Vital Spirit (Ability)

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Vital Spiritやるき
Willingness
Flavor text
Generation III
Prevents sleep.
Generation IV
Prevents the Pokémon from falling asleep.
Generation V
Prevents the Pokémon from falling asleep.
Generation VI
Prevents the Pokémon from falling asleep.
Generation VII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation VIII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation IX
The Pokémon is full of vitality, and that prevents it from falling asleep.

Vital Spirit (Japanese:やるきWillingness) is anAbility introduced inGeneration III.

Effect

In battle

Vital Spirit prevents the Pokémon from being afflicted bysleep andYawn.Rest will fail when used by the Pokémon.

A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect likeSkill Swap, or is put to sleep by a Pokémon with an Ability likeMold Breaker).

If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.

Generation III

If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due toTrace, it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in viaBaton Pass).

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding aChesto orLum Berry, Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.

Generation IV

When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).

Generation V onward

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding aChesto orLum Berry, the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.

Outside of battle

If a sleeping Pokémon gains Vital Spirit byEvolution or theAbility Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by theGentleman'sKirlia in theBattle Pike nor theBattle Arcade's game board.

FromPokémon Emerald onwards, if a Pokémon with Vital Spirit is in the first slot in theparty (even iffainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect withHustle andPressure.

Generation VIII

InPokémon Sword and Shield, Vital Spirit appears to have no effect on the level range of wild Pokémon.

Generation IX

InPokémon Scarlet and Violet, Vital Spirit appears to have no effect on the level range of wild Pokémon.

Pokémon with Vital Spirit

#PokémonTypesFirst AbilitySecond AbilityHidden Ability
0056MankeyMankey
FightingFightingVital SpiritAnger PointGen IV+Defiant
0057PrimeapePrimeape
FightingFightingVital SpiritAnger PointGen IV+Defiant
0122Mr. MimeMr. Mime
Galarian Form
IcePsychicVital SpiritScreen CleanerIce Body
0125ElectabuzzElectabuzz
ElectricElectricStaticNoneVital Spirit
0126MagmarMagmar
FireFireFlame BodyNoneVital Spirit
0225DelibirdDelibird
IceFlyingVital SpiritHustleInsomnia
0236TyrogueTyrogue
FightingFightingGutsSteadfastGen IV+Vital Spirit
0239ElekidElekid
ElectricElectricStaticNoneVital Spirit
0240MagbyMagby
FireFireFlame BodyNoneVital Spirit
0288VigorothVigoroth
NormalNormalVital SpiritNoneNone
0466ElectivireElectivire
ElectricElectricMotor DriveNoneVital Spirit
0467MagmortarMagmortar
FireFireFlame BodyNoneVital Spirit
0506LillipupLillipup
NormalNormalVital SpiritPickupRun Away
0744RockruffRockruff
RockRockKeen EyeVital SpiritSteadfast
0745LycanrocLycanroc
Midnight Form
RockRockKeen EyeVital SpiritNo Guard
0979AnnihilapeAnnihilape
FightingGhostVital SpiritInner FocusDefiant
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

GamesDescription
MDRBPrevents sleep.
MDTDProtects the Pokémon from being put to sleep.
MDSProtects the Pokémon from being made to sleep.
BSLねむらない
MDGtIThe Pokémon is filled with energy. It won't get sleepy.*
The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!*
SMDThe Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!
MDRTDXThe Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.


In animation

Pokémon animated series


Vigoroth


The Pokémon cannot fall asleep, and nullifies moves that cause sleep.
PokémonMethod
UserFirst Used InNotes
VigorothVigoroth is unaffected by moves that would cause it to fall asleep and is able to destroy them with its claws.
Marcel's VigorothThe Garden of Eatin'Debut

In the manga

Pokémon Adventures

Trivia

In other languages

LanguageTitle
ChineseCantonese幹勁Gongihng*
元氣Yùhnhei*
過動Gwoduhng*
Mandarin幹勁 / 干劲Gànjìng / Gànjìn*
元氣Yuánqì*
過動Guòdòng*
DutchVitale kracht
FinnishElohenki
FrenchEsprit Vital
GermanMunterkeit
ItalianSpiritovivo
Korean의기양양Yigiyang'yang
PortugueseEspírito Vital
RussianДушевный ПодъёмDushevnyy Podëm
SpanishLatin AmericaEspíritu Vital
SpainEspíritu VitalVI+
Espír. VitalIIIV
VietnameseHưng Phấn
Variations of the AbilityLimber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit
This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.