I've been reading aboutWeakPointer andWeakPointer<T> today, and it looks very useful. Rather than just using it as-is though, I decided to write a wrapper around it that covers a common usage case for me.
Code as follows:
public class Temporary<T> where T : class{ Func<T> generator = null; WeakReference<T> reference = null; public T Value { get { return GetValue(); } } public Temporary(T value) : this(value, null) { } public Temporary(Func<T> generator) : this(null, generator) { } public Temporary(T value, Func<T> generator) { reference = new WeakReference<T>(value); this.generator = generator; } public T GetValue() { if (reference == null) return null; T res; if (!reference.TryGetTarget(out res) && generator != null) { res = generator(); reference.SetTarget(res); } return res; }}I've tested this against my use-case and it works as I expect - the garbage collector cleans out items with no active references, and they are re-instantiated at need.
I'm looking for critiques of the implementation and suggestions for improvements/additions.
1 Answer1
It's pretty good, clean and simple code. Not a lot to critique really. A few minor things:
Some people (myself included) prefer to prefix private fields with
_. This way it's easy to see that it's a field rather than a local variable (and gets rid of thethis.in most cases).You shouldn't have a public property and a public method which do the same thing. How is a programer supposed to know whether to use
ValueorGetValue? It's not obvious what the difference is or if there is one at all.Not 100% sure about the
nullcheck inGetValue(). There is no code path wherereferenceshould ever benull. So it would actually indicate a bug if it were the case which you are hiding with this check. Consider removing the check or actually throwing anInvalidOperationExceptionor similar instead. Detecting bugs early is important. Another option would be to look atCode Contracts to state the invariants of that method.I have started to try and avoid
nullchecks where possible by making sure that there is always an object. In your case this could be something like this:public class Temporary<T> where T : class{ private static Func<T> NullGenerator = () => null; Func<T> generator = NullGenerator; WeakReference reference = null; public T Value { get { return GetValue(); } } public Temporary(T value) : this(value, NullGenerator) { } public Temporary(Func<T> generator) : this(null, generator) { } public Temporary(T value, Func<T> generator) { if (generator == null) throw new ArgumentNullException("generator"); reference = new WeakReference(value); this.generator = generator; } private T GetValue() { T res; if (!reference.TryGetTarget(out res)) { res = generator(); reference.SetTarget(res); } return res; }}
- 1\$\begingroup\$I'm not sure about
NullGenerator, it makes the code simpler, but I also think it makes it less clear. The explicit check againstnullin the original version is very clear.\$\endgroup\$svick– svick2013-12-06 10:59:31 +00:00CommentedDec 6, 2013 at 10:59 - \$\begingroup\$+1 for the null generator and rewriting GetValue() around nulls. Exactly what I would have said. That null check on reference was certainly a bug. Also, could not agree more with item 2.\$\endgroup\$tallseth– tallseth2013-12-06 13:21:41 +00:00CommentedDec 6, 2013 at 13:21
- \$\begingroup\$Good answer Chris. The
reference == nullcheck was a leftover from when I was thinking about implementingIDisposable, but it shouldthrowif there's a problem with the reference. I agree with @svick about the NullGenerator, but the rest of your points are excellent.\$\endgroup\$Corey– Corey2013-12-07 09:06:13 +00:00CommentedDec 7, 2013 at 9:06
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