Chibi-Robo! (video game)

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Chibi-Robo! (video game)
Developerskip Ltd.
PublisherNintendo
Platform(s)Nintendo GameCube
Wii
Nintendo GameCube - Nintendo Classics (Nintendo Switch 2)
Release dateNintendo GameCube
  • JP June 23, 2005
  • NA February 8, 2006
  • EU May 26, 2006
Wii
  • JP June 11, 2009
Nintendo GameCube - Nintendo Classics
Language(s)English, Japanese, French, German, Italian, Spanish
GenrePlatform, Adventure
Rating(s)PEGI 7ViolenceAll=CERO All (Suitable For All ages)
MediaGameCube Game Disc
Not what you were looking for? See:Chibi-Robo (disambiguation)

Chibi-Robo! (ちびロボ!), sometimes known in North America asChibi-Robo! Plug Into Adventure!, is the first installment in theChibi-Robo! series, and was first released for the Nintendo GameCube in Japan in 2005. It was developed byskip Ltd. and published by Nintendo. The main objective of the game is to earnHappy Points by making people happy, and eventually become the bestChibi-Robo.

Contents

Story

The game is set in the house of a dysfunctional family, theSandersons.

OnJenny Sanderson's eighth birthday, her father, George Sanderson, purchases her aChibi-Robo, a small robot whose goal is to bring happiness to everyone. Because of the family's financial problems and Mr. Sanderson not having a job,Mrs. Sanderson (his wife) gets angry at Mr. Sanderson for spending so much money during such a time.

Even though the family is in a critical financial situation, they celebrate Jenny's birthday with Chibi-Robo andTelly Vision.Night eventually comes and the family goes to sleep (Mr. Sanderson being forced to sleep on the couch as Mrs. Sanderson is still mad at him), whileChibi-Robo goes off to explore the house. He and Telly Vision soon find out that all the toys around the house can move and talk. Chibi-Robo befriends them and starts helping the toys out with their troubles. His adventure around theSandersons' house continues. Eventually, Chibi-Robo finds a large robot in the basement with a missing leg called Giga-Robo, who was once a companion of the Sandersons, but had to be deactivated due to its high electricity consumption. Chibi-Robo attempts to revive Giga-Robo by fully charging its massive battery using the Giga-charger and makes it a goal to find Giga-Robo's missing leg, but is attacked by spider-like robots called Spydorz.

When George purchases yet another toy, Helen locks herself in her room and tells him that she wants a divorce, prompting the rest of the family to do housework in an attempt to make up for it. Meanwhile, Chibi-Robo finds a strange pattern in the backyard and uses his radar to contact an alien species. Once the aliens land and greet him, Chibi-Robo uses a time machine made by the visitors to go into the past to find a code to enter a safe in the master bedroom containing Giga-Robo's leg. He returns to the present to open the safe, but several larger Spydorz are released and capture the Sandersons. It's revealed that George originally created the Spydorz to be friends with the Chibi-Robos, but his toy company reprogrammed them to be hostile (it is unknown why), causing George to quit his job. George upgrades Chibi-Robo's blaster weapon, allowing the small robot to defeat the Queen Spydor, recover Giga-Robo's missing leg, and rescue the Sandersons. George apologizes for lying to Helen, and the two reconcile. Once Chibi-Robo fully recharges Giga-Robo's battery, reattaches his missing leg, and finds the passcode needed to turn him on, he reactivates Giga-Robo, and the aliens meet them in the backyard. The aliens explain that the toys are able to walk and talk due to a request from Giga-Robo to give them life and to give all Giga-Robos infinite battery power to prevent their energy consumption. The aliens could not do the latter at the time and returned to their own planet to obtain the item necessary to grant Giga-Robo's wish. They then give Giga-Robo this ability, who shares it with Chibi-Robo and the rest of the robots in the world as well, eliminating the energy problem.

Gameplay

The player controls Chibi-Robo, a 10cm tall robot, and must navigate the Sanderson home to clean up messes and throw away trash. Chibi-Robo can pull out drawers to climb on, hop up a short distance on small ledges in front of him, climb cords and ropes, and use hisChibi-Copter to safely get down from high areas. Chibi-Robo runs on a battery, and must be recharged by plugging theChibi-Plug into anOutlet before the battery reaches zero to continue gameplay. At first, Chibi-Robo's battery only holds 60Watts, but is upgraded by 20 Watts by reachingChibi-Ranking milestones, and is upgraded to infinite power by reactivatingGiga-Robo and reaching #1 Chibi-Ranking. The Chibi-Ranking is increased by collectingHappy Points, which are earned by cleaning up stains, throwing away trash, and helping other characters. Chibi-Robo can also collectMoolah which is used to purchase items on the Chibi-PC, or gambled withThe Great Peekoe. Chibi-Robo usesChibi-Tools like theToothbrush andSquirter to clean up stains, theSpoon to dig up dirt, and theMug to avoid taking damage. He can use theChibi-Blaster to destroySpydorz, open certain pathways, and reveal hiddenChibi-Doors. Several characters in the game haveStickers that are earned by completing their stories.

Characters

Chibi-Robo

Main article:Chibi-Robo

The titular character and controlled by the player, Chibi-Robo is a 10cm tall robot made byCitrusoft Robotics, designed byGeorge Ebisu with the purpose of making people happy. He has aChibi-Plug which he uses to charge up hisbattery atOutlets around the Sanderson household, activateUtilibots, and openChibi-Doors. While not being able to speak, Chibi-Robo can wear differentSuits to get various reactions from characters he interacts with. In addition to theChibi-Gear made by Citrusoft, Chibi-Robo comes across various objects in the Sanderson home which he turns intoChibi-Tools. This is the first model of Chibi-Robos developed by Citrusoft, afterGiga-Robos caused an energy crisis and were discontinued.


Telly Vision

Main article:Telly Vision

Chibi-Robo's manager, Telly Vision, is a small flying TV-shapedrobot made byCitrusoft Robotics who offers support to Chibi-Robo, speaking for him and giving him advice on how to reach the number one spot in theChibi-Rankings. His dream is to become a singer, already having a song, "Teriyaki Blues". Telly Vision has an excitable personality, being easy to startle or bring to tears.


Giga-Robo

Main article:Giga-Robo

A giant robot deactivated in theBasement. He shares a close relationship with all the otherToys, but due to an energy crisis, he was deactivated.


Jenny Sanderson

Main article:Jenny Sanderson

The eight-year-old daughter who wears a Frog Costume all day and thinks she is aFrog.


George Sanderson

Main article:George Sanderson

The unemployed father of the family. He quits his company without tellingMrs. Sanderson, which makes her mad at him, especially since he keeps buying newDrake Redcrest toys without telling her.


Helen Sanderson

Main article:Helen Sanderson

After discovering her husband's resignation, she eventually ends up locking herself in herbedroom and threatens him with a divorce.


Tao

Main article:Tao

The dog of the family, also interacts with Chibi-Robo.


Drake Redcrest

Main article:Drake Redcrest

A hero from a very famous TV show.Mr. Sanderson is one of his many fans and has everything related to him, like aMug and aToothbrush, both of which Chibi-Robo will use asTools.


Sophie

Main article:Sophie

Tao's chew toy, who has a crush on Drake Redcrest and loves to watch his patrols.


Free Rangers

Main article:Free Rangers

An army of egg soldiers.


Sarge

Main article:Sarge

The leader of the Free Rangers.


Captain Plankbeard

Main article:Captain Plankbeard

An old pirate who wanders around theBasement and asks Chibi-Robo for several things in order to be able to sail again (like recoveringhis ship or hiring a pirate crew, for example).


The Great Peekoe

Main article:The Great Peekoe

A strange toy who likes to meditate and "purify souls" (a gambling mini-game that can be used to make much Moolah in little time).


Sunshine

Main article:Sunshine

A bear starving for nectar.


Princess Pitts

Main article:Princess Pitts

A lovely princess living inJenny's bedroom.


Mort

Main article:Mort

A mummy living under Jenny's bed with a crush onPrincess Pitts.


Dinah

Main article:Dinah

A dinosaur made of bricks with a crush onFunky Phil.


Funky Phil

Main article:Funky Phil

Another toy, who loves to dance and ends up with a bunch ofsprouts who dance with him.


Spydorz

Main article:Spydorz

The evil spider robots designed byMr. Sanderson and reprogrammed by his company in order to be hostile and evil toChibi-Robos everywhere. Chibi-Robo uses hisChibi-Blaster to destroy them and used theirScrap to buildUtilibots in theRecyclotron in order to help him reach otherwise impossible to reach spots or move around the house faster.

Development

Main article:Chibi-Robo! (Prototype Pre-Alpha)

Chibi-Robo! was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.[1] Unlike the released version ofChibi-Robo!, the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well. Instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.[2]

Release

Chibi-Robo! was first released in Japan on June 23, 2005, in North America on February 8, 2006, and in Europe on May 26, 2006. It was one of the final first-party games released for the GameCube in North America and Europe.

On June 11, 2009, a Wii port of the game was released only in Japan under theWii de Asobu Selection (Wiiであそぶセレクション, lit. 'Play with Wii Selection') series, otherwise known internationally as theNew Play Control! series.

In aNintendo Direct presentation on April 2, 2025,Chibi-Robo! was one of the titles announced for the newly-revealed Nintendo GameCube - Nintendo Classics service, which is exclusively forNintendo Switch 2 users with a Nintendo Switch Online + Expansion Pack membership. On August 13, 2025, it was announced the game would release on the service on August 21.

Demos

The game has a kiosk demo, available in the US in Interactive Multi-Game Demo Disc - Version 34, and in Europe in Interactive Multi-Game Demo Disc - April 2006. The two demos are very similar, with the only notable difference being that Telly has additional dialog in the European version. There does not appear to be a Japanese demo. In this demo, you play as Chibi-Robo limited to the Living Room and Chibi-House near the beginning of the story. The data for this demo appears to mostly be a stripped-down version of the final game.

Data from these demos exists in the final US and European versions of the game: stage 28 is the demo's Chibi-House, and stage 29 is the demo's Living Room. The US versions of these rooms are very unfinished, being modified copies of slightly earlier localizations of these rooms. They do not make a functional demo, and the game crashes trying to access these rooms at certain points. This may indicate that the US demo was not finished until after the final US version of the game was completed.

The European demo, on the other hand, exists completely intact in the European version of the game. It can be accessed by falling into the drain with the following Gecko Code active:

2026644C 0000000B0426644C 0000001DE2000001 80008000

Sequels

It received a sequel in 2007 (2008 in Australia) calledChibi-Robo! Park Patrol. In 2009, a third installment was released only in Japan, titledOkaeri! Chibi-Robo! Happy Richie Ōsōji!, which takes place in the house of a grown-upJenny from the first game.

Gallery

To viewChibi-Robo! (video game)'s
image galleryclick here

Trivia

  • The game was originally going to be published by Bandai as a point & click adventure game.
  • At the start of development (presumably 2002), the game's eventual director, Kenichi Nishi, was not part of the project.
  • In 2003, Nintendo producer Kensuke Tanabe discussed the game with Nintendo's Shigeru Miyamoto, and Miyamoto said "The character is pretty nice, so I think if Nishi works on the game it will be great." This led to Nintendo publishing the game instead of Bandai, and Nishi taking the duty of director.
  • Some of the characters show graphical glitches when shot by theChibi-Blaster.
  • The flag on the trophy in the basement behind the Great Peekoe is only one dimensional. If you go behind the trophy, you can't see the flag.

References

  1. http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.
  2. https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.
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Characters
Locations
Items
Chibi-Gear
Chibi-Tools
Suits
Game Mechanics
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