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chromium /chromium /src /refs/heads/main /. /base /sync_socket.h
blob: c02f0e6b04076ccf7bdad985be88476852be116f [file] [log] [blame] [edit]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_SYNC_SOCKET_H_
#define BASE_SYNC_SOCKET_H_
// A socket abstraction used for sending and receiving plain
// data. Because the receiving is blocking, they can be used to perform
// rudimentary cross-process synchronization with low latency.
#include<stddef.h>
#include"base/base_export.h"
#include"base/containers/span.h"
#include"base/files/platform_file.h"
#include"base/synchronization/waitable_event.h"
#include"base/time/time.h"
#include"build/build_config.h"
#if BUILDFLAG(IS_WIN)
#include<windows.h>
#endif
#include<sys/types.h>
namespacebase{
class BASE_EXPORTSyncSocket{
public:
usingHandle=PlatformFile;
usingScopedHandle=ScopedPlatformFile;
staticconstHandle kInvalidHandle;
SyncSocket();
// Creates a SyncSocket from a Handle.
explicitSyncSocket(Handle handle);
explicitSyncSocket(ScopedHandle handle);
SyncSocket(constSyncSocket&)=delete;
SyncSocket&operator=(constSyncSocket&)=delete;
virtual~SyncSocket();
// Initializes and connects a pair of sockets.
// |socket_a| and |socket_b| must not hold a valid handle. Upon successful
// return, the sockets will both be valid and connected.
staticboolCreatePair(SyncSocket* socket_a,SyncSocket* socket_b);
// Closes the SyncSocket.
virtualvoidClose();
// Sends the message to the remote peer of the SyncSocket.
// Note it is not safe to send messages from the same socket handle by
// multiple threads simultaneously.
// `data` must be non-empty.
// Returns the number of bytes sent, or 0 upon failure.
virtualsize_tSend(span<constuint8_t> data);
// Receives a message from an SyncSocket.
// The data will be received in `buffer`, which must be non-empty.
// Returns the number of bytes received, or 0 upon failure.
virtualsize_tReceive(span<uint8_t> buffer);
// Same as Receive() but only blocks for data until `timeout` has elapsed or
// `buffer` is exhausted. Currently only timeouts less than one second are
// allowed. Returns the number of bytes read.
virtualsize_tReceiveWithTimeout(span<uint8_t> buffer,TimeDelta timeout);
// Returns the number of bytes available. If non-zero, Receive() will not
// not block when called.
virtualsize_tPeek();
// Returns true if the Handle is valid, and false if it is not.
boolIsValid()const;
// Extracts the contained handle. Used for transferring between
// processes.
Handle handle()const;
// Extracts and takes ownership of the contained handle.
HandleRelease();
ScopedHandleTake();
protected:
ScopedHandle handle_;
};
// Derives from SyncSocket and adds support for shutting down the socket from
// another thread while a blocking Receive or Send is being done from the
// thread that owns the socket.
class BASE_EXPORTCancelableSyncSocket:publicSyncSocket{
public:
CancelableSyncSocket();
explicitCancelableSyncSocket(Handle handle);
explicitCancelableSyncSocket(ScopedHandle handle);
CancelableSyncSocket(constCancelableSyncSocket&)=delete;
CancelableSyncSocket&operator=(constCancelableSyncSocket&)=delete;
~CancelableSyncSocket()override=default;
// Initializes a pair of cancelable sockets. See documentation for
// SyncSocket::CreatePair for more details.
staticboolCreatePair(CancelableSyncSocket* socket_a,
CancelableSyncSocket* socket_b);
// A way to shut down a socket even if another thread is currently performing
// a blocking Receive or Send.
boolShutdown();
#if BUILDFLAG(IS_WIN)
// Since the Linux and Mac implementations actually use a socket, shutting
// them down from another thread is pretty simple - we can just call
// shutdown(). However, the Windows implementation relies on named pipes
// and there isn't a way to cancel a blocking synchronous Read that is
// supported on <Vista. So, for Windows only, we override these
// SyncSocket methods in order to support shutting down the 'socket'.
voidClose()override;
size_tReceive(span<uint8_t> buffer)override;
size_tReceiveWithTimeout(span<uint8_t> buffer,TimeDelta timeout)override;
#endif
// Send() is overridden to catch cases where the remote end is not responding
// and we fill the local socket buffer. When `data` is full, this
// implementation of Send() will not block indefinitely as
// SyncSocket::Send will, but instead return 0, as no bytes could be sent.
// Note that the socket will not be closed in this case.
size_tSend(span<constuint8_t> data)override;
private:
#if BUILDFLAG(IS_WIN)
WaitableEvent shutdown_event_;
WaitableEvent file_operation_;
#endif
};
}// namespace base
#endif// BASE_SYNC_SOCKET_H_

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