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Mojo “Style” Guide

Mojo is Chrome's new IPC system and provides lots of useful abstractions. These abstractions can make it easier to write code that makes interprocess calls, but can also add significant complexity. Below are some recommendation from Mojo and IPC reviewers for best practices.

For questions, concerns, or suggestions, reach out tochromium-mojo@chromium.org.

For legacy IPC, please seesecurity tips for IPC.

Contents

Simplicity

Strive to write simple interfaces. Minimize the amount of cross-process state that needs to be maintained in sync.

Good

interfaceTeleporterFactory{Create(Location start,Locationend)=>(pending_remote<Teleporter>);};interfaceTeleporter{TeleportGoat(Goat)=();};

Bad

interfaceTeleporter{// Bad: comments will need to explicitly call out that both locations need to// be bound before calling TeleportGoat()!//// In addition, if untrustworthy processes can talk to trustworthy processes,// the Teleporter implementation will need to also handle the case where the// Location objects are not yet bound.SetStart(Location);SetEnd(Location);TeleportGoat(Goat)=();};

Similarly, strive to make methods focused. Do not overuse optional types.

Good

structTeleporterStats{AnimalStats animal_stats;FungiStats fungi_stats;GoatStats goat_stats;PlantStats plant_stats;};interfaceTeleporter{TeleportAnimal(Animal)=>();TeleportFungi(Fungi)=>();TeleportGoat(Goat)=();TeleportPlant(Plant)=>();// TeleporterStats will be have a value if and only if the call was// successful.GetStats()=>(TeleporterStats?);};

Bad

interfaceTeleporter{// The intent of four optional arguments is unclear: can this call teleport// multiple objects of different types at once, or is the caller only// supposed to only pass one non-null argument per call?Teleport(Animal?,Fungi?,Goat?,Plant?)=>();// Does this return all stats if success is true? Or just the categories that// the teleporter already has stats for? The intent is uncertain, so wrapping// the disparate values into a result struct would be cleaner.GetStats()=>(bool success,AnimalStats?,FungiStats?,PlantStats?,FungiStats?);};

Documentation

Mojo structs, interfaces, and methods should all have comments. Make sure the comments cover the “how” and the “why” of using an interface and its methods, and not just the “what”. Document preconditions, postconditions, and trust: if an interface is implemented in the browser process and handles requests from the renderer process, this should be mentioned in the comments. Complex features should also have an externalREADME.md that covers the high-level flow of information through interfaces and how they interact to implement the feature.

Good

// Interface for controlling a teleporter. Lives in the browser process, and// used to implement the Teleportation over Mojo IPC RFC.interfaceTeleporter{// Teleportation helpers for different taxonomic kingdoms. Teleportation is// not complete until the reply callback is invoked. The caller must NOT// release the sender side resources until the reply callback runs; releasing// the resources early will cause splinching.TeleportAnimal(Animal)=>();TeleportFungi(Fungi)=>();// Goats require a specialized teleportation channel distinct from// TeleportAnimal to ensure goatiness isolation.TeleportGoat(Goat)=>();TeleportPlant(Plant)=>();// Returns current teleporter stats. On failure (e.g. a teleportation// operation is currently in progress) a null stats object will be returned.GetStats()=>(TeleporterStats?);};

Security

Policy should be controlled solely by the browser process. “Policy” can mean any number of things, such as sizes, addresses, permissions, URLs, origins, etc. In an ideal world:

  1. Unprivileged process asks for a capability from the privileged process that owns the resource.
  2. Privileged process applies policy to find an implementation for the capability.
  3. Unprivileged process performs operations on the capability, constrained in scope.

The privileged process must own the capability lifecycle.

Do not trust less privileged processes

This is the overriding principle for all guidelines in this section. When receiving data from a less trusted process, treat the data as if it were generated by a malicious adversary. Message handlers cannot assume that offsets are valid, calculations won't overflow, et cetera.

In general:

  • the browser process is the most privileged process type and therefore, must be maximally suspicious of its IPC inputs
  • the renderer and the ARC++ processes are the least privileged and least trustworthy process types
  • other process types, such as GPU and plugin, fall in between

When passing objects up a privilege gradient (from less → more privileged), the callee must validate the inputs before acting on them. When passing objects down a privilege gradient, such as from browser → renderer, it is OK for the callee to trust the caller.

See also:Do not Handle Impossible Situations

Do not send unnecessary or privilege-presuming data

EachBrowserInterfaceBroker for frames and workers is strongly associated with an origin. Where possible, prefer to use this associated origin rather than sending it over IPC. (Seehttps://crbug.com/734210 andhttps://crbug.com/775792/).

For example, the browser process must not (fully) trust the renderer's claims about origins. The browser process should already know what origin the renderer is evaluating, and thus should already have this data (for example, seeRenderFrameHost::GetLastCommittedOrigin()). Thus, a method that requires passing an origin from the renderer to the browser process has a conceptual error, and quite possibly, a vulnerability.

Note: there are currently subtle races when usingGetLastCommittedOrigin() that will be resolved by fixinghttps://crbug.com/729021.

Similarly, the browser process must not trust the renderer's claims about file pathnames. It would be unsafe for the browser process to save a downloaded file to~/.bashrc just because the renderer asked. Instead, it would be better for the browser process to:

  1. Kill the renderer ifbasename(pathname) != pathname, since the renderer is obviously compromised if it makes this mistake.
  2. Defang the basename, by removing leading dots, et cetera. Note that the definition of proper defanging varies per platform.
  3. Prepend its own parent directory to the basename, e.g. ~/Downloads.

TODO(crbug.com/41352236): Even better would be to implement a C++ type performs the appropriate sanitizations and recommend its usage directly here.

Validate privilege-presuming data received over IPC

If it is not possible to avoid sending privilege-presuming data over IPC (see the previous section), then such data should be verified before being used.

  • Browser process:
    • UseChildProcessSecurityPolicy's methods likeCanAccessDataForOrigin orCanReadFile to verify IPC messages received from less privileged processes.
    • When verification fails, ignore the IPC and terminate the renderer process usingmojo::ReportBadMessage (or usingmojo::GetBadMessageCallback for messages handled asynchronously). For legacy IPC, the renderer process may be terminated by calling theReceivedBadMessage function (separate implementations exist for//content,//chrome and other layers).

Do not define unused or unimplemented things

Mojo interfaces often cross privilege boundaries. Having well-defined interfaces that don't contain stubbed out methods or unused parameters makes it easier to understand and evaluate the implications of crossing these boundaries. Several common areas to watch out for:

Do use EnableIf to guard platform-specific constructs

Platform-specific functionality should only be defined on the platforms where it is implemented. Use the MojoEnableIf annotation to guard definitions that should only be visible in certain build configurations.

Good

// GN file:mojom("view_bindings"){// ...  enabled_features=[]if(is_android){    enabled_features+=["is_android"]}}// mojom definition:interfaceView{// ...[EnableIf=is_android]UpdateBrowserControlsState(bool enable_hiding,bool enable_showing,bool animate);};// C++ implementation:classView:public mojom::View{public:// ...#if BUILDFLAG(IS_ANDROID)voidUpdateBrowserControlsState(bool enable_hiding,bool enable_showing,bool animate);#endif};

Bad

// mojom definition:interfaceView{// ...UpdateBrowserControlsState(bool enable_hiding,bool enable_showing,bool animate);};// C++ implementation:classView:public mojom::View{public:// ...#if BUILDFLAG(IS_ANDROID)voidUpdateBrowserControlsState(bool enable_hiding,bool enable_showing,bool animate)override;#elsevoidUpdateBrowserControlsState(bool enable_hiding,bool enable_showing,bool animate)override{    NOTREACHED();}#endif};

TheEnableIf annotation can be applied to almost anything: imports, interfaces, methods, arguments, constants, structs, struct members, enums, enumerator values, et cetera.

Do not define unimplemented methods

Reviewing IPC requires reviewing a concrete implementation of the Mojo interface, to evaluate how the (possibly untrustworthy) inputs are used, what outputs are produced, et cetera. If a method is not yet implemented, do not define it in the interface.

Bad

// mojom definition:interfaceSpaceship{EnterHyperspace();ExitHyperspace();};// C++ implementation:classSpaceshipPrototype:public mojom::Spaceship{voidEnterHyperspace(){/* TODO(dcheng): Implement. */}voidExitHyperspace(){/* TODO(dcheng): Implement. */}};

Do not define placeholder enumerator values

Do not define placeholder enumerator values likekLast,kMax,kCount, et cetera. Instead, rely on the autogeneratedkMaxValue enumerator emitted for Mojo C++ bindings.

For UMA histograms, logging a Mojo enum is simple: simply use the two argument version ofUMA_HISTOGRAM_ENUMERATION:

Good

// mojom definition:enumGoatStatus{  kHappy,  kSad,  kHungry,  kGoaty,};// C++:UMA_HISTOGRAM_ENUMERATION("Goat.Status", status);

Using akCount sentinel complicatesswitch statements and makes it harder to enforce invariants: code needs to actively enforce that the otherwise invalidkCount sentinel value is not incorrectly passed around.

Bad

// mojom definition:enumCatStatus{  kAloof,  kCount,};// C++switch(cat_status){caseCatStatus::kAloof:IgnoreHuman();break;caseCatStatus::kCount:// this should never happen}

DefiningkLast manually results in ugly casts to perform arithmetic:

Bad

// mojom definition:enumWhaleStatus{  kFail,  kNotFail,  kLast= kNotFail,};// C++:UMA_HISTOGRAM_ENUMERATION("Whale.Status", status,static_cast<int>(WhaleStatus::kLast)+1);

For interoperation with legacy IPC, also usekMaxValue rather than defining a customkLast:

Good

IPC_ENUM_TRAITS_MAX_VALUE(GoatStatus,GoatStatus::kMaxValue);

Use structured types

Where possible, use structured types: this allows the type system to help enforce that the input data is valid. Common ones to watch out for:

  • Files: usemojo_base.mojom.File, not raw descriptor types likeHANDLE andint.
  • File paths: usemojo_base.mojom.FilePath, notstring.
  • JSON: usemojo_base.mojom.Value, notstring.
  • Mojo interfaces: useInterface orInterface&, nothandle orhandle<message_pipe>.
  • Nonces: usemojo_base.mojom.UnguessableToken, notstring.
  • Origins: useurl.mojom.Origin, noturl.mojom.Url and certainly notstring.
  • Time types: usemojo_base.mojom.TimeDelta /mojo_base.mojom.TimeTicks /mojo_base.mojom.Time, notint64 /uint64 /double / et cetera.
    • In WebUI, usemojo_base.mojom.JSTime for times coming from Javascript Date objects.
  • URLs: useurl.mojom.Url, notstring.
  • array<uint8> orstring andmemcpy(): use a Mojo struct and statically define the serialized fields. Whilememcpy() may be tempting for its simplicity, it can leak info in padding. Even worse,memcpy() can easily copyundocumented fields or newly introduced fields that were never evaluated for safety by the developer or reviewer.

Good

interfaceReportingService{ReportDeprecation(mojo_base.mojom.TimeTicks time,                    url.mojom.Url resource,                    uint32 line_number);};

Bad

interfaceReportingService{// Bad: unclear what units |time| is or what |data| contains.ReportDeprecation(double time, mojo_base.mojom.Value data);};

Avoid parallel arrays of data that require the receiver to validate that the arrays have matching lengths. Instead, bundle the data together in a struct so it is impossible to have a mismatch:

Good

structPixel{  int8 reds;  int8 greens;  int8 blues;  int8 alphas;};structBitmap{// Good: it is impossible for there to be mismatched data.  array<Pixel> pixels;};

Bad

// Bad: code using this struct will need to validate that all the arrays have// matching sizes.structBitmap{  array<int8> reds;  array<int8> greens;  array<int8> blues;  array<int8> alphas;};

Beware of arithmetic overflow

TODO(dcheng): Import the guidance from the legacy IPC doc.

Signed overflow is undefined in C++. If unsure about whether or not something will overflow, use the safe numeric helpers from//base/numerics!

Good

base::CheckedNumeric<int32_t> size= mojo_rect->width();size*= mojo_rect.height();if(!size.IsValid()){  mojo::ReportBadMessage("Bad size from renderer!");}

Bad

// Bad: Signed overflow is undefined in C++!int32_t size= mojo_rect->width()* mojo_rect.height();

Note that even if the types have defined overflow semantics, it is almost always a good idea to check for overflow.

Good

uint32_t alloc_size;if(!CheckMul(request->elements(), request->element_size()).AssignIfValid(&alloc_size)){// Safe: avoids allocating with a bogus size that overflowed to a smaller than// expected value.  mojo::ReportBadMessage("Invalid allocation size");}Element* array=CreateArray(alloc_size);for(size_t i=0; i< request->element_size();++i){  array[i]=PopulateArray(i);}

Bad

uint32_t alloc_size= request->elements()* request->element_size();// Dangerous: alloc_size can overflow so that CreateArray allocates too little// memory. Subsequent assignments will turn into an out-of-bound write!Element* array=CreateArray(alloc_size);for(size_t i=0; i< request->element_size();++i){  array[i]=PopulateArray(i);}

All possible message values are semantically valid

When possible, messages should be defined in such a way that all possible values are semantically valid. As a corollary, avoid having the value of one field dictate the validity of other fields.

Good

unionCreateTokenResult{// Implies success.string token;// Implies failure.string error_message;};structTokenManager{CreateToken()=>(CreateTokenResult result);};

Bad

structTokenManager{// Requires caller to handle edge case where |success| is set to true, but// |token| is null.CreateToken()=>(bool success,string? token,string? error_message);// Requires caller to handle edge case where both |token| and |error_message|// are set, or both are null.CreateToken()=>(string? token,string? error_message);};

A known exception where we tolerate imperfect message semantics is with weakly typed integerbitfields.

Handling bitfields

Mojom has no native support for bitfields. There are two common approaches: a type-safe struct of bools which is a bit clunky (preferred) and an integer-based approach (allowed but not preferred).

Type-safe bitfields

structVehicleBits{bool has_car;bool has_bicycle;bool has_boat;};structPerson{VehicleBits bits;};

Integer based approach

structPerson{const uint64 kHasCar=1;const uint64 kHasBicycle=2;const uint64 kHasGoat=4;  uint32 vehicle_bitfield;};

In both cases, consider typemapping these mojo types to your preferred C++ construct (e.g.base::StrongAlias<...>,base::EnumSet<...>, etc.) to improve downstream readability and type safety.

Avoid object lifetime issues with self-owned receivers

When creating newMojo services in the browser process (exposed to the renderer viaBrowserInterfaceBrokers in a host object likeRenderFrameHostImpl,DedicatedWorkerHost, etc.), one approach is to have the interface implementation be owned by theReceiver usingmojo::MakeSelfOwnedReceiver. From themojo::MakeSelfOwnedReceiver declaration:

// Binds the lifetime of an interface implementation to the lifetime of the// Receiver. When the Receiver is disconnected (typically by the remote end// closing the entangled Remote), the implementation will be deleted.

Consider such an interface created inRenderFrameHostImpl, and consider that and a correspondingRemote was created for this interface and owned byRenderFrame. It may seem logical to think that:

  1. (true) TheReceiver owns the interface implementation
  2. (true) The lifetime of theReceiver is based on the lifetime of theRemote in the renderer
  3. (true) TheRemote is owned by theRenderFrame
  4. (true) The lifetime of theRenderFrameHostImpl is based on the lifetime of theRenderFrame
  5. (true) Destroying theRenderFrame will cause theRemote to be destroyed, ultimately causing theReceiver and the interface implementation to be destroyed. TheRenderFrameHostImpl will likely be destroyed at some point as well.
  6. (false) It's safe to assume thatRenderFrameHostImpl will outlive the self-ownedReceiver and interface implementation

Acommon mistake based on the last assumption above is to store and use a raw pointer to theRenderFrameHostImpl object in the interface implementation. If theReceiver outlives theRenderFrameHostImpl and uses the pointer to it, a Use-After-Free will occur. One way a malicious site or compromised renderer could make this happen is to generate lots of messages to the interface and then close the frame. TheReceiver might have a backlog of messages to process before it gets the message indicating that the renderer'sRemote was closed, and theRenderFrameHostImpl can be destroyed in the meantime.

Similarly, it's not safe to assume that theProfile object (and objects owned by it;StoragePartitionImpl, for instance) will outlive theReceiver. This has been observed to be true for at least incognito windows, where a renderer can generate messages, close the page, and cause the entire window to close (assuming no other pages are open), ultimately causing theOffTheRecordProfileImpl object to be destroyed before theReceiver object.

To avoid these types of issues, some solutions include:

  • UsingDocumentService orDocumentUserData instead ofmojo::MakeSelfOwnedReceiver for document-based interfaces where the interface implementation needs access to aRenderFrameHostImpl object. See theDocumentService declaration for more details.

  • Having theReceiver and/or interface implementation be owned by the object it relies on (for instance, store theReceiver in a private member or use amojo::UniqueReceiverSet for storing multipleReceiver / interface implementation pairs).

  • UsingWeakPtrs instead of raw pointers to provide a way to check whether an object has been destroyed.

C++ Best Practices

Use mojo::WrapCallbackWithDefaultInvokeIfNotRun And mojo::WrapCallbackWithDropHandler sparingly

Mojo provides several convenience helpers to automatically invoke a callback if the callback has not already been invoked in some other way when the callback is destroyed, e.g.:

{base::OnceCallback<int> cb= mojo::WrapCallbackWithDefaultInvokeIfNotRun(base::BindOnce([](int){...}),-1);}// |cb| is automatically invoked with an argument of -1.

This can be useful for detecting interface errors:

  process->GetMemoryStatistics(      mojo::WrapCallbackWithDefaultInvokeIfNotRun(base::BindOnce(&MemoryProfiler::OnReplyFromRenderer),<failure args>));// If the remote process dies, &MemoryProfiler::OnReplyFromRenderer will be// invoked with <failure args> when Mojo drops outstanding callbacks due to// a connection error on |process|.

However, due to limitations of the current implementation, it's difficult to tell if a callback object has invoke-on-destroy behavior. In general:

  1. Prefer error connection handlers where possible.
  2. Only use the callback helpers for detecting interface errors. These callbacks may be invoked during destruction and must carefully consider receiver object lifetime. For more information, please see theMojo documentation.

Note that using the callback wrappers in the renderer is often unnecessary. Message pipes are typically closed as part of a Document shutting down; since many Blink objects already inheritblink::ContextLifecycleObserver, it is usually more idiomatic to use this signal to perform any needed cleanup work.

Use StructTraits

Creating a typemap and defining aStructTraits specialization moves the complexity of serialization, deserialization, and validation into a central location. We universally recommend this over definingTypeConverter specializations: when a value fails deserialization, the receiver method will never even be invoked. As a bonus, it also reduces the number of copies during serialization and deserialization. 😄

Good

// In url_gurl_mojom_traits.h:template<>structStructTraits<url::mojom::UrlDataView, GURL>{staticbase::StringPiece url(const GURL& r);// If Read() returns false, Mojo will discard the message.staticboolRead(url::mojom::UrlDataView data, GURL*out);};// In url_gurl_mojom_traits.cc:// Note that methods that aren't simple getters should be defined// out-of-line to avoid code bloat.base::StringPieceStructTraits<url::mojom::UrlDataView, GURL>::url(const GURL& r){if(r.possibly_invalid_spec().length()> url::kMaxURLChars||!r.is_valid()){returnbase::StringPiece();}returnbase::StringPiece(r.possibly_invalid_spec().c_str(),                           r.possibly_invalid_spec().length());}boolStructTraits<url::mojom::UrlDataView, GURL>::Read(    url::mojom::UrlDataView data, GURL*out){base::StringPiece url_string;if(!data.ReadUrl(&url_string))returnfalse;if(url_string.length()> url::kMaxURLChars)returnfalse;*out= GURL(url_string);if(!url_string.empty()&&!out->is_valid())returnfalse;returntrue;}

Bad

template<>structTypeConverter<url::mojom::UrlPtr, GURL>{// Inefficient: this copies data once off the wire to create a// url.mojom.Url object, then copies it again to create a GURL.static GURLConvert(const url::mojom::UrlPtr url){if(url.url.is_empty())return GURL();// Not good: no way to signal errors, so any code that converts the// Mojo struct to a GURL will somehow need to check for errors…// but it can't even be distinguished from the empty URL case!if(url.url.size()> url::kMaxURLChars)return GURL();return GURL(url.url);}};

There are also correspondingEnumTraits andUnionTraits specializations for mojo enums and unions respectively.

StructTraits getters should be simple

Where possible,StructTraits should be returning const references or simple read-only views of the data. Having to create temporary data structures during serialization should be rare, and it should be even rarer to mutate the input argument.

Out-of-line complex serialization/deserialization logic

AStructTraits specialization is almost always fully specialized. Only defineStructTraits methods inline in the header if the method is a simple getter that returns a reference, pointer, or other simple POD. Define all other methods out-of-line to avoid code bloat.

Do not write one-off functions to convert to/from Mojo types

There are some instances where it is simply not possible to define aStructTraits for type mapping: this commonly occurs with Blink IDL and Oilpan types. In these instances, add aTypeConverter specialization rather than defining a one-off conversion function. This makes it easier to search for and audit code that does potentially risky type conversions.

The use ofTypeConverter should be limited as much as possible: ideally, only use it in renderers.

Good

template<>structTypeConverter<IDLDictionary, mojom::blink::DictionaryPtr>{staticIDLDictionary*Convert(const mojom::blink::DictionaryPtr&in){// Note that unlike StructTraits, there is no out-of-band way to signal// failure.IDLDictionary*out=newIDLDictionary;out->int_value=in->int_value;out->str_value=in->str_value;returnout;}};

Bad

// Using a custom one-off function makes this hard to discover in security// audits.IDLDictionary*FromMojo(const mojom::blink::DictionaryPtr&in){IDLDictionary*out=newIDLDictionary;out->int_value=in->int_value;out->str_value=in->str_value;returnout;}

Use the proper abstractions

mojo::ReceiverSet implies multiple clients may connect. If this actually isn't the case, please do not use it. For example, if an interface can be rebound, then use the singularmojo::Receiver and simplyreset() the existing receiver before reusing it.

Explicitly reject bad input

While validation should be done insideStructTraits specializations when possible, there are situations where additional checks, e.g. overflow checks, are needed outside ofStructTraits specializations. Usemojo::ReportBadMessage() ormojo::GetBadMessageCallback() to reject bad input in these situations. Under the hood, this may record UMAs, kill the process sending bad input, et cetera.

  • mojo::ReportBadMessage(): use to report bad IPC input while a message is being dispatched on the stack.
  • mojo::GetBadMessageCallback(): use to generate a callback to report bad IPC input. The callback must be generated while a message is being dispatched on the stack; however, the returned callback may be invoked be freely invoked in asynchronously posted callbacks.

Java Best Practices

Unfortunately, there are no strongly established conventions here. Most code tends to write manual conversion helpers and throw an exception on conversion failure. SeeNfcTypeConverter.java as one example of how to write conversion code.

General Code Health

Naming Conventions

Place mojo types in<top-level namespace>.mojom. Directories for Mojo traits should be namedmojom (preferable) oripc. Legacy names that are also encountered arepublic/interfaces,interfaces, or justmojo.

mojom is preferred for consistency between the directory name and the nested namespace name.

Do not handle impossible situations

Do not clutter the code by handling impossible situations. Omitting it makes the invariants clear. This takes two different forms:

  • A less trustworthy process can be compromised by an adversary and send arbitrary data. When processing data from a less trustworthy process, do not attempt to handle this invalid data: just callmojo::ReportBadMessage(). When invoked in the context of processing an IPC from the renderer, this will kill the renderer process.
  • A more trustworthy process must be trusted, by definition. Do not write code to handle impossible situations “just in case” there's a bug. For example, the renderer classcontent::RenderFrameImpl must always be connected to certain control interfaces in the browser. It does not makes sense to handle a Mojo connection error and try to reconnect: a connection error signals that the browser process is in the process of deleting the frame, and any attempt at reconnecting will never succeed.

Using mojo enums directly when possible

EnumTraits generally do not add much value: incoming Mojo enum values are already validated before typemapping, so it is guaranteed that the input value toEnumTraits<T>::FromMojom() is already a valid enum value, so the method itself is just a bunch of boilerplate to map between two very similarly named, yet slightly different, enums.

To avoid this, prefer to use the Mojo enum directly when possible.

Consider the cost of setting up message pipes

Message pipes are fairly inexpensive, but they are not free either: it takes 6 control messages to establish a message pipe. Keep this in mind: if the interface is used relatively frequently, connecting once and reusing the interface pointer is probably a good idea.

Copy data out of BigBuffer before parsing

BigBuffer uses shared memory to make passing large messages fast. When shmem is backing the message, it may be writable in the sending process while being read in the receiving process. If a BigBuffer is received from an untrustworthy process, you should make a copy of the data before processing it to avoid time-of-check time-of-use (TOCTOU) bugs. The |size()| of the data cannot be manipulated.

Ensure An Explicit Grant For WebUI Bindings

WebUI renderers sometimes need to call special, powerful IPC endpoints in a privileged process. It is important to enforce the constraint that the privileged callee previously created and blessed the calling process as a WebUI process, and not as a (potentially compromised) web renderer or other low-privilege process.

  • Use the standard pattern for instantiatingMojoWebUIController. WebUI Mojo interfaces must only be exposed through aMojoWebUIController subclass.
  • If there is external functionality that the WebUI needs, make sure to route it through the Mojo interfaces implemented by theMojoWebUIController, to avoid circumventing access checks.

Not-Yet-Shipped Features Should Be Feature-Checked On The Privileged Side

Sometimes, there will be powerful new features that are not yet turned on by default, such as behind a flag, Finch trial, ororigin trial. It is not safe to check for the feature's availability on the renderer side (or in another low-privilege process type). Instead, ensure that the check is done in the process that has power to actually enact the feature. Otherwise, a compromised renderer could opt itself in to the feature! If the feature might not yet be fully developed and safe, vulnerabilities could arise.


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