A downloadable game for Windows, macOS, and Linux
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'W+A+S+D' to Move , 'Mouse' to look, 'Esc' for Menu.
*Supports Ultra Wide Screens and Controllers.
**The real time reflections are intended for very high end pc's only!!
*This is a passive observation game, you walk around the train car, watch the scenery unfold and listen to the tunes.
*The sounds and subway car graffiti/art were captured throughout various transit lines in Manhattan, Brooklyn, NJ and CT.
DirectX 11 compatible GPU, rec 770 - 1060. 2-4 GB RAM. Windows, OSX or Linux
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Release log:
v2.2: Feb 17, 2021 - Updated Main Menu, mouse scroll camera zoom, misc
v2.1: November 23, 2020 - VHS mode, mouse lock to window, OSX & Linux Support, Graphic Settings Saved, Disable Music.
v2.0: November 22, 2020 - enhanced edition - 3 transit lines, improved fidelity.
v1.2: November 3, 2019
v1: June 23, 2018.
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Music, Art and Programming by@colorfiction
for any questions feel free toemail me here
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Status | Released |
Platforms | Windows,macOS,Linux |
Release date | Jun 24, 2018 |
Rating | Rated 4.4 out of 5 stars (80 total ratings) |
Author | colorfiction |
Genre | Simulation |
Made with | Unity |
Tags | 3D,Altgame,artgame,Atmospheric,First-Person |
Average session | About a half-hour |
Inputs | Keyboard,Mouse,Xbox controller |
Links | Steam,Twitter/X |
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
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I really enjoyed this little interactive experience. I think my favorite was red one followed by green one. Blue felt a little bit too uniform. Not enough variety. I also hoped there would be some evolution of the view where buildings would drastically change as the train went further. This was for game jam though so I assume there wasn't enough time to make it more developed.
Another lovely little ambient experience by colorfiction. I felt inspired to try playing some other music along with it too. It was very soothing. My only criticism is that I'd like for the game to not pause when alt-tabbing away from it. This is something I'd like leaving running in the background, and right now all sound and visuals stop when I try playing it in the background
(game at 12:00)
This game had some interesting effects on me. I tried it with the blue destination first and it felt kind of off to me for some reason, same with the red destination. In fact, with the red destination I actually felt a bit anxious. I started noticing the silhouettes standing in the other compartments a bit more. They felt almost menacing in a way for some reason. The green destination however, felt perfectly calm to me. Even the silhouettes didn't bother me anymore, it just felt peaceful. Color does some weird stuff to the human brain I guess. Normally red is my favorite color by the way lol. I'm writing this at like 4 AM so I apologize if it's a bit rambly, just wanted to tell you about my experience with the game. :)
Nice and Thx!
I'm really digging the new environments and its cool and relaxing to just leave on my bigscreen as some ambient noise and visuals.
One minor bug i found is that the 'quit' option in the esc/pause menu doesn't seem to work, even though it highlights as an available UI element via mouse and keyboard. The quit in the main menu however works as expected.
Also the 'disable music' option doesn't seem to persist, and required being checked each time an environment is launched, but this may be intentional.
But overall, great idea, execution, and follow-up!
On Linux I'm having an issue where I can only turn so far in a given direction before my view snaps the other way unprompted. The weird thing is how inconsistent it is -- sometimes I can turn in three circles before it happens, other times not even half a turn. I think it may have to do with mouse acceleration??
Hey thanks for pointing this out, yes its happening on windows too. If you move too fast it snaps back to center of old position? Do you use multiple screens too? I'm guessing it has something to do with the mouse lock but it could be the acceleration too, next patch will have the option to remove it so that'll be a workaround for the time being
Can't really play it with mouse, sadly, since the player only looks up and spins around indefinitely without using the mouse or keyboard at all. The only game I have this issue in also. I'll try if using a controller works now.
EDIT:
Tried it again, this time with PS4 controller (I know it's probably not supported) and a 360 controller. While the latter does work, the spinning issue persists and has such a force I can barely do anything with the 360 controller.
Sucks I can't try this experience out like everyone else, but if you manage to fix it, I'll gladly try again.
And seems quite a few Unity games can/did suffer from this problem in the past, according to Google :(
And last but not least, thank you very much for offering it for free for a period of time. Much appreciated! :)
Just picked this up as part of a bundle (game was featured on PC gamer). Same problem for me, Windows 10, and it happens on 0N0W as well (didn't try the other 2 games yet but I'm guessing it will occur there also).
It does look like it's picking up something due to having a couple of other controllers I have attached. Bit inconvenient to have to disconnect though!
Unfortunately Catalina changed quite a lot of things in the backend, dropped 32bit support but most troublesome now developers have to go through a costly notarization process for their apps to run. I don't have a Mac so that makes the process impossible without resorting to a porting house or a third party to sign my apps. So unfortunately I don't think I'll be able to support Mac anymore for the time being :(
edit: def reccomend installing a small bootcamp partition tho with Win10 in the meantime if you want to try more itch games that are not supported :)
Hi there, i work for SideQuest where we help out tons of Virtual Reality developers and host tons of game demos and titles for the Oculus Quest, i thought your application looks really fun and interesting. If possible at all i was curious on how willing you may be to create a a Quest port of it. It would be astounding to see your game as a VR title listed on SideQuest. If you are at all interested you can check out our submission procedure at SideQuestVR.com/How-To-Submit-Games and for a list of how many currently available titles we have you can check out our listings at https://www.SideQuestVR.com/#/apps
In any case good gaming and hope to see you out there in Virtual Reality some day.
Thanks for trying it out! Oh this is a weird bug with Unity if you have a controller plugged in or some sort of controller emulator, sometimes even midi devices can trigger it, so unplugging the different devices might solve it! Working on a patch on my end to workaround this problem, but no eta yet :)
I found this little virtual trip very relaxing and at the same time I was confused that I seem to be the only passenger in this train compartment while the others are filled with people. This has somehow led to a strange tension, so that I could to create my own narrative about it. That was really interesting. :) That's why I included this jam game inour compilation article about the PROCJAM and also featured it in the related video. <3 I hope you continue to make such atmospheric experiences!
Best wishes,
Sebastian