Pathfinder: Last Stand is a survival based arcade game, where you must fend off many enemies that hide in the shadows. Using light to your advantage to help spot where enemies are is critical to your survival in these unforgiving badlands.
FAQ:
Q: I am dying at the start of the game and I don't know why?
A: Enemies are invisible in the dark, and you must use light sources to see where enemies are. You can press E to throw a lamp and can pick them up later with E again.
ADDITIONAL INFO:
Pathfinder was made in roughly 40 hours from start to finish for the Lux Jam 2020. The theme was "Light and Shadow". Pathfinder was built in Godot 3.2 in a team of three (credits below).
CREDITS:
BricksParts: Game Design and Artistic Lead
Discord: BricksParts#5032
codetorex: Development Lead
Leo Borges: Sound Design
Instagram:@leoborges_lb
Discord: Leo Borges#5296
SoundCloud:/leoborgesgameaudio
Wagner Derek: Soundtrack Composer
Instagram:@wagnerderekmusic
Discord: Wagner Derek#8400
Soundcloud:/wagnerderek
FirahFabe: Music and Sound Design Lead (Pre Quarantine Jam)
Discord: FirahFabe#6007
Twitter: @firahfabe
Some sound effects provided from Freesound.org and Zapsplat.com
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Before I say anything, let me just say that the game is good for a 48h jam, and everything negative that I have against it are, in essence, nitpicks. With that out of the way, here are my impressions:
-As you probably already noticed, the feedback to the player about what is happening is pretty bad. There were a lot of moments in which I simply didn't understand why something was happening.
-The graphics and aesthetics were pleasing. I really liked them.
-Having to close and open the game to play again, given this game's difficulty and focus on score, was annoying.
-Music and sound effects were okay-good.