Whitney (Masters)
| Whitney アカネAkane | |
Whitney's model | |
| No. | 12 |
|---|---|
| English voice actor | Sarah Anne Williams[1] |
| Japanese voice actor | Yuko Natsuyoshi[2] |
| Description | A lively, talkative, trend-followingGym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. |
Whitney (Japanese:アカネAkane) is aPokémon Trainer inPokémon Masters EX, based on thecharacter of the same name in thecore series. She forms async pair withMiltank. This sync pair was first made available since the game's release. This pair can be raised to
6★ EX beginning on August 28, 2025, which unlocks Whitney's EX style.
Whitney is also available in her Holiday 2022 attire, paired alongWinter FormSawsbuck. This pair could be obtained through a limited seasonalsync pair scout and was first made available on December 16, 2022. This pair can be upgraded to
6★ EX since its release.
Whitney also forms a sync pair withWigglytuff. This pair can be obtained through a Gym scout beginning on May 1, 2025. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
In the games
Miltank
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| Base Potential | ★★★★☆☆EX | |||||||
| Miltank♀ | Weakness | |||||||
| It produces over five gallons of milk a day. The higher the quality of the pastures it lives in, the richer and tastier its milk becomes. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 652 | 331 | 122 | 132 | 139 | 300 | ||
| Lv. 140, Max Potential | 732 | 371 | 162 | 172 | 179 | 340 | ||
| Mega Miltank | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Whitney is available in the permanentsync pair scout pool, and has been since the game's release. Prior to May 27, 2022, she was the guaranteed sync pair in the player's first sync pair scout.
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of leaving the target paralyzed. |
| X Speed | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's Speed by two stat ranks. |
| Stomp | Normal | Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
| I'm All Kinds of Strong! | None | Status | 0 (2 uses) | — | — | — | Self | Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Defense by two stat ranks. |
| Sync moves | ||||||||
| Supercute RollingTackle | Normal | Physical | — | 250 | 300 | — | An opponent | Its power increases if the target is paralyzed. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Mad Strength 2 | Has a chance (30%) of raising the Pokémon's Attack by one stat rank when one of its attacks is successful. |
| Exclusive Lucky Skills | |
| Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
Thesync grid for Whitney & Miltank is an expanded grid, made available on May 25, 2022.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +20 | Defense +20 | 7 | 84 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
| Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
| Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
| Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
| Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
| Body Slam:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Body Slam:Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
| Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
| Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
| Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
| Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
| Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 2 |
| Stomp:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Stomp:Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
| X Speed:MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| X Speed:Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. | 10 | 120 | 3 |
| I'm All Kinds of Strong!:MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| I'm All Kinds of Strong:Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Fierce Entry 1 | Raises the user's Attack by one stat rank when it enters a battle. | 6 | 72 | 2 |
| Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 6 | 72 | 2 |
| Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 6 | 72 | 2 |
| Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 6 | 72 | 2 |
| Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | 7 | 84 | 2 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
| Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
| Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when an attack move against it is successful. | 10 | 120 | 3 |
| Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
| Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
| Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
Wigglytuff
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| EX Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Wigglytuff♀ | Weakness | |||||||
| Thanks to its bouncy body and fine fur, this Pokémon is sought after. Holding one in your arms while you sleep feels great. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 659 | 147 | 254 | 137 | 265 | 284 | ||
| Lv. 140, Max Potential | 819 | 187 | 314 | 177 | 325 | 364 | ||
| Mega Wigglytuff | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Whitney & Wigglytuff are exclusive to Gym scouts. Their offering rate was increased in the followingticket scouts:
| Banner | Dates | Notes |
|---|---|---|
| Gym Scout B | Starting May 1, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Headbutt | Normal | Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
| Johto Solidarity | None | Status | 2 (2 uses) | — | — | — | Allied side | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) |
| Potion | None | Status | 0 (2 uses) | — | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
| I Won't Lose! | None | Status | 0 (1 use) | — | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. |
| Sync moves | ||||||||
| Ballooning Frustration Normal Impact | Normal | Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Normal Zone) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| I'm Doing Great! | Powers up the Normal-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
| Superawakened Passive Skill | |
| The Incredibly Pretty Girl | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Johto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Whitney & Wigglytuff is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +40 | HP +40 | 7 | 84 | 3 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 2 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 2 |
| Headbutt:Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
| Headbutt:Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Johto Solidarity:MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
| Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion:Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| I Won't Lose!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 8 | 96 | 2 |
| Normal Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 8 | 96 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
| 1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Ballooning Frustration Normal Impact: Power +25 | Ballooning Frustration Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
| Ballooning Frustration Normal Impact: Power +25 | Ballooning Frustration Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Sawsbuck (Winter Form)
| Whitney (Holiday 2022) アカネ(22シーズン)Akane (2022 Season) | |
Whitney's model (Holiday 2022) | |
| No. | 12 |
|---|---|
| English voice actor | Sarah Anne Williams |
| Japanese voice actor | Yuko Natsuyoshi |
| Description | Whitney's working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck. |
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move types | ||||||||
| Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Sawsbuck♀ | Weakness | |||||||
| They migrate according to the seasons. People can tell the season by looking at Sawsbuck's horns. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 654 | 404 | 161 | 224 | 161 | 351 | ||
| Lv. 140, Max Potential | 754 | 444 | 201 | 264 | 201 | 391 | ||
| Mega Sawsbuck | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Whitney (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the followingsync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Whitney Seasonal Scout | December 16, 2022 to January 1, 2023 | Debut |
| Super Spotlight Seasonal Scout | December 19, 2023 to January 2, 2024 | |
| Super Spotlight Seasonal Scout | December 17, 2024 to January 4, 2025 | |
| Super Spotlight Seasonal Scout | December 17 to 31, 2025 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
She was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| 5★-Select Seasonal Scout ×11 B | August 23 to September 7, 2023 | Available using paid gems only |
| Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
| Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
| 5★-Select Seasonal Scout ×11 B | August 25 to September 4, 2024 | Available using paid gems only |
| Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| Presents! Limit 1! 5★-Select Seasonal Scout ×11 | September 11 to 29, 2025 | Available using paid gems only |
| Pokémon Masters Day One-Time-Only Happy Scout | Starting September 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Headbutt | Normal | Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
| Move Gauge Boost | None | Status | 0 (2 uses) | — | — | — | Self | Charges the user's move gauge by three. |
| Horn Leech | Grass | Physical | 3 | 91 | 109 | 100% | An opponent | The more damage dealt to the target, the more it restores the user's HP. |
| Fun Times! | None | Status | 0 (2 uses) | — | — | — | Entire field | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected. |
| Sync moves | ||||||||
| Indomitable Happiness Normal Impact | Normal | Physical | — | 250 | 300 | — | An opponent | This attack's power increases when a terrain is in effect. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Team Verdant Defense Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by one stat rank. Lowers the Defense of all opposing sync pairs by one stat rank. |
| Team Weird Sp. Def Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by one stat rank. Lowers the Sp. Def of all opposing sync pairs by one stat rank. |
| Team Charged Speed Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by one stat rank. Lowers the Speed of all opposing sync pairs by one stat rank. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
Whitney (Holiday 2022) & Sawsbuck'ssync grid is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +20 | Speed +20 | 7 | 84 | 2 |
| Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
| Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
| Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
| Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 2 |
| Headbutt:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Headbutt:Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
| Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
| Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
| Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 2 |
| Horn Leech:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Move Gauge Boost:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Move Gauge Boost:Pep Rally 1 | Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 2 |
| Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 7 | 84 | 2 |
| Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 7 | 84 | 2 |
| Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
| Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 7 | 84 | 2 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 7 | 84 | 2 |
| Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
| Mad Strength 9 | Raises the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 2 |
| Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | 7 | 84 | 3 |
| Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by one stat rank when the user's attack move is successful while the terrain is Electric Terrain. | 7 | 84 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
| Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Terrain Sync-Up 9 | Powers up the user's sync move when a terrain is in effect. | 10 | 120 | 3 |
| Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
| Indomitable Happiness Normal Impact: Power +25 | Indomitable Happiness Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
| Indomitable Happiness Normal Impact: Power +25 | Indomitable Happiness Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Whitney & Miltank can be battled against in:
- Sync pair story:Totodile's Evolution
- Battle Rally (Area 1–9; since version 2.49.0)
- Pasio Towers:Fire,Water,Electric,Fighting,Poison,Ground,Flying,Bug,Rock,Ghost,Dragon,Steel, andNormal Towers
- Training event:Fighting-type Training Event (May 14 to 28, 2020)
- Daily Type Rotation:Type Team-Up (as a side foe; August 13 to 28, 2021)
- Story event:Good Ol' Rika Here (April 26 to May 13, 2024; February 10 to 28, 2026)
Whitney (Holiday 2022) & Sawsbuck can be battled against in:
- Battle Rally (Area 1–9)
- Daily Battle:Heartwarming Presents (as a side foe; December 24, 2022)
- Story event:Focus on the Shining Shot! (December 12 to 27, 2023; December 17, 2024 to January 4, 2025)
Story appearances
Whitney appears in her normal outfit in the following story areas:
- Villain Arc:Johto: Team Rocket's Revival
- Arceus Arc: Chapter 5:Competitive Heart and Soul
- Story events:
- Find the Ditto impostors!
- Solo events:
- Academy events (any)
- Sync pair story:Totodile's Evolution
Whitney appears in her holiday outfit in the following story areas:
Sync pair stories
Whitney & Miltank
- A Day with Whitney
Whitney (Holiday 2022) & Sawsbuck
- Sad Ampharos
- Operation: Light Up!
- Cutie on a Mission
- The Party Begins?
- Guide through the Darkness
Quotes
- Main article:Whitney/Quotes → Pokémon Masters EX
Gallery
Whitney
| Artwork of Whitney & Miltank | Whitney & Miltank on Pokémon Masters EX Dream Team Maker | 6★ model from version 2.56.0 to version 2.60.0 | Whitney's sync move mindscape (Goldenrod Gym) | |
| VS model (Normal colors) | 6★ model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! | Sixty Million Downloads Celebration comic |
Whitney (Holiday 2022)
| 6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Whitney's sync move mindscape (Holiday 2022) | Happy Holidays artwork by MONO-Land |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! | ||
| Medal 1★ Shine a Gentle Light | Medal 2★ Shine a Gentle Light | Medal 3★ Shine a Gentle Light | Medal Cutie Clang | Shine a Gentle Light artwork by Sanosuke Sakuma | Season's Greetings artwork by Touyarokii |
Trivia
- In hersync pair story, Whitney reveals that she first met her Miltank at theMoomoo Farm.
- All versions of Whitney use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers includeJasmine.
- During theShine a Gentle Lightstory event, Whitney reveals she received her Sawsbuck from aTrainer fromUnova as aDeerling.
Origin
Whitney's design is based on her appearance inPokémon HeartGold and SoulSilver. Miltank is Whitney's signature Pokémon in thecore series games. Miltank'sDex entry comes fromPokémon Ultra Sun.
Whitney uses a Wigglytuff on her team at thePokémon World Tournament inPokémon Black 2 and White 2. Wigglytuff's Dex entry comes from Pokémon Ultra Sun.
Whitney is not seen using a Sawsbuck outside this game. Sawsbuck's Dex entry comes fromPokémon Black.
In other languages
I'm All Kinds of Strong!
| Language | Title | |
|---|---|---|
| Japanese | めっちゃつよいでMetcha Tsuyoi de | |
| Mandarin Chinese | 超強的喔!Chāo Qiáng de ō! | |
| French | C'est moi la plus balèze ! | |
| German | Vorsicht, ich bin sehr stark! | |
| Italian | Sono forte, t'avverto! | |
| Korean | 엄청강하다고Eomcheong Ganghadago | |
| Spanish | ¡Somos la leche de fuertes! | |
Supercute Rolling Tackle
| Language | Title | |
|---|---|---|
| Japanese | めっちゃプリティに ころがってたいあたりMetcha Puritī ni Korogatte Taiatari | |
| Mandarin Chinese | 滾得有夠漂亮之 撞擊Gǔn dé Yǒu Gòu Piàoliang zhī Zhuàngjí | |
| French | Attaque grave trop cool ! Charge ! | |
| German | Tackle der Schönheit | |
| Italian | Azione rotolante tutto pepe | |
| Korean | 엄청 프리티하게 굴러서 몸통박치기Eomcheong Peuriti-hage Gulleoseo Momtong Bakchigi | |
| Spanish | Placaje Monísimo | |
Ballooning Frustration Normal Impact
| Language | Title | |
|---|---|---|
| Japanese | 悔しさがどんどん膨らむ ノーマルインパクトKuyashisa ga Dondon Fukuramu Nōmaru Inpakuto | |
| Mandarin Chinese | 後悔越來越強烈之 一般衝擊Hòuhuǐ Yuèláiyuè Qiángliè zhī Yībān Chōngjí | |
| French | Gonflés au max ! Impact Normal ! | |
| German | Normalstoß der aufgeblähten Frustration | |
| Italian | Impatto Normale gonfio di rabbia | |
| Korean | 분한 마음이 점점 부푸는 노말임팩트Bunhan Ma-eum-i Jeomjeom Bupuneun Nomal Impaekteu | |
| Spanish | Impacto Normal Hinchado de Frustración | |
Fun Times!
| Language | Title | |
|---|---|---|
| Japanese | 盛りあがってくで!Moriagattekude! | |
| Mandarin Chinese | 要嗨翻天囉!Yào Hāi Fāntiān luō! | |
| French | On va trop s'amuser !!! | |
| German | Zeit für Spaß! | |
| Italian | Divertiamoci in allegria! | |
| Korean | 열광해보자!Yeolgwanghaeboja! | |
| Spanish | ¡A repartir diversión! | |
Indomitable Happiness Normal Impact
| Language | Title | |
|---|---|---|
| Japanese | なんぼでも幸せ届けたる ノーマルインパクトNanbodemo Shiawase Todoketaru Nōmaru Inpakuto | |
| Mandarin Chinese | 讓你幸福個夠之 一般衝擊Ràng Nǐ Xìngfú Gè Gòu zhī Yībān Chōngjí | |
| French | Distribution de joie infinie ! Impact Normal ! | |
| German | Normalstoß des endlosen Glücks | |
| Italian | Impatto Normale che dà gioia senza freni | |
| Korean | 얼마든지 행복을 전하는 노말임팩트Eolmadeunji Haengbok-eul Jeonhaneun Nomal Impaekteu | |
| Spanish | Impacto Normal de Alegría Contagiosa | |
References
Related articles
| This game character article is part ofProject CharacterDex, aBulbapedia project that aims to write comprehensive articles on each character found in thePokémon games. |
