
A downloadable asset pack
A set of 32x32 basic sprites and tilesets for top down games.
WebGL Demo |Documentation | Asset Store
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Hey bro, as a newbie in game development, I'm very grateful to you for sharing such high-quality work for free. If I manage to complete my project, I'll definitely include your nickname in the credits in the graphics section. Should I use the nickname listed on your itch.io page or a different nickname?
Ciao, i used your grass for my game (https://jokolto.itch.io/lcamp). Thanks a lot for creating such a good grass, with pavements on it. I also credited you.
Thanks for the tileset! Used it for my snakelike minigame :)
https://shypshynajam.itch.io/the-burning-apples-ov-hell


It is really amazing. I used it in a game prototype in Godot I have published herehttps://beeshoyz.itch.io/dialog-split-two-paths-two-conversations and I have added you to the credits section.
Nice! I used these assets when I created this in Unity:
https://x.com/voxelkooow/status/1692794153749434451/video/1
thank you! we ended up using your sprites in our game (and credited you in the page description) https://kirm-games.itch.io/echo-echo
Hello, the color you see in the demo and screenshots has gone through post processing.
I would like to keep the raw textures to appear greyish so there is more room for post pocessing inside game engine.
If you want the color to be brighter inside Photoshop, just apply a Hue/Saturation to it and bring up the Lightness and Saturation.
Hey there! I’m using your work in my newest horde-survivor game: “16BitSurvivors”. Credit has been given and thank you for the art!
This might be user error on my part but just so you know. If you import the PNGs into Godot (4.3) and set everything to 32x32 every page works fine besides 'TX Struct'. They're a bit too big and offset. Specifically the door cutout is what is giving me issues but I suspect the stairs would behave similarly.