Type

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If you were looking for the property of a Pokémon called "type" inThe Official Pokémon Handbook, seePokémon category.

Types (Japanese:タイプType) are properties applied toPokémon and theirmoves, which affect the power of moves inbattles. As ofGeneration IX, there are 19 types, with 18 regular types and the specialStellar type. Most of the types were introduced duringGeneration I, but theDark andSteel types were introduced inGeneration II, theFairy type was introduced inGeneration VI, and the Stellar type was introduced inGeneration IX. A unique??? type also existed from Generations II toIV. The types are largely based on the concept of classical elements in popular culture.

Terminology

In Generation I, types were occasionally referred to aselements.

In thePokémon Trivia Challenge minigame fromPokémon Masters Arena, this was sometimes written asType starting with a capital letter. For instance:

  • "Which of the following Pokémon is the sameType asMarshtomp?"

Summary

A Pokémon may have either one or two types. For instance,Charmander is aFire type, whileBulbasaur is both aGrass type and aPoison type. Pokémon with two types are known as dual-type Pokémon, while Pokémon with only one type are known as pure type Pokémon. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 uniquecombinations, 162 of which have been used as ofGeneration IX. Similarly to Pokémon,Pokéstar Studios opponents also have types.

All moves have exactly one type each. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (withvery few exceptions). If the type of a move matches one of the types of the Pokémon using it, it gains aboost in power.

MostGym Leaders,Elite Four members,Trial Captains, andisland kahunas have atype-specific theme.

TheStellar type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon canTerastallize into the Stellar type, which can also changeTera Blast andTera Starstorm into the type as well.

List of types

Each type is assigned a particularindex number used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.

Prior toGeneration IV, a type's index number is also used to determine whether a move of that type dealsphysical orspecial damage, with all types from theFire type onward dealing special damage. In the Generation III games, a damaging???-type move would be treated as dealing neither physical nor special damage, and deal 2 base damage.

Value 6 in Generations I and II is the unusedBird type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as "Normal". Values beyond the last defined entry may be used as the types ofglitch Pokémon orglitch moves, and are known asglitch types. Value 19 in Generation IX is used as amagic number to indicate that a Pokémon's Tera Type has not been changed from its original value.[1]

#Generation
IIIIII-IVVVI-VIIIIX
0NormalNormalNormalNormalNormalNormal
1FightingFightingFightingFightingFightingFighting
2FlyingFlyingFlyingFlyingFlyingFlying
3PoisonPoisonPoisonPoisonPoisonPoison
4GroundGroundGroundGroundGroundGround
5RockRockRockRockRockRock
6BirdBirdBugBugBugBug
7BugBugGhostGhostGhostGhost
8GhostGhostSteelSteelSteelSteel
9NormalSteel???FireFireFire
10NormalFireWaterWaterWater
11WaterGrassGrassGrass
12GrassElectricElectricElectric
13ElectricPsychicPsychicPsychic
14PsychicIceIceIce
15IceDragonDragonDragon
16DragonDarkDarkDark
17DarkFairyFairy
18
19???(see above)
20FireFire
21WaterWater
22GrassGrass
23ElectricElectric
24PsychicPsychic
25IceIce
26DragonDragon
27Dark
99Stellar

Type effectiveness

Sylveon using a super effective move onHydreigon
"Super effective" redirects here. For the webcomic, seeSuper Effective (webcomic).
"It's super effective" redirects here. For the podcast, seeIt's Super Effective (podcast).
"Weakness" and "Resistance" redirect here. For the TCG mechanics, seeAppendix:Glossary (TCG) → Weakness andAppendix:Glossary (TCG) → Resistance.

Damaging moves typically vary ineffectiveness (Japanese:効果(こうか)effectiveness) depending on the move's type and the type(s) of its target.

Type effectiveness greatly influences how muchdamage moves deal:

  • If the type of a move issuper effective (Japanese:効果(こうか)はバツグンsuper effective) against a type of its target, the damage is doubled;
  • If the type of a move isnot very effective (Japanese:効果(こうか)今一(いまひと)not very effective) against a type of its target, the damage is halved;
  • If the type of a movehas no effect (Japanese:効果(こうか)がないnot effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.

For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:

  • If the type of a move is super effective against both of the opponent's types (such as aGround-type move used against aSteel/Rock Pokémon), then the move does 4 times the damage. InPokémon Champions, this is referred to asextremely effective (Japanese:効果(こうか)はちょうバツグンextremely effective).
  • If the type of a move is not very effective against both of the opponent's types (such as aFighting-type move used against aPsychic/Flying Pokémon), then the move only does ¼ of the damage. In Pokémon Champions, this is referred to asmostly ineffective (Japanese:効果(こうか)はかなり今一(いまひと)quite ineffective).
  • If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as aGrass-type move used against aWater/Flying Pokémon), then the move deals regular damage.
  • If the type of a move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in anElectric-type move used against aWater/Ground Pokémon).

Pokémon Legends: Arceus uses a different calculation for type effectiveness against multiple types:

  • If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage.
  • If the type of a move is not very effective against both of the opponent's types, then the move does 0.4 times the damage.
  • In all other cases, the type effectiveness is the same as in other games.
Comparison betweenQuaxly's type effectiveness compared toBellibolt made byDot inTrending Terastallization! Dance, Dance, Quaxly!.

The movesFlying Press,Freeze-Dry,Thousand Arrows, andNihil Light have custom interactions with defending types and do not strictly obey the type chart.Foresight,Odor Sleuth, andMiracle Eye remove certain type immunities from their targets.Fire-type moves double in effectiveness against Pokémon affected byTar Shot.Moves that deal direct damage (includingone-hit knockout moves) do not employ effectiveness, although sinceGeneration II Pokémon are immune to them based on type interactions. CertainAbilities,held items, or types ofweather (such asLevitate, theRing Target, orstrong winds, respectively) may modify the effectiveness of specific types of moves.

Status moves typically do not employ type effectiveness. There are some exceptions;Ground-type Pokémon are immune toThunder Wave based on type interactions, andGhost-type Pokémon are immune toGlare based on type interactions in GenerationsII andIII only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example,Poison-type Pokémon cannot be afflicted withpoison and are thus unaffected byPoison Gas.

Different sounds are played depending on the effectiveness of a move, with super effective attacks having a different sound from the normal hit, and not very effective attacks also having a distinct sound. Moves with no effect do not play a sound at all.

Type chart

For type charts from previous generations, seeType/Type chart
The type chart as shown inPokémon Legends: Z-A.

Atype chart, also known astype matchup chart, shows which modifiers are applied tomove types when attackingPokémon of each type. If the defending Pokémon has two types, the two modifiers will be multiplied together: aFlying-type move would hit for 4× damage on aBug/Grass Pokémon, while aGround-type move used against the same would do only a quarter of the regular damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)

The type chart differs depending on thegeneration ofgames it is from. The type chart forGeneration VI onward is shown below.

×Defending type
NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Attacking type
Normal½×½×
Fighting½×½×½×½×½×
Flying½×½×½×
Poison½×½×½×½×
Ground½×½×
Rock½×½×½×
Bug½×½×½×½×½×½×½×
Ghost½×
Steel½×½×½×½×
Fire½×½×½×½×
Water½×½×½×
Grass½×½×½×½×½×½×½×
Electric½×½×½×
Psychic½×½×
Ice½×½×½×½×
Dragon½×
Dark½×½×½×
Fairy½×½×½×
These matchups are suitable forGeneration VI onward.

InInverse Battles, a different type chart is used that essentially inverts the regular type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.

TheStellar type is super effective againstTerastallized Pokémon, but is otherwise considered neutral against all types. It has no defensive properties at all, as a Stellar-type Pokémon will be treated as having its regular typing for defensive purposes.

Dual-type damage misinformation glitch

Main article:Dual-type damage misinformation

InGeneration I only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur inPokémon Stadium.

Type-affected game mechanics

Prior toGeneration IV, thecategory of damaging moves only depends on the move's type; for example, allNormal-type damaging moves arephysical moves and allWater-type damaging moves arespecial moves. FromGeneration IV onward, each individual move has adamage category that is independent of its type.

When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to assame-type attack bonus, or STAB for short. As an example, anAron that knows theSteel-type moveMetal Claw will have the move's power increased by 50% because one of Aron's types is Steel; the power ofCut would not be increased as Normal is not one of Aron's types.

Some Pokémon types are immune to certain status moves or effects. For example,Grass-type Pokémon are immune toLeech Seed, andIce-type Pokémon are not damaged byHail.

Some moves, field effects,Abilities, andheld items affect moves of a certain type.Sunny Day, for example, causesFire-type moves to increase in power, whileLevitate causesGround-type moves to not work on the Pokémon with this Ability. Likewise, each type has aspecific held item that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as theMetal Coat forSteel-type moves.

Some moves and Abilities can temporarilychange a Pokémon's type in battle. For example, the moveCamouflage changes the user's type to a type corresponding to the battlefield terrain. Some type-changing Abilities includeColor Change,Protean, andLibero.

Additionally, the type ofsome moves may depend on the circumstances they are used in; for example,Weather Ball may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on theweather it is used in. Additionally, there areAbilities that can modify move types as well as exactly three moves: (Electrify,Ion Deluge, andPlasma Fists).

When a Pokémon has two types, those two types are always listed in anorder specific to the Pokémon. This order is mostly aesthetic, but it affectsPresent inGeneration II,Revelation Dance, andJudgment inPokémon Legends: Arceus when used byArceus holding aLegend Plate.

Terastallizing can change a Pokémon's type to any single type, which will also change the type of the moveTera Blast.

Typeless

Struggle, aNormal-type move, dealing typeless damage toGastly

There are situations where Pokémon or moves behave as if they were typeless, unable to receiveSTAB and boosts fromtype-enhancing items orAbilities. This is most commonly possible through effects that make one lose a type, such asBurn Up,Roost, andDouble Shock. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.

Struggle acts typelessly fromGeneration II onward. The moveWeather Ball acts typelessly undershadowy aura, and the moveRevelation Dance acts typelessly if used by a typeless user.Beat Up,Future Sight, andDoom Desire deal typeless damage beforeGeneration V.

Prior toGeneration V, typeless damage will ignoreWonder Guard. From Generation V onwards, typeless moves are blocked by Wonder Guard, with the exception ofStruggle.

A typeless Pokémon has no types displayed on its battle summary.

Icons

InGenerationsI andII, thecore series games just used the type's name, with the only icons being inPokémon Stadium series games.

InPokémon GO, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting withPokémon Sun and Moon onZ-Crystals and then following up with the subsequent core series games andPokémon HOME.

Some alternate icons associated with types appeared before. InPokémon X and Y, the floor of thePokémon League's Radiant Chamber features a set of type icons as decoration.

The Indigo Disk DLC forPokémon Scarlet and Violet introduced a Pokémon namedTerapagos, whose shell displays icons for every type, reflecting its unique power to change types.

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, Shield, and HOME (prior to 3.0.0)

Pokémon Brilliant Diamond and Shining Pearl and HOME (3.0.0 onward)

Pokémon Scarlet and Violet

Name icons

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Type icons in mobile versions of Pokémon HOME & Documentation of abreviations in other languages

InPokémon Stadium andPokémon Stadium 2, a one- or two-character abbreviation is used for each type. FromGeneration III toV, the full name is used for all types in Japanese and Korean, but an abbreviated name is still used for some types in Western languages. Starting inGeneration VI, the full name is used for all types in all languages, except for theBug type in Italian.

InGeneration IV games, the smaller icons are used in thesummary and in-battle, while the larger icons are used in thePokédex.

StadStad2Box R&SColoXDPBRRSEFRLGDPPtHGSSBWB2W2XYORASSMUSUMPESwShHOMEHOME(3.0.0)BDSPLASVZA

Symbol icons

TypeRanger:
SoA
Ranger:
GS
BattrioTrettaGORRMasters EXMeza-starMD: DXNew SnapSleep
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
FairyNoneNoneNone

In the spin-off games

Pokémon Mystery Dungeon series

Main article:Damage modification (Mystery Dungeon)

InPokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the matchup multipliers are 0.5×, 0.9×, 1× and 1.5×. InExplorers of Time, Darkness andSky, the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, 1× and 1.7×, instead. Immunities provided from Abilities or moves, such asLevitate orMagnet Rise, are still 0×. Type matchups that would usually be immunities are instead announced as “It had little effect…”

InPokémon Super Mystery Dungeon andPokémon Mystery Dungeon: Rescue Team DX, moves that are ineffective in the core series are now ineffective as well (0× damage).

Pokémon Ranger series

In thePokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness ofPoké Assists onwild Pokémon is dependent on the Pokémon's group.

Pokémon Rumble series

In thePokémon Rumble series, the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively.

Pokémon Battrio

Main article:Type (Battrio)

Pokémon inPokémon Battrio all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively forArceus, the Full Plate and Eleven-Plate types.

Pokémon Battrio's type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.

Players with aMemory Key can also gain experience towards different types that will level up theirType Levels, granting Pokémon of that type a bonus in Attack or HP.

Pokémon Shuffle

Main article:Pokémon Shuffle → Type

Pokémon inPokémon Shuffle each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.

Type is also used to determine immunity to certainstatus conditions.

Pokémon Quest

Pokémon have types (either one or two, as normal), and moves have types, but there are no type advantages inPokémon Quest. Types still serve several roles, usually through matching a prompted type. When Pokémon use moves of the same type they are, the move deals additional damage. Certainbingo bonuses increase the Attack of moves of a specified type that the Pokémon knows, or reduces the Wait of those moves. There are also bingo bonuses that reduce oncoming damage of a specific type.

Each of the game'sareas has a bonus Type. When playing a stage of that area, the player's Pokémon of that Type get a boost to theirHP andAttack.

Level-Up Training provides increasedExp to the Training Pokémon if the Training Pokémon and the Supporting Pokémon share a type. Similarly, Move Learning Training has a higher success rate for changing the Training Pokémon's moves when the Training Pokémon and the Supporting Pokémon share a type.

Most of the game'sdishes attract Pokémon with a specific type to thebase camp, allowing the player tobefriend them. The dish is themed to match the type in question. For example, the Honey Nectar à la Cube is the favorite food ofBug-type Pokémon, and the Get Swole Syrup à la Cube is the favorite food ofFighting-type Pokémon. While there are eighteen different dishes, equal to the number of types, six of them attract Pokémon based on qualities that are not type. This means thatDark,Steel,Fairy,Ghost,Dragon, andIce all do not have an associated dish.

Some Challenge Quests relate to Pokémon types, tasking the player with defeating Pokémon of specific types and befriending Pokémon of specific types. One group of Quests is about going on expeditions with teams where all three Pokémon have a specific type.

Pokémon GO

InPokémon GO, type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart.

The multiplier for Pokémon GO is 1.6n (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). The exponentn starts at 0, with weakness adding 1, resistance substracting 1, and an immunity being equal to a double resistance, subtracting 2.

As such, the following multipliers are possible:

Type effectivenessMultiplier
Doubly super effective×2.56
Super effective×1.6
Neutral×1
Resisted×0.625
Doubly resisted×0.390625
Triply resisted*×0.244140625

Pokémon Masters EX

Each Pokémon inPokémon Masters EX is assigned with a singular type and one type that Pokémon is weak against, regardless of how many weaknesses it has in the core series games. In addition, type immunities do not exist in this game. Mostly these types and weaknesses follow the core series; the only exceptions to these arePryce'sSeel (which is classified as anIce type, despite being a pureWater type in the core series) andBarry'sEmpoleon (which is weak againstGrass, despite not being weak to it in the core series games). Different Pokémon of the same species can have a different type or weakness, depending on which Trainer it belongs to.

Pokémon UNITE

There are no type advantages inPokémon UNITE. However, events make use of Pokémon types. The Dragon Carnival event rewarded players for collecting and using the Dragon types on the roster. It included the event only Quick BattleFull-Burst Battle! Dragon Dustup, which is themed entirely aroundDragon types. Everywild Pokémon in this kind of battle is Dragon-type except forSwablu, the pre-Evolution of the Dragon-typeAltaria. Further, players can only use Dragon-type Pokémon. The Fairy Festival event is similar but is focused onFairy-type Pokémon. There is also a bonus for having any Fairy-type Pokémon in a battle, even if they are on the opposing team. Instead of having a original Quick Battle,Panic Parade was changed to grant players a 10% boost to their event points for each Fairy-type Pokémon on the players' team and allow the alliedTinkaton to use an extra move for each Fairy-type Pokémon on the player's team. Both benefits cap out at three Fairy-type Pokémon.

Pokémon Sleep

Pokémon inPokémon Sleep each only have one type. Types in Pokémon Sleep are solely used to determine theBerries that the Pokémon may gather, as follows. Types should not be confused withsleep types.

TypeBerryTypeBerryTypeBerry
NormalPersim BerryFireLeppa BerryWaterOran Berry
ElectricGrepa BerryGrassDurin BerryIceRawst Berry
FightingCheri BerryPoisonChesto BerryGroundFigy Berry
FlyingPamtre BerryPsychicMago BerryBugLum Berry
RockSitrus BerryGhostBluk BerryDragonYache Berry
DarkWiki BerrySteelBelue BerryFairyPecha Berry

In the TCG

Main article:Type (TCG)

There are eleven types in thePokémon Trading Card Game, significantly fewer than in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, forWeakness andResistance, the type of the Pokémon card is used instead.

Trivia

  • Bug andFighting are the only two types that are not very effective against each other both ways.
  • Normal andGhost are the only two types that are immune to each other both ways.
  • Dragon and Ghost are the only two types that are super effective against themselves.

In other languages

LanguageTitle
CatalanTipus
ChineseCantonese屬性Suhksing
Mandarin屬性 / 属性Shǔxìng
CzechTyp
DanishType
FinnishTyyppi
FrenchType
GermanTyp
Elementklasse (Teachy TV)
Hindiप्रकारPrakaar
HungarianTípus
IndonesianTipe
ItalianTipo
Korean타입Type
MalaysianType
Jenis
NorwegianType
PolishTyp
PortugueseBrazilTipo
Elemento (The Official Pokémon Handbook,Pokémon Club)
PortugalTipo
RussianТипTip
SpanishTipo
SwedishTyp
Sort (DP002)
Elementklass (The Official Pokémon Handbook)
ThaiประเภทPraphet
TurkishTür
Tip
VietnameseHệ

Related articles

References

This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.