
Additional Mac Exporter Information Thread
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Additional Information
Additional Requirements for the MAC export module
To test the exporter standalone applications you must own a Mac with OSX 10.9 (Mavericks) or greater. You can also output a Mac Xcode project with a precompiled runtime so that you can change Xcode settings, for example for code signing before submitting to the Apple Mac App Store. A Mac Developer account ($99 per year on developer.apple.com) for signing and distributing your applications in the App Store is required. Clickteam Fusion 2.5 Steam or Clickteam Fusion 2.5 Developer Steam and the exporter work on Windows PC only.
Available Objects
Active Picture
Active and Background System Boxes
Advanced Direction
Advanced Gameboard
Advanced Path Movement
All the Physics extensions and movements
All the Clickteam movements and their controllers
Array
Button
Combo Box
Create By Name
Date & Time
Dead Reckoning
Direction Calculator
Easing
Edit
File
Flocking
ForEach
Game Center Achievement (Developer version)
Game Center Achievements (Developer version)
Game Center Connect (Developer version)
Game Center Leaderboard (Developer version)
Game Center Multiplayer (Developer version)
Get
Hi-scores
IIF
INI
Input
List
Lacewing
Layer
Move It
Move Safely 2
MT Random
Object Mover
Platform Movement Object
Randomizer
Rectangle Calculator
String parser
Screen Zoom
String Tokenizer
Wargame Map
Window Control
Will firefly be ported to the Mac exporter? I know windows and Mac OS is different but I don't know if it would be easier than mobile since inputs and such are similar
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Porting Firefly to Mac is a possiblity, We will need a much higher adoption rate of the Mac Exporter and Firefly to make that happen. I can tell you that the Mobile conversions would come first for Firefly.
And word on like percentages where firefly is with any port?
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Lets go ahead and ask that question in the Firefly sub forum, cool?
Damn 2 extensions lack for me to port my game Dark Devotion to Mac :
- Joystick 2 and Ultimate fullscreen
Any chances to see that pop one day?
Damn 2 extensions lack for me to port my game Dark Devotion to Mac :
- Joystick 2 and Ultimate fullscreen
Any chances to see that pop one day?
Ask the extension developers.
O.K. I am MORE than a little confused. I have a couple of game that I have exported to Mac. They both run as they should. Now I am ready to submit them to the Mac App store. When I try to add an app, I get this message: You have no eligible Bundle IDs for Mac apps. Can anyone direct me to what the correct steps would be for getting a finish MAC exported game to the App store? I can generate certificates. But once a have a certificate, NOW WHAT? Perry got a game submitted to the store. Is there a go step by step guild somewhere? THANKS.
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The bundle ID should be something liks "com.yourcompany.ApplicationName".
Install the build 289 and go to Distributing / Mac applications in the Help file, it describes what you have to do to release an application.
Make sure the bundle ID in Xcode is the same one you registered on the Developer site, and you created the app with that bundle ID in iTunes Connect.
O.K. I am MORE than a little confused. I have a couple of game that I have exported to Mac. They both run as they should. Now I am ready to submit them to the Mac App store. When I try to add an app, I get this message: You have no eligible Bundle IDs for Mac apps. Can anyone direct me to what the correct steps would be for getting a finish MAC exported game to the App store? I can generate certificates. But once a have a certificate, NOW WHAT? Perry got a game submitted to the store. Is there a go step by step guild somewhere? THANKS.
It's pretty much the same as my IOS guide that's in the store. Only difference is that you select the Mac App instead of IOS.
Create the Application ID in your dev portal. Add it to the MFA.
Compile, make some Xcode changes (see the Help file)
and you're ready to submit.
I am waiting with updating the Guide(s) since Apple is making changes atm.
Damn 2 extensions lack for me to port my game Dark Devotion to Mac :
- Joystick 2 and Ultimate fullscreen
Any chances to see that pop one day?
Apple wants their games in Fullscreen, but still able to use the Apple Toolbar. Ultimate Fullscreen will most likely prevent that. (at least for in Windows)
2nd. Apple has high expectations as regards the quality.
If you make a 320x240 in Fullscreen. I am 100% sure they will reject it.
If you set "resize display to window size" to on, and enable "Fit inside", you should be able to use fullscreen by clicking the green button or the top of the window (near the close button).
Thanks for the answers!
Any thoughts on the likelihood of the Joystick 2 object being made available with Mac exporter? Or at least a suitable replacement. Exporting to UWP was a ton of work to implement with XBOX gamepad, but it was possible. As far as I can tell, there is no reasonable solution for controller input for the Mac exporter at this point.
Thanks
you should ask the developer (z33z) to port it.
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Hello, does this exporter support MDI app ?
Thanks
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Hello,
Does the SDK for MAC exporter exists ?
Can you send me a link please.
Thanks
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Apparently this SDK doesn't exist, I'll check what we can do.
I see that Lacewing is in this list, yet, I am having trouble finding a copy of lacewing that says it is supported by the mac exporter.
Can someone point me in the right direction?
I'm using the windows (steam) version of Fusion 2.5 with the Mac exporter.
Display MoreAdditional Information
Additional Requirements for the MAC export module
To test the exporter standalone applications you must own a Mac with OSX 10.9 (Mavericks) or greater. You can also output a Mac Xcode project with a precompiled runtime so that you can change Xcode settings, for example for code signing before submitting to the Apple Mac App Store. A Mac Developer account ($99 per year on developer.apple.com) for signing and distributing your applications in the App Store is required. Clickteam Fusion 2.5 Steam or Clickteam Fusion 2.5 Developer Steam and the exporter work on Windows PC only.
Available Objects
Active Picture
Active and Background System Boxes
Advanced Direction
Advanced Gameboard
Advanced Path Movement
All the Physics extensions and movements
All the Clickteam movements and their controllers
Array
Button
Combo Box
Create By Name
Date & Time
Dead Reckoning
Direction Calculator
Easing
Edit
File
Flocking
ForEach
Game Center Achievement (Developer version)
Game Center Achievements (Developer version)
Game Center Connect (Developer version)
Game Center Leaderboard (Developer version)
Game Center Multiplayer (Developer version)
Get
Hi-scores
IIF
INI
Input
List
Lacewing
Layer
Move It
Move Safely 2
MT Random
Object Mover
Platform Movement Object
Randomizer
Rectangle Calculator
String parser
Screen Zoom
String Tokenizer
Wargame Map
Window Control
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