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Computer Graphics

Questions tagged [frame-buffer]

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1vote
1answer
35views

I have a 2D texture array of 8 layers attached to 8 color attachments of an FBO as so:...
0votes
0answers
49views

I've been working on this hobby game engine in C and Sokol with CGLM for a short while now, and I've ran into a bit of a snag regarding portal rendering. It works as it should when the player camera's ...
1vote
0answers
84views

As a way to estimate screenspace density of a set of particles, I'm trying to do some splatting: render a circle of fixed radius around each particle, accumulating, to get a count of how many ...
0votes
1answer
142views

If we take screenshot of image displayed on a monitor screen, then does it take only framebuffer data? Does the framebuffer data is independent of display screen properties like contrast, brightness? ...
0votes
0answers
331views

I want to implement shadows in my already existing glmatrix-based project.You can see my project's github source. It is classic scebe object based structure. I have draw functions, I render recalls....
Nikola Lukic's user avatar
0votes
1answer
335views

I have written a relatively simple interactive C program using OpenGL 4.4 with a vertex shader and a fragment shader, running in the CodeBlocks IDE on Windows. I included an FPS counter basically as ...
Simon's user avatar
1vote
1answer
298views

Currently I have a basic (OpenGL 3.3) rendering scheme using a simple depth vertex shader to generate shadow maps for a scene. I don't care about having a large number of lights in the scene so it is ...
lurscher's user avatar
0votes
1answer
493views

I have a scenario with several cameras. Each hold its own color and depth texture.Because the geometry of the environment is expansively procedural generated, I would like to combine cameras with ...
Thomas's user avatar
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0votes
1answer
84views

Is it proportional to the samples count?Whats the performance difference between binding a multi-sampler and a regular sampler?
Danielhu's user avatar
1vote
1answer
1kviews

The setupI have a working bloom shader implemented which creates a fbo with two textures attached to it.The first texture holds the entire sceneThe other only displays objects which are supposed ...
0votes
1answer
603views

I'm just starting to work with framebuffer objects and am having trouble trying to figure out why I can't blit my framebuffer to my viewport. I know my framebuffer has data drawn to it since I can ...
kitfox's user avatar
2votes
1answer
516views

I want to do some complicated stuff but have problems with my geometry shader / FBO bindings.To hold it as easy as possible I reduced the code to a minimum. If this works, I could continue the hard ...
1vote
1answer
544views

I am trying to put multiple depthbuffers into one Framebuffer.I want to use VR and render both eyes at the same time:that means, in the geometry stage I want to clone the incoming triangle to two ...
Thomas's user avatar
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2votes
1answer
311views

My understanding is:the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer;each OpenGL ...
0votes
1answer
2kviews

I'm planning to write a small software rendering engine (before anyone asks, it's kind of a learning/scientific experiment for me).Before writing any code, I'm already stuck at the very first step: ...
LittlePilgrim's user avatar

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