Z-Move

AZ-Move (Japanese:ZワザZ-Move) is a special type ofmove introduced inPokémon Sun and Moon andGeneration VII, in which aTrainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. Z-Moves require one of several availableZ-Crystals and aZ-RingSM orZ-Power RingUSUM to channelZ-Power through.
They are no longer present in thecore series as ofPokémon: Let's Go, Pikachu! and Let's Go, Eevee!, but they still appear in somespin-off games, such asPokémon Masters EX.
Etymology
Books found within theMalie Library mention that the letter Z comes from the wordZenith (Japanese:ゼンリョク/全力,zenryoku[1] "full power/force"). As the word, zenith, means to be at the highest or fullest, the name may literally mean "strongest move".
Internal data in the games refer to Z-Move asZenryokuWaza, which literally means "full-powered move".
In the core series games
Z-Moves are very powerful, but they can only be used once perbattle, unlessZ-Rotom Power is used.
There are three different kinds of Z-Moves: Z-Moves which can be used by anyPokémon, with one Z-Move for each of the 18types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on theZ-Crystal itholds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.
A Pokémon can only use a Z-Move if its Trainer is wearing aZ-RingSM orZ-Power RingUSUM and has the same Z-Crystal the Pokémon is holding.Mega Evolved and Pokémon underPrimal Reversion Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as afterTransform).
History
- Main article:Z-Power
The origins of Z-Power, and by extension, Z-Moves, are largely shrouded in mystery. However, information byProfessor Kukui andProfessor Burnet indicate that Z-Power may be related to the energy produced byUltra Wormholes.[2] InPokémon Ultra Sun and Ultra Moon, theUltra Recon Squad reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move and the aura that surroundsTotem Pokémon are a result ofNecrozma's light shining down on Alola long ago.[3]
Alolan legends found in theMalie Library also indicate thatSolgaleoSUS/LunalaMUM gifted theTapunium Z to theguardian deities after fighting against them. The letter Z found at the start of Z-Move, Z-Power, Z-Ring, and Z-Power Ring comes from the word Zenith, as the action of performing a Z-Move is done through a Trainer and their Pokémon combining their strength and vigor with one another.
Battle mechanics
When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.
Z-Moves draw upon thePP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Damaging Z-Moves derive theircategory (physical orspecial) andpower from the base move. For example, aGigavolt Havoc based onNuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based onThunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the base move, so they have neutralpriority and do not have theadditional effects of the base move.
Exclusive Z-Moves can be used only by specificPokémon, and require a specific move to be upgraded. They have a fixedcategory andpower. Exclusive Z-Moves can be used by a Pokémontransformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; if, however, the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Damaging Z-Moves bypassaccuracy checks to always hit, unless the opponent is in thesemi-invulnerable turn of a move such asDig orFly. Damaging Z-Moves cannot be fully protected against byprotection moves (such asProtect andSpiky Shield), instead dealing 25% of the original damage. The types of damaging Z-Moves are unaffected bytype-modifying Abilities (although status Z-Moves' types are). However, their types are affected byIon Deluge (if the Z-Move would be Normal-type) andElectrify. A Z-Move based onNature Power will become a damaging Z-Move of the corresponding type based on the terrain, rather than a Z-Status Move.
Z-Moves based onstatus moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user usually also receives aZ-Power effect (Japanese:Zパワー効果Z-Power effect), which is executed before the move itself. For example, Z-Splash also boosts the user'sAttack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected byContrary,Simple, orHeal Block.
If a status Z-Move misses, fails (including failure caused byheavy rain,extremely harsh sunlight, orstrong winds), or is blocked by a protection move, it still applies its Z-Power effect. Status Z-Moves can be used without regard to the effects ofGravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Additionally, when used as a Z-Move, mostmoves that call other moves convert the called move into its corresponding Z-Move, althoughstatus moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.
Z-Moves may be used without regard to the effects ofTaunt,Torment,Disable,Encore,Imprison, andHeal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to useStruggle (e.g. if it is affected by Taunt and only knowsstatus moves). A Pokémon may stilldisobey even if commanded to use a Z-Move. Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored.
Like any other move, Z-Moves can be redirected by effects such asFollow Me andStorm Drain. Z-Moves are affected normally byPowder andweather.Weather-changing moves turned into Z-Moves will disappear as usual during, but will apply their Z-Power effects regardless.
If a Pokémon uses a damaging Z-Move on a Pokémon withCursed Body, that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-Nature Power), the base status move will be disabled.
Power
With the exceptions ofMega Drain (120),Weather Ball (160),Hex (160),V-create (220),Flying Press (170), andCore Enforcer (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers and are notmultistrike moves.Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move. Using aone-hit knockout move as the base move results in a Z-Move with a base power of 180.
Base move power | Z-Move power |
---|---|
0-55 | 100 |
60-65 | 120 |
70-75 | 140 |
80-85 | 160 |
90-95 | 175 |
100 | 180 |
110 | 185 |
120-125 | 190 |
130 | 195 |
140+ | 200 |
List of Z-Moves
For each type
For specific Pokémon
|
Z-Power effects of status moves
|
In the spin-off games
Pokémon Masters EX

InPokémon Masters EX, severalsync pairs, mainly those featuring Trainers fromAlola, perform async move based on a Z-Move. The following sync pairs perform Z-Move-based sync moves:
Trainer | Pokémon | Sync move | Base power | Max power | Additional effect |
---|---|---|---|---|---|
![]() ![]() Scottie/Bettie | ![]() Solgaleo | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
![]() Hau | ![]() Raichu♂ Alola Form | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
![]() Sygna SuitHau | ![]() Tapu Koko | ![]() | 200 | 240 | This attack's power increases when the field isElectric Terrain. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: Sync moves will target all opposing sync pairs.) |
![]() Sophocles | ![]() Togedemaru♀ | ![]() | 200 | 240 | This attack's power increases when the target is flinching. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Mina | ![]() Granbull♂ | ![]() | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Sygna SuitMina | ![]() Tapu Fini | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) |
![]() Olivia | ![]() Lycanroc♂ Midnight Form | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
![]() Hapu | ![]() Mudsdale♂ | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
![]() Kahili | ![]() Toucannon♂ | ![]() | 250 | 300 | No additional effect. |
![]() Nanu | ![]() Persian♀ Alola Form | ![]() | 200 | 240 | This attack's power increases when the target is flinching. |
![]() Acerola | ![]() Palossand♀ | ![]() | 200 | 240 | The more the user's Defense is raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Sygna SuitAcerola | ![]() Tapu Bulu | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
![]() Leaf | ![]() Eevee♂ | ![]() | - | - | Charges the user's move gauge by its current move level. Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by 2 stat ranks. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
![]() Kukui | ![]() Lycanroc♂ Midday Form | ![]() | 250 | 300 | Removes the Physical and Special Damage Reduction effects from the opponents’ field of play. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Guzma | ![]() Ariados♂ | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
![]() Plumeria | ![]() Salazzle♀ | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
![]() Plumeria | ![]() Gengar♂ | ![]() | 200 | 240 | The more the user's Speed is raised, the greater the power of this attack. (6★ EX effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) (EX role effect: Sync move power will be multiplied by 1.5.) |
![]() Lusamine | ![]() Pheromosa | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
![]() Sygna SuitLusamine | ![]() Necrozma Ultra Necrozma | ![]() | 250 | 300 | Become Ultra Necrozma until the end of battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
![]() Lillie (Anniversary 2024) | ![]() Solgaleo | ![]() | 200 | 240 | The more the target's Speed is lowered, the greater the power of this attack. (6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone) |
![]() Molayne | ![]() Dugtrio♂ Alola Form | ![]() | 250 | 300 | No additional effect. |
![]() Mallow | ![]() Tsareena♀ | ![]() | 200 | 240 | This attack's power increases when the target is confused. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Mallow | ![]() Shiinotic♀ | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
![]() Selene | ![]() Umbreon♀ | ![]() | 200 | 240 | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
![]() Selene (Alt.) | ![]() Nihilego | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
![]() Elio | ![]() Primarina♂ | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
![]() Elio | ![]() Espeon♂ | ![]() | 200 | 240 | The more the target's Sp. Def is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
![]() Elio (Alt.) | ![]() Stakataka | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
![]() Lana | ![]() Araquanid♀ | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
![]() Sygna SuitLana | ![]() Tapu Lele | ![]() | 250 | 300 | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) |
![]() Kiawe | ![]() Marowak♂ Alola Form | ![]() | 250 | 300 | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
![]() Kiawe | ![]() Arcanine♂ | ![]() | 200 | 240 | This attack's power increases when the target is burned. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Ilima | ![]() Gumshoos | ![]() | 300 | 360 | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Normal Zone) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
![]() The Masked Royal | ![]() Incineroar♂ | ![]() | 200 | 240 | The more the user's Speed has been raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
![]() Sina | ![]() Glaceon♀ | ![]() | 200 | 240 | The more the user's Sp. Atk is raised, the greater the power of this attack. (6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) (EX role effect: Sync moves will target all opposing sync pairs.) |
![]() Dexio | ![]() Espeon♂ | ![]() | 200 | 240 | The more the user's Sp. Atk is raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
![]() Ash | ![]() Pikachu♂ World Cap* | ![]() | 250 | 300 | Except in certain circumstances, successful hits with this attack become critical hits. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Pokémon Ga-Olé
Pokémon Mezastar
Super Smash Bros. series
Super Smash Bros. Ultimate
Incineroar'sFinal Smash uses the Z-MoveMalicious Moonsault.
TheMimikyu summon from aPoké Ball will use the Z-MoveLet's Snuggle Forever.
In the TCG
In thePokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in theSun & Moon expansion, is a type of attack calledattacks. They are distinguished from normal attacks by a "GX" suffix following the attack's name, such as in "Pulverizing Pancake
". OnlyPokémon
are printed with
attacks.Z-Crystal cards can allow other Pokemon to use aGX attack printed on the Z-Crystal card if the Pokemon has a move of the correct name.
Like Z-Moves, attacks have very powerful effects compared to those of other attacks. However, each player may only use oneGX attack per game.
markers are used to denote whether a player has used theirGX attack yet. If a player uses aGX attack, their
marker is flipped over to expose its reverse side. Some effects check if a player has used aGX attack, either on the previous turn or in the game overall.
A rare few effects, such as that ofMisty & Lorelei, allow for a player to use aGX attack even though they have already used aGX attack on a prior turn. WhenGX attacks are used as the effect of other attacks, such as through Nihilego's Nightcap attack, this still counts as using aGX attack and theGX marker must still be flipped. If the permission to use aGX attack has already been spent, the copied attack has no effect. (ManySun & Moon series cards are designed to avoid this question. For example,Zoroark-GX's Trickster-GX is already aGX attack and therefore never fails to copy aGX attack due to that player having used aGX attack before Trickster-GX. Another example is thatMimikyu's Copycat is unable to copyGX attacks.)
In animation

Similar to thegames, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move that corresponds to the type of Z-Crystal on the Trainer's Z-Ring. Z-Moves were first featured inPokémon the Series: Sun & Moon in episodeAlola to New Adventure!, whereKiawe and hisTurtonator usedInferno Overdrive, with the help of Kiawe'sZ-Ring andFirium Z, to defeatZipp'sYungoos,Tupp'sSalandit, andRapp'sZubat.
According toProfessor Kukui inAlola to New Adventure!, only Trainers who are successful in theisland challenge can use Z-Moves. As seen withAsh's Rowlet inYoung Kiawe Had a Farm!, Z-Moves drain a lot of the Pokémon's energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, inBalloons, Brionne, and Belligerence!,Lana's Popplio failed its first attempt atHydro Vortex since it was not strong enough to execute the move. InShowdown on Poni Island!,Gladion's Lycanroc, having enduredAsh's Lycanroc'sSplintered Stormshards, was able to take advantage of its opponent's fatigue by finishing it with a Z-Move of its own.
Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in aBattle Royal. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.
As revealed inA Battle Hand-Off!, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. The additional participants do not need a Z-Ring or Crystal to contribute. TheTeam Rocket trio exemplifies this, as usually wheneverJessie orJames uses a Z-Move the entire team does the poses together. InHeart of Fire! Heart of Stone!,Brock helpedOlivia and herLycanroc use a variation ofContinental Crush he namedContinental Crush on You (Japanese:ワールズエンドフォーリンラブWorld's End Fall in Love).
InFilling the Light with Darkness!, anUltra Wormhole sucked away Ultra Aura from Alola, weakening everyone's Z-Moves to almost unusable levels untilNecrozma had left the dimension. InParallel Friendships!,Dia revealed that the use of Z-Moves had become impossible in theUltra Ruin after the dimension'sTapu Koko left, indicating that aguardian deity's presence is necessary for the use of Z-Moves. However, this didn't stop Z-Moves from being used outside of Alola inPokémon the Series: Sun & Moon andPokémon Journeys: The Series. InAll Out, All of the Time!, it was emphasized that a Trainer and their Pokémon's hearts must be in perfect sync in order for a Z-Move to properly succeed.
InA Plethora of Pikachu! Jessie discovered that if she continues to maintain the pose for a Z-Move, the Z-Move continues to stay at full power. This property was only used in this episode, forLet's Snuggle Forever.
Ash first performed a Z-Move inThe Guardian's Challenge!, with hisPikachu usingGigavolt Havoc thanks to the Z-Ring andElectrium Z Ash had received fromTapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z inTrial and Tribulation!.
In the Japanese,Korean,Mandarin Chinese, andThai versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most otherdubs.
List of Z-Moves used in the animated series
Pokémon | Trainer/ Partner | Z-Move | Pose | Image | Debut | |
---|---|---|---|---|---|---|
![]() | Turtonator | Kiawe | Inferno Overdrive | ![]() | ![]() | Alola to New Adventure! |
![]() | Pikachu | Ash | Gigavolt Havoc | ![]() | ![]() | The Guardian's Challenge! |
![]() | Hariyama | Hala | All-Out Pummeling | ![]() | ![]() | Trial and Tribulation! |
![]() | Pikachu | Ash | Breakneck Blitz | ![]() | ![]() | Trial and Tribulation! |
![]() | Rowlet | Ash | Breakneck Blitz | ![]() | ![]() | Young Kiawe Had a Farm! |
![]() | Rockruff | Ash | Breakneck Blitz | ![]() | ![]() | A Guardian Rematch! |
![]() | Lycanroc | Gladion | Continental Crush | ![]() | ![]() | A Glaring Rivalry! |
![]() | Snorlax | Oluolu | Pulverizing Pancake | ![]() | ![]() | Pulling Out the Pokémon Base Pepper! |
![]() | Marshadow | None | Soul-Stealing 7-Star Strike | ![]() ![]() | I Choose You! | |
![]() | Litten | Ash | Breakneck Blitz | ![]() | ![]() | Currying Favor and Flavor! |
![]() | Lycanroc | Olivia | Continental Crush | ![]() | ![]() | Trials and Determinations! |
![]() | Rowlet | Ash | Bloom Doom | ![]() | ![]() | Trials and Determinations! |
![]() | Lycanroc | Ash | Continental Crush | ![]() | ![]() | Mimikyu Unmasked! |
![]() | Brionne | Ida | Hydro Vortex | ![]() | ![]() | Balloons, Brionne, and Belligerence! |
![]() | Popplio | Lana | Hydro Vortex | ![]() | ![]() | Balloons, Brionne, and Belligerence! |
![]() | Nebby | Ash | Searing Sunraze Smash | ![]() | ![]() | Revealing the Stuff of Legend! |
![]() | Pikachu (Alola Cap) | Ash | 10,000,000 Volt Thunderbolt | ![]() | ![]() | 10,000,000 Reasons to Fight! |
![]() | Incineroar | Professor Kukui/ The Masked Royal | Malicious Moonsault | ![]() | ![]() | Pushing the Fiery Envelope! |
![]() | Eevee | Ilima | Extreme Evoboost | ![]() | ![]() | Turning Heads and Training Hard! |
![]() | AlolanMarowak | Kiawe | Inferno Overdrive | ![]() | ![]() | The Young Flame Strikes Back! |
![]() | Mareanie | James | Black Hole Eclipse | ![]() | ![]() | Why Not Give Me a Z-Ring Sometime? |
![]() | Mimikyu | Jessie | Let's Snuggle Forever | ![]() | ![]() | A Battle Hand-Off! |
![]() | AlolanPersian | Nanu | Black Hole Eclipse | ![]() | ![]() | Guiding an Awakening! |
![]() | Lycanroc | Ash | Splintered Stormshards | ![]() | ![]() | Twirling with a Bang! |
![]() | Silvally | Gladion | Breakneck Blitz | ![]() | The Prism Between Light and Darkness! | |
![]() | Lunala | Gladion | Menacing Moonraze Maelstrom | ![]() | ![]() | Securing the Future! |
![]() | Boss | Pikala | Catastropika | ![]() | ![]() | A Plethora of Pikachu! |
![]() | Zeraora | Dia | Gigavolt Havoc | ![]() | Parallel Friendships! | |
![]() | Lycanroc | Gladion | Devastating Drake | ![]() | ![]() | Showdown on Poni Island! |
![]() | Primarina | Ida | Oceanic Operetta | ![]() | ![]() | Evolving Research! |
![]() | Charizard | Kiawe | Supersonic Skystrike | ![]() | ![]() | Run, Heroes, Run! |
![]() | Mudsdale | Hapu | Tectonic Rage | ![]() | ![]() | A Grand Debut! |
![]() | Pikachu | Ash | Corkscrew Crash | ![]() | ![]() | The Dealer of Destruction! |
![]() | Primarina | Lana | Oceanic Operetta | ![]() | ![]() | A Fiery Training Camp Trick! |
![]() | Vikavolt | Sophocles | Savage Spin-Out | ![]() | ![]() ![]() | A Fiery Training Camp Trick! |
![]() | Torracat | Ash | Inferno Overdrive | ![]() | ![]() | A Timeless Encounter! |
![]() | Snowy | Lillie | Subzero Slammer | ![]() | ![]() | Chasing Memories, Creating Dreams! |
![]() | Tsareena | Mallow | Bloom Doom | ![]() | ![]() | Battling Besties! |
![]() | Decidueye | Hau | Sinister Arrow Raid | ![]() | ![]() | Imitation Is the Sincerest Form of Strategy! |
![]() | Zoroark | Gladion | Never-Ending Nightmare | ![]() | ![]() ![]() | Enter the Champion! |
![]() | Naganadel | The Masked Royal | Gigavolt Havoc | ![]() | Z-Move Showdown! | |
![]() | Incineroar | Professor Kukui | Inferno Overdrive | ![]() | ![]() | Fiery Surprises! |
![]() | Tapu Koko | Professor Kukui | Guardian of Alola | ![]() | ![]() ![]() | From Z to Shining Z! |
![]() | Charizard | Kiawe | Inferno Overdrive | ![]() | ![]() | Dreams of the Sun and Moon! |
![]() | Kommo-o | All-Out Brothers | Clangorous Soulblaze | ![]() | ![]() | All Out, All of the Time! |
![]() | Pikachu (World Cap) | Ash | 10,000,000 Volt Thunderbolt | ![]() | ![]() | Ultra Exciting from the Shocking Start! |
In the manga
Pokémon Adventures
Sun, Moon, Ultra Sun & Ultra Moon arc
Z-Moves first appeared in this arc.Olivia had herLycanroc useContinental Crush whileNanu had hisAlolanPersian useBlack Hole Eclipse during anexhibition match against each other.Hala stepped in to stop both Pokémon before either could successfully use their moves.
During his battle againstGladion in anIki Town festival tournament,Sun inadvertently used a Z-Move with hisDollar, allowing it to defeatGladion's Type: Null with an incomplete version ofInferno Overdrive. Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearbyUltra Wormhole instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves byKiawe in order to battle Gladion a second time. With his newly obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.
AtMount Lanakila,Ilima,Lana, Kiawe,Mallow,Sophocles,Molayne,Mina, andHapu were attacked by a group ofAether Foundation Employees and theirUltra Beasts. With the power of their barrage of Z-Moves, the Ultra Beasts were defeated one by one.
List of Z-Moves used
Pokémon | Trainer | Z-Move | Pose | Image | Debut | |
---|---|---|---|---|---|---|
![]() | Dollar | Sun | Inferno Overdrive | ![]() | ![]() | The Final Match and a Surprising Finale! |
![]() | Dollar | Sun | Inferno Overdrive | ![]() | ![]() | A Photoshoot and the Abandoned Thrifty Megamart |
![]() | Gumshoos | Ilima | Breakneck Blitz | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | Ribombee | Mina | Twinkle Tackle | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | Araquanid | Lana | Hydro Vortex | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | Mudsdale | Hapu | Tectonic Rage | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | AlolanDugtrio | Molayne | Corkscrew Crash | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | Togedemaru | Sophocles | Gigavolt Havoc | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | Alolan Marowak | Kiawe | Inferno Overdrive | ![]() | ![]() | Destroy!! Results of the Training! |
![]() | Tsareena | Mallow | Bloom Doom | ![]() | ![]() | Destroy!! Results of the Training! |


Movie adaptations
Ash and hisPikachu performed the10,000,000 Volt Thunderbolt Z-Move inICYR1 during abattle against aTotemKommo-o.
Marshadow andKen performed theSoul-Stealing 7-Star Strike Z-Move inICYR2 in order to defeatBorosue.
Pokémon Horizon
Pokémon Journeys
Ash and hisPikachu performed the Z-Move,10,000,000 Volt Thunderbolt inUltra Exciting from the Shocking Start! & Trial on a Golden Scale! (Part 2) during aWorld Coronation Series battle againstVolkner'sElectivire.
Gallery
Artwork
Game art
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Artwork ofGigavolt Havoc forPokémon Sun and Moon | Artwork ofSoul-Stealing 7-Star Strike forPokémon Sun and Moon |
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Artwork of10,000,000 Volt Thunderbolt forPokémon Sun and Moon | Promotional artwork forPokémon Center ofPsyduck using a Z-Move |
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Artwork ofPulverizing Pancake forPokémon Sun and Moon | Artwork ofSearing Sunraze Smash and Menacing Moonraze Maelstrom for Pokémon Ultra Sun and Ultra Moon |
Concept art
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Concept art of Z-Moves and Z-Power forPokémon Sun and Moon |
Trivia

- Roster -Behind the Scene- #2 GAME FREAK, a video focusing on the sound and music design of Sun and Moon, show cases an early build from 2015. In this build, another symbol is used rather than the usual Z-Power symbol used in the final version.
- Some animations and effects when using a Z-Move bear similarities toSpectacular Talent animations used inPokémon Contest Spectaculars fromPokémon Omega Ruby and Alpha Sapphire.
- No NPC Trainer has a Pokémon holding a Z-Crystal for an exclusive Z-Move.
- No Pokémon with an exclusive Z-Move is capable ofMega Evolution.
- Electric andGhost have the most Z-Moves out of any type, with both having four.
- Before the release ofPokémon Ultra Sun and Ultra Moon, Electric had the most amount of Z-Moves, with four.
- Overall, six Z-Moves haven't appeared in theanimated series:Acid Downpour,Shattered Psyche,Twinkle Tackle,Stoked Sparksurfer,Genesis Supernova, andLight That Burns the Sky.
- Clangorous Soulblaze is the only Z-Move to havedebuted outside ofPokémon the Series: Sun & Moon.
- Despite Z-Moves being unusable inPokémon Scarlet and Violet,Iono briefly mentions10,000,000 Volt Thunderbolt, the exclusive move forPikachu in a cap.[4]
- In Iono'sdialogue, the Z-Move's name is misspelled as 10,000,000-volt Thunderbolt, with hyphen and a lowercase "v" instead of a separate title-case word.
In other languages
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References
- ↑トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Zワザ」|『ポケットモンスター サン・ムーン』公式サイト
- ↑Professor Kukui,Pokémon Sun and Moon:"Burnet and I are looking into them and we think they might have some connection to the energy that pours outta those Ultra Wormholes."
- ↑Dulse,Pokémon Ultra Sun and Ultra Moon:"These...auras...must have been particularly strong at the trial locations. And the Z-Power for the Z-Moves... It is also similar to the auras of the Totem Pokémon. Both came to Alola as Necrozma's light!"
- ↑Pokémon Scarlet and Violet: "You’re as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
Related articles
Type-basedZ-Moves | |
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Species-basedZ-Moves | |
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![]() | This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |