Movatterモバイル変換


[0]ホーム

URL:


Sorry, we no longer support your browser
Please upgrade toMicrosoft Edge,Google Chrome, orFirefox. Learn more about ourbrowser support.
Skip to main content

Stack Exchange Network

Stack Exchange network consists of 183 Q&A communities includingStack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
Loading…
Computer Graphics

Questions tagged [deferred-rendering]

Ask Question

The tag has no summary.

24 questions
Filter by
Sorted by
Tagged with
0votes
0answers
37views

I am trying to implement SSR using DDA but the output result seems to not product any reflections or reflect the scene. I feel the code is correct from my knowledge of graphics at the moment and ...
2votes
0answers
81views

I am writing a renderer that uses a deferred clustered shading technique.On the CPU I group lights, decals, and environment maps into 3 seperate clustered structures (functionally, arrays of unsigned ...
J. H's user avatar
  • 121
1vote
1answer
106views

In deferred rendering, I first write world position to G-Buffer, and then in shading part, I want to use that information to reproject in the previous frame and then write the final color.However, ...
2votes
0answers
111views

What's the proper of way of calculating the coords to apply decals by let's say linear interpolation?My understanding is that you render your GBuffer albedo, specular, etc... and after that you do ...
13votes
1answer
10kviews

I have written a deferred renderer that can use either a fragment shader or a compute shader to execute the shading pass. Unfortunately, the compute shader implementation runs slower. I'm trying to ...
1vote
0answers
223views

I need some help understanding whats happening to my view space.I have the following colour buffers coming out of my deffered renderer...My concern is with the view space buffer (third image), ...
lfgtm's user avatar
1vote
0answers
49views

We are implementing a "lazy container" that caches renders of an object at various cutoffs and scales up/down the render-textures from those caches instead of drawing the actual object directly. This ...
1vote
1answer
239views

I'm trying to optimize a geometry pass for a game using dx11 and deferred rendering. (All test are performed on Nvidia GTX 1060 at fixed clock rate)After profiling with NSight it seems to have very ...
trfd's user avatar
-1votes
1answer
199views

What problems haven't been solved yet when it comes for instance in rendering,deferred rendering, Volumetric lighting, ambient occlusion or in any other interesting area. When i say unsolved problems, ...
5votes
0answers
401views

Forward rendering is the 'classic' approach to the rendering pipeline. Nowadays it is mostly replaced by a more flexible, deferred rendering approach.I did some research and had trouble finding ...
LukeG's user avatar
2votes
1answer
1kviews

I rely on this answer from Nathan Reed: How much precision do I need in my G-Buffer?It is proposed to use two different texture formats for one Gbuffer. However as far as I know, color texture ...
0votes
1answer
844views

I'm implementing basic volumetric lighting using deferred shading (gbuffer + render to screen quad) and basic shadow mapping. So, I am sending the position texture and shadow map to a separate shader,...
0votes
1answer
598views

Ok so I am trying to understand how to combine these 2 techniques and I am failing.The main goal is to reach the O(lights+fragments) complexity of deferred rendering, instead of O(lights*fragments) ...
2votes
2answers
3kviews

From the sources that I have read about deferred rendering they all mention "handling transparency is hard" without much more information.However a solution that I see is, handle the scene once ...
3votes
2answers
182views

Perspective CameraA (row-major) perspective transformation matrix has the following format:$$\begin{align} \mathrm{T} &= \begin{bmatrix} \mathrm{T}_{00} &0 &0 &0 \\ 0 &\...

153050per page
1
2

Hot Network Questions

more hot questions
Newest deferred-rendering questions feed

[8]ページ先頭

©2009-2025 Movatter.jp