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Computer Graphics

Questions tagged [geometry-shader]

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For questions specifically about the Geometry Shader stage in the GPU pipeline.

9 questions
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1vote
2answers
457views

So I seem to have some trouble getting a geometry shader working with "glDrawArrays(GL_LINE_STRIP, 0, 4);". When I omit the geometry shader and make some minor variable changes, the vertex ...
TFamIdoing's user avatar
1vote
1answer
493views

I am trying a simple passthrough just to get a feel for the geometry shader. I am taking in a single point and trying to output that point from the geometry shader, it works with the vertex and ...
Ryan McCauley's user avatar
2votes
1answer
516views

I want to do some complicated stuff but have problems with my geometry shader / FBO bindings.To hold it as easy as possible I reduced the code to a minimum. If this works, I could continue the hard ...
1vote
1answer
246views

I want to send a series of integer to the geometry shader,while the data will be modified every frame.But when I try to retrive the sampleBuffer in geometry shader, it seems to keep output zero.Am ...
Hanakuru's user avatar
2votes
1answer
573views

I’m fairly new to shader programs in general but I have a question concerning vector graphics. I understand that a pixel shader can generate the color information to draw some sort of geometry on ...
andyopayne's user avatar
1vote
1answer
401views

I know how to generate the walls of a cylinder with triangle strips and the caps with triangle fans, but since I am working inside a geometry shader, I can only output triangle strips, so I am kind of ...
1vote
1answer
348views

I am trying to pass vertex attributes from my vertex shader -> geometry shader and then to the fragment shader.Pretty simple program, here is my vertex shader:...
Startec's user avatar
6votes
1answer
1kviews

Geometry shaders appear to have been introduced in 3.2, which makes me wonder how common 3.2-enabled cards are, including support for Geometry shaders within WebGL contexts.Will I be cutting out a ...
18votes
1answer
2kviews

A few years ago I tried to implement this GPU Gem in OpenGL to generate 3D procedural terrain using Marching Cubes. The article suggests to implement Marching Cubes in a geometry shader to maximum ...
Martin Ender's user avatar

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