
A downloadable Closed Beta for Windows, macOS, and Linux
Magical Prisma is aMatch x Fight video game, tribute to the referents of this genre that were popular in the 90's. Combining ourexclusive game system with competitive mechanics we are creating a fun and dynamic gameplay for single player and multiplayer modes.

Complete the campaign, play with your friends or compete to conquer the higher ranks of the online leagues. There is a game mode for all tastes! Ninjas, robots, bounty hunters, mad scientists, magic, Explosions! TALKING ANIMALS! ...
Do you need even more? How about a multiplayer mode for up to 4 players? Or 160 campaign levels in story mode, up to 10 selectable characters, local/online multiplayer, competitive league, tournaments... Stop reading and reserve your copy!

Download the zip-archives, unzip the files, plug in a controller and start the appropriate executable.
Notice: is also possible to play with keyboard, but we recommend pad controller to better experience.
In last GAMEPOLIS held on July from 19th to 21st 2019 and with more than 60,000 attendants we were awarded with BEST INDIE VIDEO GAME Prize.

The specific demo distributed on this page is licensed under Creative Commons as defined through the link below. Linking to this page is deemed by the developers as an acceptable way to fulfill attribution in the license.

| Status | In development |
| Platforms | Windows,macOS,Linux |
| Rating | Rated 4.8 out of 5 stars (91 total ratings) |
| Authors | BULLWARESOFT,Culo,OdinCampoy,Arlys |
| Genre | Puzzle,Fighting |
| Made with | Unity |
| Tags | 2D,Arcade,gamepad,Local multiplayer,Multiplayer,party-game,Singleplayer,Unity |
| Average session | A few minutes |
| Languages | Catalan; Valencian,English,Spanish; Castilian |
| Inputs | Keyboard,Xbox controller,Gamepad (any) |
| Accessibility | Color-blind friendly,Subtitles |
| Multiplayer | Local multiplayer,Server-based networked multiplayer |
| Player count | 1 - 4 |
| Links | Twitter/X,Blog,Blog |
| Mentions | itch.io Recommends: roguelikes, puzzles... |
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Gran trabajo, he estado jugando un rato (esta tarde le daré otro rato más) y el juego es increíble, no me extraña viniendo de los desarrolladores que hay detrás. Mi enhorabuena, tenéis un producto muy logrado y ya casi "acabado". El control es muy fluido, la mecánica es muy interesante y destaca con respecto a otros juegos del estilo, el arte gráfico es impresionante y altamente pulido y la banda sonora es impecable. Me ha dejado sin palabra, desde luego tendrá un rincón en mi librería de Steam :).
Un saludo.
El juego me ha encantado, sencillo, fácil de entender y de rápido aprendizaje, de esos juegos que te puedes estar horas para poder tener más y más puntos y ser un "proaso" del juego. Me han pasado varías horas volando literalmente. El juego tiene una línea de dificultad perfecta, es fácil de seguirlo y con poco tiempo encuentras las cosas mucho más rápido y avanzas haciendo así más puntuación (al principio me costó un poco diferenciar algunas figuras por el tamaño de ellas, pero luego ya me hice con ello rápido).
¡La música me ha encantado también, cada personaje tiene la suya y enganchan! :)
Seguid haciéndolo así de bien que el juego engancha de lo lindo. ¡Muchas gracias!
This game is so fun to play! I got the game 2 days ago and I'm already hooked. I already have 3 million points as of writing this and I plan to go even further. However, if I had to state one bad thing, it's that you can't customise your controls but if I'm being honest, the controls aren't too bad, it's just that why can't you make fast rise right shift and left shift. I also don't like how the roulette cancels your combo. Just a side note, for anyone that gets this game, remember this: SHAPE IS YOUR WORST ENEMY IN THIS GAME!
Sooo the game is nice and sweet and all , until you get to the shop to unlock stuff with the coins you win during play ...
Why ? Well how about your avatar by default is white without you bein able to choose and if you're black and you want the skin tone of your avatar to match yours guess what ...
Yes your skin color is an unlockable that you have to grind for ...
Isn't it just dandy ...
Hey, Bullware Soft is here!. Congratulations, you have a good sight for game-designs issues. Probably while you was navigating through "Magical Shop" you realized how a lot of faces repeat with different colors one after the other, and that is very boring and unconfortable to navigate, compare and buy.
We can't avanced how we will solve this, but you can get sure that this re-design is going to solve the coherence with the skins' colors system.
Way to completely miss the point of my comment and not addressing it in any way ...
You do realize that a black person (for example) with the current system does have to buy their skin tone while a white person is "assumed to be the default" ?
How do you not see this and how offensive it is for your black and brown and asian customers ?
Looks sweet and enjoyable. But has some problems:
* Is way too consolish for my taste. I can not navigate in the menu by basic keyboard controls. Not even dreaming about mouse. Why do you not accept such basic functionality? It is a complete 5:30 for me.
* No help makes even me want to drop and forgot it. Millenials would just glance away. I understand it could be a nice challenge to figure out, how you actually play it, but first few minutes were unsuccessful, so, whatevs.
Uninstalling, until I someday stumble upon it again and it has those issues fixed.
Hey, Bullware Soft is here!. You are right, Magical Prisma has 50% arcade and 50% console spirit. Sadly, for design issues, the mousse will not be compatible, and the tutorial isn't developed yet, but will be avaiable after the beta version is done. For the moment you have available a video tutorial and a control description both in this itch.io page. And a visual guide in the ingame menu/controls, where you can select a control that makes you feel more confortable with.
Thanks for you feedback and I hope you decide to reinstall the game in future versions.
Hey, really enjoyed the game, although I only played single player. On to feedback!
If I read the release notes correctly, then it shouldn't be possible to select the controller option in the settings any more if no controller is connected. In my case however it seems the controllers *are* detected, but they simply don't do anything ;-)
It would probably be a good idea to always enable keyboard controls for such cases.
I think the problem is the Rewired plugin, which has only very limited controller support out of the box.
I'm just guessing, but you may be querying for the presence ofany controller, independent of it's actual support; seehttps://guavaman.com/projects/rewired/docs/SupportedControllers.html#controllers... for more information and how to get reasonable controller support (untested, but this may explain your problem ;-)).
Hi,
I had a change to play magical prisma and the core gameplay loop already feels very polished. The artstyle is cute but readable and I really like the fact that you don't try to layer too many efects on the screen. One thing that intially threw me off was the nonstandard controller scheme, there is just something that feels a little weird about pressing x (on the xbox1 controller) as your main confirmation button.
Anyway keep up the good work!
Thanks! We are glad that you have enjoyed it! More stuff is coming up in the future. Regarding the control, it is the best way that we have thinked of playing Magical Prisma. it allows the player to select and destroy pieces just with just the thumb, in the menus it had to stay like that for consistency, but we are working on making it more intuitive.
Best regards - Lead developer of Magical Prisma
Magical prisma tiene unas mecánicas que no habia visto antes en un juego móvil, y una vez te haces a ellas son bastante divertidas e intuitivas. No llegué a jugar el multi-player pero estoy seguro de que con este tipo de mecánicas, puedes pasar un buen rato con tus colegas o alguien online.
El arte me parece bonito, pero muy visto (estética cartoon/anime)pero todo tiene coherencia así que no está mal.
Algo leve que se podría cambiar fácilmente es mostrar las teclas de aceptar y mover en el menú principal porque es algo poco intuitivo al principio y tengo que probar todas las teclas
En general, buen juego, seguid así