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chromium /chromium /src /refs/heads/main /. /ash /window_user_data.h
blob: 8ff2f76e6bb5e2ca885402f9e546a8d2c92d58ff [file] [log] [blame] [edit]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WINDOW_USER_DATA_H_
#define ASH_WINDOW_USER_DATA_H_
#include<map>
#include<memory>
#include<utility>
#include"ui/aura/window.h"
#include"ui/aura/window_observer.h"
namespace ash{
// WindowUserData provides a way to associate an object with a Window and have
// that object destroyed when the window is destroyed, or when WindowUserData
// is destroyed (from aura::WindowObserver::OnWindowDestroying()).
//
// NOTE: WindowUserData does not make use of the Set/GetProperty API offered
// on aura::Window. This is done to avoid collisions in the case of multiple
// WindowUserDatas operating on the same Window.
template<typenameUserData>
classWindowUserData:public aura::WindowObserver{
public:
WindowUserData(){}
WindowUserData(constWindowUserData&)=delete;
WindowUserData&operator=(constWindowUserData&)=delete;
~WindowUserData()override{ clear();}
void clear(){
// Take care to destroy the data after removing from the map.
while(!window_to_data_.empty()){
auto iter= window_to_data_.begin();
iter->first->RemoveObserver(this);
std::unique_ptr<UserData> user_data= std::move(iter->second);
window_to_data_.erase(iter);
}
}
// Sets the data associated with window. This destroys any existing data.
// |data| may be null.
voidSet(aura::Window* window, std::unique_ptr<UserData> data){
if(!data){
if(window_to_data_.erase(window))
window->RemoveObserver(this);
return;
}
if(window_to_data_.count(window)==0u)
window->AddObserver(this);
window_to_data_[window]= std::move(data);
}
// Returns the data associated with the window, or null if none set. The
// returned object is owned by WindowUserData.
UserData*Get(aura::Window* window){
auto it= window_to_data_.find(window);
return it== window_to_data_.end()?nullptr: it->second.get();
}
// Returns the set of windows with data associated with them.
std::set<aura::Window*>GetWindows(){
std::set<aura::Window*> windows;
for(auto& pair: window_to_data_)
windows.insert(pair.first);
return windows;
}
private:
// aura::WindowObserver:
voidOnWindowDestroying(aura::Window* window)override{
window->RemoveObserver(this);
window_to_data_.erase(window);
}
std::map<aura::Window*, std::unique_ptr<UserData>> window_to_data_;
};
}// namespace ash
#endif// ASH_WINDOW_USER_DATA_H_

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