms's user avatar
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1vote
0answers
44views

I am looking for an algorithm (also ideas on possible directions are appreciated) which is able to compute the distribution of ellipses on a 2D surface in order to reach a good degree of covering.I ...
0votes
1answer
297views

I'm trying to make intuitive sense of the rendering equation and so I'm trying to work out a trivial example by hand, though ultimately I'm just trying to understand how monte carlo importance ...
0votes
1answer
259views

My understanding is that path tracers deal with radiance because radiance is constant along a ray. You simply go through and evaluate the light transport equation:$$L_o(p, \omega_o) = L_e(p,\...
1vote
1answer
369views

I'm building a little 2D graphics library in Rust/WGPU as a means to learn graphics programming. I want to draw an outline around a shape and specify the outline's color. All of my shapes have a ...
junglie85's user avatar
1vote
0answers
221views

Equiangular sampling is a sampling method for point (sphere) emitter in scattering medium. While it claims to be very efficient when dealing with point (sphere) emitter in scattering medium (see this ...
2votes
1answer
175views

I am trying to implement a simple shader. A round ball object is rendered with uniform albedo and I noticed some strange white spots on the outputs.I perform importance sampling with 512 light ...
Ivan's user avatar
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