Unanswered Questions
817 questions with no upvoted or accepted answers
30votes
0answers
940views
Definitional Returns. Solved. Mostly
I have made the bold claim that a longstanding problem in Rebol is "now solved"...that of "definitional returns".But of course, such claims need some peer review, and there's always some new trick ...
23votes
0answers
761views
Multiplying big numbers using Karatsuba's method
The Karatsuba algorithm, first published in 1962, aims to speed up the multiplication of big numbers by reducing the number of 'single-digit-multiplications' involved.Because of its complexity (...
16votes
0answers
230views
Encoding the problem domain of products and prices into the typesystem in F#
I'm trying to design a model for purchasing amounts of products in F#, following the ideas for designing for correctness (source). The idea is to use the type system to capture the different legal ...
14votes
0answers
992views
Django on virtual machine - watching changes in static files and autocompiling LESS without inotify
I'm setting up a Django development environment using Vagrant to run an Ubuntu virtual machine on VirtualBox. As this is a student project run mostly by very amateur coders and I want everyone to be ...
8votes
0answers
154views
Stable variation of built-in sort
Ruby's built-in sorts are unstable. The stable_sort gem monkey-patches Ruby's built-in library to have stable sorts which include nearly all the functionality of the built-in sorts, but with the ...
8votes
0answers
153views
Simulation of a mechanical arm
The code that I am doing is to simulate a scenario where a mechanical arm search pieces closer and these pieces selected the mechanical arm leaves in a position defined closer....
CommunityBot
- 1
7votes
0answers
467views
C# Generic high performance vectorized math operations
I'm writing a library which simplifies the usage of intrinsics in C#.It's a generic library which supports all numeric types.The goal of this library is to perform these operations at the highest ...
7votes
0answers
772views
Unity3D shader for rendering 2D sprites with a pseudo-glitch effect
I'm making a puzzle game in Unity with sprite-based graphics. When the game is paused, I want to hide most game elements, because I don't want the player to be able to pause and leisurely think about ...
7votes
0answers
200views
Modeling tabular structure in MSSQL to store data like Excel sheet applying Column inheritance
I've created this database structure to store tabular information (it's a simplification of my real structure but enough to show the point). In it I haveSheets and ...
7votes
0answers
584views
Red-black tree appears to be slower than std::multimap
I've written a red-black tree in C as an exercise. The tree works and it is not bad, but it is about 10% slower thanstd::multimap from libstdc++ which I'm ...
7votes
0answers
4kviews
React Native - Rendering different scenes based on application state
I am usingreact-native-router-flux to organize the routes for my application. Using Firebase, I am able to call ...
7votes
1answer
186views
BingWallpapers: Fetches and applies the image of the day from Bing as the wallpaper
I have written a small desktop program nabeelomer/BingWallpapers in Haskell. This is my first time writing Haskell.I was wondering how I can make the code use more functional programming features/...
CommunityBot
- 1
6votes
0answers
168views
FractalRendering on GPU with CUDA
I am doing a fractal renderer using CUDA, SFML, C++, recently optimized it to eat less memory, now I am going to optimize the actual fractals, because for some reason, it is the most holding back ...
6votes
0answers
125views
Optimizing SymPy Implementation of prime factorization in form of QUBO
I'm trying to reproduce a paper on Prime Factorization. This paper converts the problem into a QUBO form, which then we can map it to an Ising Minimizer. I've basically done everything and I've ...
6votes
0answers
305views
tbf - An Optimizing Brainfuck Interpreter and Transpiler in C
Language:The Brainfuck programming language consists of eight commands:...







