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I have a collection on Itch I use as a queue for games that I've found interesting or have been recommended to me. Sometimes it takes me months or even years to get to a game. I have no recollection of when I added Black Room into it. I played it over two nights way past midnight while dealing with some insomnia. I feel like that was the ideal experience.
This was great! I especially liked your reflections on playing alone as a kid - the way that expands your world by so much when so much else tries to shrink it (or at least that's my takeaway). I also really appreciated your devlogs - read them post-game and it's nice to see your thought process behind some of this, though a lot of it is felt through the game. A shame that even now the industry sees no meaningful change. Lots to unpack here and I suspect this'll be on my mind for a while. Thank you for making this!
This was super cool, congrats on the award too! I did a full playthrough on Youtube: https://www.youtube.com/playlist?list=PLlxZek2EIxkle_gqpR5ww1nK0ylWy6pTk
Hey. You're shortlisted for the New Media Writing Prize 2018. :) http://newmediawritingprize.co.uk/2018-shortlist/
This really was a surreal experience, and I just still can't quite believe how amazingly ingenious the concept is. I don't think I've ever played such an intricate in-browser game with so much story hidden between the sprites and minigames.
Being led from one scene to another, and drip fed thoughts and memories in the midst of a weird, wonderful and also worrying set of landscapes was an altering experience, and when I got to the end of the game it took a while for me to snap out of being jarred by the whole thing (in a good way!).
This is definitely a game that throws up many ideas and theories and I really do love the way you've been talking about sexism in videogames and counteracted that with this slice of amazing work. I honestly loved every second of this, even if I do seem a bit bewildered at times haha! Keep being awesome! =)
This game is unlike anything i've played. It seamlessly manages to be a walking sim, platformer, point and click, visual novel, zine and more - but you don't even notice because it's designed in a way that keeps you exploring. The storytelling, music and art is abstract, calming, dark and nostalgic all at the same time. Highly recommend!