A downloadable game for Windows and macOS
INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply atmospheric narrative-driven puzzle platformer.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits…
**INMOST is an intimate story of loss and hope that some may find upsetting. Player discretion is advised.**
Status | Released |
Platforms | Windows,macOS |
Publisher | |
Rating | Rated 4.6 out of 5 stars (191 total ratings) |
Author | Chucklefish Games |
Genre | Adventure,Puzzle |
Made with | Unity |
Tags | 2D,Atmospheric,Dark,Horror,Pixel Art,Puzzle-Platformer,Retro,Singleplayer,Story Rich |
Average session | About a half-hour |
Languages | Arabic,German,English,Spanish; Castilian,French,Italian,Japanese,Korean,Dutch,Portuguese (Brazil),Russian,Turkish,Chinese (Simplified),Chinese (Traditional) |
Inputs | Keyboard,Mouse,Xbox controller,Gamepad (any),Touchscreen,Playstation controller |
Links | Steam,Homepage,Steam,Support |
Mentions | Games of the Month: Dreams, Time Travel... |
In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:
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As someone who enjoys narrative-driven games and struggles with platformers, this was very enjoyable! The game didn't punish me for dying (and I died a LOT), which encouraged me to keep going.The visuals are beautiful! I enjoyed finding as many of the collectibles as I could (I found 50/85).
I loved watching the tragic story of this family unfold through small hints throughout the game, and I appreciated the more explicit explanation for it all at the end.
Overall a great experience. Perfect for a single sitting :)
TLDR: great game, but your mileage may very depending on how you play games and if the gameplay is enough to hook you. For me, even if it's a relatively short game, the balance between gameplay and plot is off since the gameplay isn't interesting enough to fill the gaps between the narrator bits. Even so, don't worry about trying it out, it has great qualities.
Edit: having now read a summary of the story, I can say it's powerful and very emotional.
Now on my second session, and I can definitely see how this game is meant to be played in 1 sitting: it's very hard to keep track of and absorb the story if you don't. The problem is that while the voice acting is excellent, the sound and visuals give off an amazing vibe, and the plot is cool, the gameplay just isn't engaging enough for me to want to sit down for 3-5 hours. That's already not how I like to play games tho, so it's not completely fair of me, but still. If the story was kept as is but the game made shorter I think I would've liked it more. The story is interesting and I think only works the way it's written now and told in the narrator-style the game does it in, so keeping the game as is but changing the plot/the way it's told wouldn't work. That being said, to reiterate: the voice acting, sound, visuals, and story (isolated from game length) are very well done.
I stumbled upon this game in a bundle, wanted to play it, realized I hadn't actually bought that bundle, and then decided to buy it outright after hyping myself up to play. I'm a bit let down, though, in large part because I'm currently stuck--I'm in Knight-time and am hacking and slashing at multiple enemies before being able to go downwards, and some of the gooey black bats are disappearing away from where I can hit them, preventing me from progressing :(
the whole time i was confused but the ending made me sob, somehow i missed the part where it was an emotional story and just thought it was a platformer puzzle game. Incredible story and artstyle. I noticed a few bugs here and there visually with the keeper and some doors. At one point the story didn't progress and i had to reload it but that was fine. Loved the game!
great game! but i was playing as the knight in the area right after the deaf monster and i managed to break the game. idk how i was just pressing e and arrow keys to see my new attacks since (SPOILERS)
the knight had a new ink blob effect to them. next thing i know i was teleported and stuck in the ground lmao i could walk around a little but he would act if i was going up and down stairs and through a path before then getting soft locked behind some set pieces. very weird and idk how i managed to do that. also when we finally got to the keeper, the sprite went haywire. it glitched severely to the point where i saw it t posing upside down with its feet sticking out of the ground at one point. not the first time i saw a sprite glitch (when the mosquito dude fixes the string on the elevator, the string glitched in and out of existence and later on the knight's png compresses itself and gets titled after fighting the snake) but def the worse due to it being an impactful scene rip. after finishing the game anytime the keeper was actively moving on screen it would glitch out so idk if this was intentional or not at this point
please please please if you have the mental space to, play Inmost. It's so beautiful and a game that has changed my life. It's about hope and grief and pain and surviving and moving on and it's so beautiful.
To not spoil it too much but give a synopsis, you play as three main characters to figure out an interwoven story. A knight in a fairy tale, a man trying to save himself and unlock his past, and a young girl who is trying to discover the secrets of her house. The whole game is a 2D platformer-puzzle where the mechanics never get old and there's a wide variety of things to explore.
WARNING: Very Direct mentions of suicide and semi shown ||people falling to their death||. Abusive family figures. Murder-Suicide. An overall very dark tone that will probably result in tears and a story that does not have the happiest of endings. The ending is still V GOod and not *bad*. It's hopeful. (also everything is told in 2D pixels so it's not v graphic.) And one more thing, you can't always help. some bad things happen that you can't control. ||but that's a part of life and you have to keep going anyway. And the pain lessens and things are okay||
But please please it's beautiful. You can tell that every pixel in this game was placed with love and care. You can feel the struggles of the character and the pain it takes to keep going and yet you do. The music is wonderful and so fitting and beautiful. I just... can't recommend this game enough. It's only about 3-5 hours of gameplay but some of the most beautiful I've ever seen or played in my life.
Amazing game, I really appreciate the message along with the effort y'all put into it. The specific line "Life doesn't need your pain" is something I really needed to hear. Thank you.
Something I wanted to ask about- the Keeper glitched out visually for me, with chunks of it swapping all around when it moved, which I originally thought was intentional and part of the story somehow. However, considering the game has essentially zero "meta" elements, I'm guessing that was just an actual glitch. Is that the case?
The combat was challenging, there were a few moments where I kept dying but the quick respawn really allowed me to experiment when trying to progress.
I am really glad I played the game, and just sad that it went under my radar for so long.
A short, dark adventure about pain. Inmost is a gothic mystery told through the experiences of a treacherous knight, a curious young lady and a wandering stranger. The highlight of this game is the atmosphere. The land tells the story; a dark fairytale grief and strife and hurt and loneliness. It's a tale exceptionally told; and while not challenging, the gameplay is engaging and moves the story forward. The sound design is also sublime. All in all I give it a very strong recommendation.
seems like a cool game and I had been looking forward to play it but it does not recognise my ps3 controller's inputs other than the left joystick and there's no way to rebind keys.
EDIT: no clue on rebinding but if you add INMOST as a non-Steam game to Steam and configure your controller through there, you can launch this game on Steam and have the controller work as it should.
EDIT2: after finishing it and bawling my eyes out at the ending I gotta say this was a great game. Lovely art style, music, and sound. Controls took a bit to get used to since they change a bit for each character. My only complaint? Graphical glitches in the cutscenes, the big Keeper dude suffers a lot from them and the last big cutscene has them here and there which strains the immersion quite a bit.
The game is beautiful in all ways. The music is perfect for every scene, and every little sound makes the game all the more impactful on the experience. And could I would love to note that the intro is amazing in itself, the music on top of the beautiful and well done art, I haven't been that blown away by a game in years.
The controls are fun and easy to get used to, and the mechanics are also extremely fun. I love that to complete what would seem to be a simple task, you have to go through many different obstacles to get all different puzzles working. Going back and fourth through the map, allowing the player to get used to the controls fast, and get used to how the game works.
The story telling was nothing short of fantastic. The game tells the story slowly, and when there a vocals telling a story, it only plays after you've reached a certain point, which isn't the best idea, seeing as though if you get stuck for a while and finally get to the next point, a voice starts talking about stuff you probably forgot about. But I digress.
I love the game, and I rate it as follows:
Story telling: 9/10
Art work: 10/10
Music: 10/10
Puzzles: 10/10
All mechanics: 10/10
Teaching the player: 9/10
INMOST is the team's first full release PC game they've worked on together, and the devs are currently looking into new projects. INMOST's artist Alexey sometimes shares sneak peeks of what he's working on! https://twitter.com/biuzer