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Hey, just inquiring about the game, have you considered porting this over to the Atari VCS? I have a developers account with them. Your linux build should work fine on the platform if you are interested in another outlet. I am making my own game for the platform right now. Let me know if this peaks your interest in any way. It's a great demo. Definately going to buy the full game.
I completely understand entirely. I've bookmarked your game and plan on buying it here shortly.
As for porting your game to the VCS, if there's still any interest at all, it's been pretty straightforward though. I'm helping a friend port him games to the system now
The operating system makes it easy to ingest Unity projects. So as long as you enable read, write permissions and Export it as a standard Linux PC package, then the game launches without a problem. through the development side on dashboard, you can encrypt the file to prevent piracy.
Also, to launch the package you have to create a txt file so that way the system knows what to look for and what data to read in order to launch.
Other than that, there's really no complications here. just build a standard Linux PC package in unity and upload.
BUT I LOVED THE GAME! The chases, the 100% accuracy from me (Lies), the puzzles, the details, and all in just a demo. Had a great time, and honestly I am seriously considering buying the full game.
Keep it up!! :)
Hello Casper Croes, this is a very amazing game ! ( i'm a big fan of ps1 Survival Horror like ) i'm french ( so sorry for my english ) and Jean make laught as f...k xD I really love the game, i finish it with all ending and do all success. ( great game to speedrun too )
I wait for a new game, take you're time and i'm sure the next one will be incredible too.
Love Love Love
You're Amazing <3
I made an account here just to comment: this game is so amazing! It's easy to tell that this game has a lot of work and thought put into it, and I just love the overall "vibe" of this game. Aesthetically and gameplay wise, Alisa is exactly what I've been looking for.
(My only concern [not actually, I think I'm just dumb lol] are the swimming enemies in the maze. I don't know how to escape them when they grab, and I can't find any answers online. Any assistance would be much appreciated!!)
Gostaria de apresentar o jogo e traduzir para o público brasileiro. Me mande email se tiver interesse:https://www.youtube.com/@GAMESDOTITIO
Posting comment here is already not an easy thing for our people.Still I have a request.Could you post the conditions of 25 achievements about this game? Although I can get in steam platform and bought the game, I can not open the steam community page to see the details. NOW I just want to know about all these 25 achievements.
you should join the discord for all of these questions : p
https://discord.gg/pnyXdVkSXe
At last, I got the crossbow!IT is hidden so well,but is not good to use.It just for one shot,and the reload is quite slow.BUT the arrows will stick to the enemy's body is very real.The weapons I like in this game are the machine gun and military shotgun. Gatling gun is very powerful,but could not use much.
I know my English is very poor, but I still try to express my thoughts:
I've played a lot of horror games or horror games-Like, and I'll never forget the horror that Resident Evil 1 and 2 brought me, and the depressing feeling that Silent Hill 1 and 2 brought me. Also Parasite Eve, Fear Effect, Clock Tower and more…
This game is unique in a world overrun with so many "FPS jumping horror hide-and-seek games", like an oasis in a desert filled with sandstorms and mirages.
Today's horror survival games also have RESH-LIKE such as "Tormented Souls", "Back in 1995", "Murder House" and so on.
This game alisa is very special, yes, very special, not relying on a lot of jumping horror, not relying on blood and rotten flesh, and has its own unique side. It contains a lot of elements, all of which are very well grasped:
Tank movement and camera perspective: oh yes! I love this, I'm like a man behind the scenes watching alisa's every move. A lot of times the enemies are hidden from view and I have to use my voice to identify them, the clown killer and the garden guard are the ones that impressed me the most. In the garden, I walked to the screen, only to be hit in the face with a "spike" by the garden guard.
Limited item management: The game is the same as PE2, the number of enemies and items is limited, I can't waste it. In each area, I have to consider whether to kill the enemy for money, or give up the kill and avoid it. Pick up items I need or give away at the store. So, there are times when I have to waste a gear in exchange for a save to test out these new weapons and clothes. Players can carry two weapons in the game. The separate setting of item and weapon management is very simple and convenient, and I don't need to think about backpacks.
My overall review:
There is a bug in the revolver, the fish scale suit is only used once in the pool maze, and the night travel with 40% defense is not very useful.
A worthy NPC: DOLL with a broken leg, the only NPC in the game that is friendly to you. You can choose to kill her or help her. Just like "Soul" and "Blood Source", you choose the ending of the NPC yourself. In boss battles, Doll is a strong teammate, helping you attract firepower and allow you to attack with enough time. Then she was kidnapped by the black old Doll...
Unique boss battle: Although there are relatively few bosses in the game, each boss (and elite enemies) has its own unique way of action. Starting from the Kraken, the boss battle is more and more like a "soul", but In the end, the BOSS "Gibbon" made me feel very disappointed, both in terms of shape and strength. I thought there would be an epic battle after that. After escaping from the depression, I had a decisive battle with the huge boss who broke out of the ground... But, I was disappointed. In the later update, there will be a nemesis, that is, the old black doll, hoping to make up for the weak problem of the final boss.
Open world: Many puzzles in the game are still set around looking for clues and items to open the door, and the puzzles have no repetitive content. Many times I see new types of enemies on the road and I have to kill them to test their strength and harvest. After evaluation, I determine which ones should be eliminated and which ones outweigh the gains. In the later stage, on the way to making bombs, I scoured all the locations by the way, hoping to solve the kidnapped doll first, but unfortunately, the door has not been updated... I am too early to draw conclusions.
Special art: I like dolls very much, and I like beautiful machinery, I also make doll toys, of course, I also make some other monster toys, I love toys. (IS NOT SEXDOLL!) So the first time I was drawn to dolls and gear. The heroine's clothes in the propaganda are somewhat similar to Crazy Alice, YES, I also made Alice's doll... sorry, digress. The setting in the game is an underground palace with various styles, a villa style similar to Resident Evil, a water palace, underground? garden? ...and the circus. These are all my favorite scenes. The "enemies" in the game are not like Resident Evil uses the Uncanny Valley and Cthulhu style, nor does Silent Hill use the "Hellraiser" style. While not visually strong, they are impressive because they have a level of intensity that you might not expect in addition to their unique behavior.
Special Players' Quest: Remember the lie of "Resident Evil 2 Hidden Character Akuma"? For this reason, I once cleared RE2 (T_T) with a knife alone, but unfortunately there is no reward. In this game, players can try not to kill the enemy, complete melee combat, kill all, save NPCs and other gameplay requirements. Like "Axiom Verge2".
Fetish choice: I admit, alisa has a good body and good clothes... (my friend told me.) Actually, I am a little bit against Jill's evening dress in Resident Evil 3. I don't have much idea about alisa's clothes (friends: bunny girl, maid!). At the beginning, I thought alisa had become DOLL, or something like Terminator. When she took off her clothes, she was wearing underwear similar to Neil 2B...
This alisa can be said to be one of the works that I have been able to calm down and fully explore in the past 10 years. I haven't felt this way for a long time: I want to move forward, but I don't know what will happen, what will be the next me waiting outside the door . I'm looking for clues, what's waiting for me when I get back, what's going to hunt me down? How much ammo do I need, what weapon, which weapon to choose next, which outfit to choose, or give up the fight and save the ammo. In future updates, I will be more wary of new enemies and the "Old Black Doll" that follows me around. I have recommended this work to many players in the circle, and I hope the author can continue to update the following content.
I purchased the game from STEAM, but I wanted to post a few questions here as well.
1. Who is BLACK Doll? Why did she take away the broken leg Doll. Where has she gone? This branch does not appear to be complete.
2. Is there any secret to the gate of the mouth?
3. Whether the game has DLC, or other plots, such as the stories of supporting actors and others.
4. Does the game have only one ending? (Blow up the underground palace, the heroine received a letter after being rescued)
5. The practicality of the hand cannon is too poor... Has it been corrected?
6. Can you add a difficulty option, such as automatic aiming in simple mode, and the protagonist can have more vitality.Hardmode has more enemies, and maybe more bosses.
This game made me think it was "Resident Evil Like", but then it felt like "Parasite Eve 2 Like". The boss battle that started from the Kraken BOSS is full of "soul like" flavor, and the Garden Knight behind it is even more " soul" battle. It's a pity that there are powerful shotguns and hand cannons in the later stage, but there are no enemies to destroy. I went to find three bottles and triggered the final battle. I could only fight "Gibbons". As the final BOSS, he is indeed weaker.
1. The black doll will be a nemesis type enemy until the other doll dies or gets taken away. That just a tiny story within the main story.
2. The mouth doors aren't accessible yet. There is a lot of content I had to cut from release but will be added soon.
3. There might be 1 DLC coming but not any time soon. I will first add all the remaining content.
4. The game currently has only 1 ending and will get 2 more endings.
5. The Blunderbuss? Yes it needs a rebalance because it only works fine if you are literally standing against an enemy.
6. When I made the second puppet shop, there will be an auto-aim feature. With possibly a setting to start with auto-aim enabled as "easy mode"
There will be no new bosses but I'm going to add 2 new enemy types to the game. And NG+ which makes you start with the weapons of your previous playthrough but stronger enemies and such.
Last update added new enemy placements around the map after every boss. Also by the end. Makes it less empty late game.
Thanks, nemesis? OH, awesome! Knight's AI is already very similar to the nemesis. However, I hope to meet a completely different nemesis. New enemy? I'm reminded of the hunters that came out late in Resident Evil 1... If DLC players return to the circus in the late game, will the waters and gardens encounter them? OH...
I also found several problems.
1. Many enemies in the game do not have to be killed, they do not pose any threat, such as EAT, doll, spider, gong. In the second game, I basically just killed the doll to find legs, and the other time I only killed a clown killer, two big-headed enemies, three imps, a gunman and a pantomime enemy. I would like to add a "minimum kill" reward like "Axiom Verge2" and "Silent Hill 0"?
2. The fish scale clothing in the game is now only used in the water maze. This clothing is positioned as the "torpedo gun" of Dino Crisis 2. You'd better buy it and have to discard it (but your game needs to calculate the budget). The practicality of this clothing Especially bad, can you increase the defense power or additional supplements such as walking speed. In contrast, the protagonist's military uniform is the most cost-effective. I can even say that just buying this one dress is enough.
(A lot of people have asked if a maid outfit is possible... Sure, it's not a fetish, and bunny dress?)
3. NPC DOLL is a good comrade-in-arms. She knows how to attract hatred and recovery in melee combat, just like the "Sun Knight" and "Onion" in the soul. I hope to save her. Let her live to the end. The player has two chances to make her die, but in this kind of horror game, having a friendly NPC will give the player a psychological support, in addition to survival, another "SAVE"... But many players choose to give her a shot. —_—!
4. Almost no one buys a "Knife" in the game, you can watch the YouTube video. As forgotten as the revolver.
Here's a comment from a SPEEDRUN friend: Knife, 40% defense clothes, and revolvers can all be ignored.
5. There are some enemies, I don't know if they are "BOSS" like EAT (kitchen), pantomime (second shop), gong (middle circus), big head X2 (circus), ballerina (piano) these The existence of enemies is only short-lived, some must be killed, and some can be avoided completely. I even thought they were NPCs, so I tried not to kill the "only" enemy as much as possible, in order to avoid misunderstanding. Now prove me wrong, they're just enemies, they only show up once...I always feel like there's something "secret" about them.
I like your work very much, this is just the beginning, I will continue to pay attention to this work and subsequent DLC, and recommend it to the circle of friends.
well, I just read this as an opinion XD
I heard a lot of people saying the opposite and all depends on play style.
Same as how people see armor sets/builds in Souls games.
You need to figure out what works best for you. A lot of my friends buys the saber and nothing else.
And you don't have to kill any enemy except the bosses. to complete the game. you don't even have to do the doll leg quest.
Thanks, I'll wait for the nemesis and new enemies to come.
Let's chat...
My style: If you can save a survivor, don't give it up, even if it's not human. Soul: Sun Knight, Onion. Parasite Eve 2: Pierce Carradine, Flint (dog). Resident Evil 1 :: Richard (XD), Barry. Silent Hill: Cybil Bennett. ...I may be a good person. So even in your game I want to save DOLL. I also never hurt the audience.
Therefore, I helped DOLL, she helped me kill the siren, and then she was abducted by "OLD BLACK DOLL". I wasted a lot of time trying to find her and the way to open the mouth door, and finally came back without success... That's why I came here to ask. OH, well, my fault.
I think maybe it's a personal issue and a balance of the game, I'm not a fan of dogfights, so I'll just give an opinion on your revolver, I just need a pistol (accurate), a shotgun (damage) and a tommy gun (SMG) It's very balanced. Kudos to you, your SMG damage is more balanced than Resident Evil. ^_^