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Time is a mechanic in thePokémon games. It was introduced inGeneration II and has been a major component of almost all games released afterward. Time affects both theEvolution of severalPokémon and whether certain Pokémon can be found in thewild. Some events may take place at a specific time of day, or on a particularday of the week. ThePokémon Legends games andPokémon Scarlet and Violet use their own in-game time system and don't depend on the player or console's real time.
Berries are governed by the time function, maturing after a certain amount of time has passed. Much likeweather, the games' time function has been revised and expanded in each subsequent generation after its introduction.
In the core series games
Generation II

InGeneration II, the changing time of day is one of the games' distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such asHoothoot andNoctowl.
At thebeginning of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00 AM (10:00). When the player speaks to theirMom at the start of the game, the player must specify whether it is currentlydaylight saving time or not; they can adjust the clock for entering or exiting daylight savings time.
The clock can be reset through a code in all three games, although it is more difficult to do so inPokémon Crystal. For theVirtual Console versions, adjusting the time on theNintendo 3DS clock does not affect the in-game time.
Times of day
| Morning | Day | Night |
|---|---|---|
| 4:00 AM–9:59 AM (04:00–09:59) | 10:00 AM–5:59 PM (10:00–17:59) | 6:00 PM–3:59 AM (18:00–03:59) |
Morning
Morning, referred to asMorn in-game, is the time from 4:00 AM to 9:59 AM (04:00–09:59). ManyPokémon Trainers are still asleep and there are manyBug-type Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.

Day
Day is the time from 10:00 AM to 5:59 PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to theGeneration I games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.
Night
Night, referred to asNite in-game, is the time from 6:00 PM to 3:59 AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, thePokémon Center lady will note that the player is still active despite the time, before healing the party.

Days of the week
- Main article:Days of the week
When thePokégear is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as theNational Park'sBug-Catching Contest and which of theWeek Siblings appears, though not much else.
Resetting the clock
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player'sname,Trainer ID number, and current amount ofmoney (Blackshark's GSC Clock Password Generator). The game will then reboot and themain menu will return the "TIME NOT SET"error message. Proceeding will then load a screen in which the player can adjust the clock's data, including theweekday. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
Western Gold and Silver
Hold↓,SELECT, andB.
Western Crystal and Korean Gold and Silver
- Hold↓,SELECT, andB
- Release↓ andB, while still holdingSELECT
- Hold← and↑, while still holdingSELECT
- ReleaseSELECT
Generation III
Unlike Generation II,Generation III had no separate time periods, or even an ability to check the time in-game unless the player traveled back toLittleroot Town, where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of plantedBerries (although this was not completely foolproof). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.
There were, however, some time-based functions in the games. For example,Shoal Cave's water level would change every six hours, at 3:00 and 9:00 AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, thetime-based Evolutions are available.
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day.Lilycove Department Store gives out Pokémon Loto Tickets for thePokémon Lottery Corner, with the winning number changing daily. An old man who lives inPacifidlog Town looks out forMirage Island, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger inPokémon FireRed and LeafGreen. InPokémon Colosseum, the player receivesEspeon andUmbreon, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. InPokémon XD, the player'sEevee can evolve into Espeon or Umbreon with theSun Shard or theMoon Shard in the Bag, respectively.
Times of day
| Day | Night |
|---|---|
| 12:00 PM–11:59 PM (12:00–23:59) | 12:00 AM–11:59 AM (0:00–11:59) |
Generation IV

InGeneration IV, the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, beingNocturnal,Matutinal, orDiurnal. However, this time it uses theNintendo DS's system clock. The three time periods from Generation II return, with smoother transitions between them.
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example,Drifloon only appear in theValley Windworks on Fridays, and battles withBarry in theBattle Zone can only be initiated on weekends.
ThePokédex also has a new function that displays where Pokémon are found in each time period. When it is first opened, theSinnoh Pokédex will also default to the current time of day.
Additionally, inPokémon HeartGold and SoulSilver only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such asSprout Tower orIlex Forest properly account for the time.
Times of day
| Morning | Day | Night |
|---|---|---|
| 4:00 AM–9:59 AM (04:00–9:59) | 10:00 AM–7:59 PM (10:00–19:59) | 8:00 PM–3:59 AM (20:00–03:59) |
Morning
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM (04:00–9:59).
Day
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM (10:00–19:59), with twilight lasting from around 5:00 PM (17:00) until night sets in. Twilight has its own set of eyecatches.
Night
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM (20:00–03:59), with lights in buildings turning off at 12:00 AM (00:00). A majority of areas inSinnoh have slightly different music during the night, includingPokémon Centers, though this is not true inKanto andJohto.
Generation V

InPokémon Black and White, the concept ofseasons was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.
Time of day in relation to season
| Season | Morning | Day | Evening | Night |
|---|---|---|---|---|
| Spring | 5:00 AM–9:59 AM (05:00–09:59) | 10:00 AM–4:59 PM (10:00–16:59) | 5:00 PM–7:59 PM (17:00–19:59) | 8:00 PM–4:59 AM (20:00–04:59) |
| Summer | 4:00 AM–8:59 AM (04:00–08:59) | 9:00 AM–6:59 PM (09:00–18:59) | 7:00 PM–8:59 PM (19:00–20:59) | 9:00 PM–3:59 AM (21:00–03:59) |
| Autumn | 6:00 AM–9:59 AM (06:00–09:59) | 10:00 AM–5:59 PM (10:00–17:59) | 6:00 PM–7:59 PM (18:00–19:59) | 8:00 PM–5:59 AM (20:00–05:59) |
| Winter | 7:00 AM–10:59 AM (07:00–10:59) | 11:00 AM–4:59 PM (11:00–16:59) | 5:00 PM–6:59 PM (17:00–18:59) | 7:00 PM–6:59 AM (19:00–06:59) |
Generation VI
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.
InPokémon Omega Ruby and Alpha Sapphire, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.
Times of day
| Morning | Day | Evening | Night |
|---|---|---|---|
| 4:00 AM–10:59 AM (04:00–10:59) | 11:00 AM–5:59 PM (11:00–17:59) | 6:00 PM–8:59 PM (18:00–20:59) | 9:00 PM–3:59 AM (21:00–03:59) |
- Morning
- Day
- Evening
- Night
Generation VII
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
InPokémon Sun andUltra Sun, the clock functions conventionally, matching theNintendo 3DS's clock; however, inPokémon Moon andUltra Moon, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using theUltra Wormhole at theAltar of the Sunne/Moone.
Different Pokémon can once again be found depending on the time of day. In theRotom Pokédex, these species are denoted with a different icon when viewed in the Habitat menu. Certain areas inAlola have slightly different background music depending on the time of day, such asHau'oli City.
Times of day
Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as thePokémon Center Café.
| Game | Morning | Day | Evening | Night | |
|---|---|---|---|---|---|
| Sun | Ultra Sun | 6:00 AM–9:59 AM (06:00–09:59) | 10:00 AM–4:59 PM (10:00–16:59) | 5:00 PM–5:59 PM (17:00–17:59) | 6:00 PM–5:59 AM (18:00–05:59) |
| Moon | Ultra Moon | 6:00 PM–9:59 PM (18:00–21:59) | 10:00 PM–4:59 AM (22:00–04:59) | 5:00 AM–5:59 AM (05:00–05:59) | 6:00 AM–5:59 PM (06:00–17:59) |
Pokémon Let's Go, Pikachu! and Let's Go, Eevee!
DespitePokémon: Let's Go, Pikachu! and Let's Go, Eevee! having a few time-based features, they are set in perpetual daytime, much like the originalPokémon Yellow.
Generation VIII
Pokémon Sword and Shield
InPokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas ofGalar outside of theWild Area, and even influences Evolution. However, daily events (such as theBattle Café matches) still reset at midnight according to the system time. After the player becomesChampion, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involvingSordward andShielbert.
Times of day
| Morning | Day | Evening | Night |
|---|---|---|---|
| 6:00 AM–9:59 AM (06:00–09:59) | 10:00 AM–6:59 PM (10:00–18:59) | 7:00 PM–7:59 PM (19:00–19:59) | 8:00 PM–5:59 AM (20:00–05:59) |
Pokémon Brilliant Diamond and Shining Pearl
InPokémon Brilliant Diamond and Shining Pearl, the time function remains the same asGeneration IV's, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, beingNocturnal,Matutinal, orDiurnal. However, this time it uses theNintendo Switch's system clock.
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example,Drifloon only appear in theValley Windworks on Fridays, and battles withBarry in theBattle Zone can only be initiated on weekends.
Times of day
| Morning | Day | Night |
|---|---|---|
| 4:00 AM–9:59 AM (04:00–9:59) | 10:00 AM–7:59 PM (10:00–19:59) | 8:00 PM–3:59 AM (20:00–03:59) |
Morning
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00 AM to 9:59 AM (04:00–9:59).
Day
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM (10:00–19:59), with twilight lasting from around 5:00 PM (17:00) until night sets in. Twilight has its own set of eyecatches.
Night
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM (20:00–03:59), with lights in buildings turning off at 12:00 AM (00:00). A majority of areas inSinnoh have slightly different music during the night, includingPokémon Centers.
Pokémon Legends: Arceus
Pokémon Legends: Arceus has its own time system[1], independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting attheir quarters or the bed present at eachBase camp.
Times of day
| Morning | Day | Evening | Night |
|---|---|---|---|
| 5:00 AM–11:59 AM (05:00–11:59) 7 real minutes | 12:00 AM–6:59 PM (12:00–18:59) 7 real minutes | 7:00 PM–8:59 PM (19:00–20:59) 2 real minutes | 9:00 PM–4:59 AM (21:00–04:59) 8 real minutes |
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in "Morning but not Day", nor in "Day but not Morning"), and anyResearch Tasks that require "daylight" can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)
- Main article:Time-based Evolution → Teddiursa line
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM.Ursaring can only evolve intoUrsaluna when using aPeat Block during a Full Moon.
Changing time
The time can be changed by going to aBase camp or the player's bed inJubilife Village and choosing to rest until a certain time. Selecting "Just a little while" will heal the player'sparty members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:
| Until morning | Until midday | Until evening | Until nightfall |
|---|---|---|---|
| 7:00 AM (07:00) | 12:00 AM (12:00) | 7:00 PM (19:00) | 9:00 PM (21:00) |
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings forspace-time distortions and other similar timed events.
Generation IX
Pokémon Scarlet and Violet
Pokémon Scarlet and Violet have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,[2] with the time value being determined when the game is first opened.[3] However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.
Opening the map by pressing Y will show an icon in the top-center of the map[4] indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.[5] While the player is inArea Zero, this is the only way to tell the time of day without having to come out.
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visitingNaranja AcademyS/Uva AcademyV for the first time and obtainingKoraidonS/MiraidonV.
Area Zero is also unaffected by the day/night cycle (withFlutter Mane being the only exception due to a quirk[6]), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.
The current time is shared between all players in the same instance while playing in co-op viaUnion Circle, determined by the player hosting the group.
Due to their physical locations being relatively distant from Paldea, bothKitakami and theTerarium experience differenttimezones, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of theirreal world inspirations.
| Real-life Time Intervals (AM & PM) | |||
|---|---|---|---|
| Morning | Day | Evening | Night |
| 12:18–12:36 01:30–01:48 02:42–03:00 03:54–04:12 05:06–05:24 06:18–06:36 07:30–07:48 08:42–09:00 09:54–10:12 11:06–11:24 | 12:36–12:54 01:48–02:06 03:00–03:18 04:12–04:30 05:24–05:42 06:36–06:54 07:48–08:06 09:00–09:18 10:12–10:30 11:24–11:42 | 12:54–12:57 02:06–02:09 03:18–03:21 04:30–04:33 05:42–05:45 06:54–06:57 08:06–08:09 09:18–09:21 10:30–10:33 11:42–11:45 | 12:57–01:30 02:09–02:42 03:21–03:54 04:33–05:06 05:45–06:18 06:57–07:30 08:09–08:42 09:21–09:54 10:33–11:06 11:45–12:18 |
| 18 minutes | 18 minutes | 3 minutes | 33 minutes |
| Real-life Time Intervals (AM & PM) | |||
|---|---|---|---|
| Morning | Day | Evening | Night |
| 12:00–12:18 01:12–01:30 02:24–02:42 03:36–03:54 04:48–05:06 06:00–06:18 07:12–07:30 08:24–08:42 09:36–09:54 10:48–11:06 | 12:18–12:36 01:30–01:48 02:42–03:00 03:54–04:12 05:06–05:24 06:18–06:36 07:30–07:48 08:42–09:00 09:54–10:12 11:06–11:24 | 12:36–12:39 01:48–01:51 03:00–03:03 04:12–04:15 05:24–05:27 06:36–06:39 07:48–07:51 09:00–09:03 10:12–10:15 11:24–11:27 | 12:39–01:12 01:51–02:24 03:03–03:36 04:15–04:48 05:27–06:00 06:39–07:12 07:51–08:24 09:03–09:36 10:15–10:48 11:27–12:00 |
| 18 minutes | 18 minutes | 3 minutes | 33 minutes |
| Real-life Time Intervals (AM & PM) | |||
|---|---|---|---|
| Morning | Day | Evening | Night |
| 12:36–12:54 01:48–02:06 03:00–03:18 04:12–04:30 05:24–05:42 06:36–06:54 07:48–08:06 09:00–09:18 10:12–10:30 11:24–11:42 | 12:54–01:12 02:06–02:24 03:18–03:36 04:30–04:48 05:42–06:00 06:54–07:12 08:06–08:24 09:18–09:36 10:30–10:48 11:42–12:00 | 01:12–01:15 02:24–02:27 03:36–03:39 04:48–04:51 06:00–06:03 07:12–07:15 08:24–08:27 09:36–09:39 10:48–10:51 12:00–12:03 | 01:15–01:48 02:27–03:00 03:39–04:12 04:51–05:24 06:03–06:36 07:15–07:48 08:27–09:00 09:39–10:12 10:51–11:24 12:03–12:36 |
| 18 minutes | 18 minutes | 3 minutes | 33 minutes |
If defeated, static encounters such as thetreasures of ruin, and fixedsymbol encounters such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in theSwitch's internal clock following their defeat. This is independent from Scarlet and Violet's in-game time system.
Pokémon Legends: Z-A
- See also:Battle Zone

The time of day plays a particular function inPokémon Legends: Z-A's appearance ofLumiose City. The day lasts for 16 real time minutes, while the night lasts 8 minutes. Time does not pass while the player is browsing the pause menu or the map, inside a building (including theLumiose Sewers), or battling another Trainer, but it continues to pass while battling wild Pokémon, except for scripted battles during missions.
A radial gauge surrounding the minimap in the top-left corner of the screen indicates how much of the day or night remains, with the gauge colored blue during day and red during night. Three times toward the end of each period, a tone will sound, accompanied by a warning message at the top of the screen:
- With 4 minutes left during daytime,The sun is getting low... This message also coincides with the start of the game's dusk period; between this message and the beginning of night, day-specific and night-specific evolutions are both deactivated.
- With 2 minutes left during daytime,The sun will be setting soon!
- With 20 seconds left during daytime,Night is falling over the city!
- With 2 minutes left during nighttime,Dawn is approaching...
- With 1 minute left during nighttime,It's nearly daybreak!
- With 10 seconds left during nighttime,A new day is dawning!
During the night, areas of the city are sectioned off similarly toWild zones and become"Battle zones", wherePokémon Trainers become the main focus instead. The player is able to partake in an event known as theZ-A Royale while battle zones are up.
Changing time
The time can be changed by sitting on a bench and choosing to "kill some time" until nightfall or morning.
When time changes between night and day, wild Pokémon spawns are rerolled, excluding previously spawnedShiny Pokémon. If a Shiny Pokémon happens to be a night or day only spawn, it will spawn once more when the player changes back to night or day, respectively.
Time-specific events
- This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), seedays of the week.
Time-based Evolutions
- Main article:Time-based Evolution
SeveralPokémonevolve during a certain time of day.
Generation II
- TheClefairyevent inMt. Moon Square will trigger betweenMonday night at 8:00 PM andTuesday morning at 4:00 AM (20:00–4:00).
- Daisy will massage the player's Pokémon between 3:00 and 4:00 PM (15:00–16:00).
- Officers will only challenge the player at night from 6:00 PM to 3:59 AM (18:00–03:59).
- The wild battle theme played inJohto and some locations inKanto is slightly different at night from 6:00 PM to 3:59 AM (18:00–03:59).
Effects of changing the clock
If the clock isreset, every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:
- TheClefairyevent.
- TheHaircut brothers.
- TheLaprasspecial encounter.
- TheLucky Number Show.
- PickingApricorns andBerries from trees.
- Receiving Apricorn Balls fromKurt.
- TheS.S. Aqua voyage.
- The rematch againstSilver atIndigo Plateau.
- TheTrainer House battle.
Generation III
Pokémon Ruby, Sapphire, and Emerald
- The tides inShoal Cave depend on the time of day. It is high tide from 9:00 AM to 3:00 PM (09:00–15:00) and 9:00 PM to 3:00 AM (21:00–03:00), and low tide from 3:00 PM to 9:00 PM (15:00–21:00) and 3:00 AM to 9:00 AM (03:00–09:00).
There is no side-effect to changing the clock in these games.
Generation IV
Pokémon Diamond, Pearl, and Platinum
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Many effects of changing the clock are missing |
- Joggers will only challenge the player in the morning from 4:00 to 9:59 AM (04:00–09:59).
- Policemen will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59).
- The player can catchRotom once from 8:00 PM to 3:59 AM (20:00–03:59) in theOld Chateau.
- ThePal Park transfer can occur only once every 24 hours.
- The music tracks forTwinleaf Town,Sandgem Town,Jubilife City,Oreburgh City,Floaroma Town,Eterna City/Celestic Town,Hearthome City,Solaceon Town/Pastoria City,Veilstone City,Snowpoint City,Sunyshore City, thePokémon League, theFight Area,Valor Lakefront, thePokémon Centers, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it's day or night.
Effects of changing the clock
- Pal Park: the player must wait 24 hours from when the game is opened after changing the clock to be able tomigrate. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it's synchronized with.
Pokémon HeartGold and SoulSilver
- TheClefairyevent inMt. Moon Square will trigger betweenMondaynight at 8:00 PM andTuesdaymorning at 4:00 AM (20:00–4:00).
- Daisy will massage the player's Pokémon between 3:00 PM and 4:00 PM (15:00–16:00).
- Policemen will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59).
Effects of changing the clock
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.
The following time-based events can be done by directly changing the clock to the time window in which they're active:
- TheBug-Catching Contest.
- TheClefairyevent.
- Commemorativepictures.
- Items available in theAthlete Shop at the Pokéathlon Dome.
- TheLaprasspecial encounter in Union Cave.
- Pokégearradio shows.
- Obtaining theGym Leaders' phone numbers.
- Rematch calls with the Gym Leaders.
- The rematch againstSilver atIndigo Plateau.
- TheS.S. Aqua voyage (including receiving an item from the captain).
- Theshops in the Goldenrod Tunnel.
- TheWeek Siblings appearing.
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:
- Buena's Password in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.
- Daisy's massage inPallet Town. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.
- Mass outbreaks.
- Hearing a newtrendy phrase from the old man onRoute 16.
- PickingApricorns from trees.
- ThePokémon Lottery Corner in Goldenrod City.
- Receiving Apricorn Balls fromKurt.
- ReceivingSeals in Olivine City.
- TheTrainer House battle in Viridian City.
- Receiving aRibbon from one of theWeek Siblings.
The following time-based events are impacted negatively if the game detects any time change:
- Berry growth: instead of calculating how long it has been since the game was last saved and matching the Berry's timer to the system's clock, the Berry's timer resumes right from when the game was last saved.
- Safari Zonearea upgrades: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like withPal Park inPokémon Diamond, Pearl, andPlatinum, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it's synchronized with.
Generation V
- Trainers may be battled every day in theBig Stadium and Small Court. However, they cannot be battled during sports events that occur during certain times and days of the week.
- TheRoyal Unova can be boarded only during the evening.
- The player can purchaseCasteliacones once per day. In Black and White, this is only possible on Tuesdays and outside of winter.
- A businessman inLacunosa Town gives out aPecha,Leppa,Lum, orBluk Berry on SundaysBW/every dayB2W2 during nighttime.
- The Black Empoleon biker gang will "take over" theTubeline Bridge on Friday evenings and nights, and their leader can be challenged.BW
- Morimoto andNishinoB2W2 can be battled inCastelia City once per day. In Black and White, the player must have entered theHall of Fame for this to be possible.
- A girl onRoute 8 will give out one of the fourweather duration-extending items per day. The rock changes depending on the time of day:
| Time of Day | Rock given |
|---|---|
| Morning | Damp Rock |
| Day | Heat Rock |
| Evening | Smooth Rock |
| Night | Icy Rock |
Generation VI
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More info on ORAS |
- If it currently morning or evening, the chances of hooking a Pokémon whilefishing are increased by a flat 20%.[7]
Pokémon X and Y
- At the Juice Shoppe inLumiose City:
- Pre-made Berry Juice is sold to the player once a day.
- Juice may be made for free from Berries from the player's inventory once a day.
- Lumiose Galettes may be purchased for$100 ($80 if the player is morestylish) for four hours at a time starting at 3 AM, 9 AM, 3 PM, and 9 PM (03:00, 09:00, 15:00, 21:00).
- Once per day, the player may also receive a freeMoomoo Milk if they purchase a galette during the hours of 3 AM, 9 AM, 3 PM, or 9 PM (03:00, 09:00, 15:00, 21:00).
- InCamphrier Town lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
- AMaid in the same house will also give the player aSweet Heart once per day as well.
- A massage therapist inCyllage City will massage the player's lead Pokémon once a day.
- Route 18's Psychic Inver will battle the player in an Inverse Battle once a day.
- Between 8:00 PM and 9:00 PM (20:00–21:00),Mega Stones can be found after upgrading theMega Ring.
Pokémon Omega Ruby and Alpha Sapphire
- The tides inShoal Cave depend on the time of day. It is high tide from 9:00 AM to 3:00 PM (09:00–15:00) and 9:00 PM to 3:00 AM (21:00–03:00), and low tide from 3:00 PM to 9:00 PM (15:00–21:00) and 3:00 AM to 9:00 AM (03:00–09:00).
- In theNameless Cavern, one of thelake guardians can be encountered depending on the time of day.Mesprit appears between 4:00 AM and 7:59 PM (04:00–19:59),Uxie appears between 8:00 PM and 8:59 PM (20:00–20:59), andAzelf appears between 9:00 PM and 3:59 AM (21:00–03:59).
- In theTrackless Forest, one of theLegendary beasts can be encountered depending on the time of day. Each one appears for twenty minutes of every hour.Raikou, from zero to 19 minutes past the hour;Entei, from 20 to 39 minutes past; andSuicune, from 40 to 59 minutes past.
- In theIsland Cave,Regigigas can be found during the daytime. It requires the player to have aRegirock,Registeel, andRegice that has been nicknamed and is holding aCasteliacone,Icy Rock,Never-Melt Ice, orSnowball.
- The music that plays whensoaring in the sky changes depending on the time of day.
Generation VII
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More info |
Pokémon Sun and Moon
- The music that plays inIki Town,Festival Plaza,Hau'oli City,Heahea City,Paniola Town,Poké Pelago,Konikoni City,Malie City, andSeafolk Village change depending on whether it is day or night.
- Certain Pokémon can be found on thePoké Finder depending on whether it is day or night.
- Certain Zygarde Cells can be found depending on whether it is day or night.
- At theAltar of the SunneS/Altar of the MooneM, havingSolgaleo in theparty at night orLunala during the day will allow the player to travel to the Altar of the MooneS/Altar of the SunneM.
- Pink Nectar can be found in the day only, andYellow Nectar can be found at night only.
- During most of the day (10 AM to 5 PM),Haina Desert is bathed inharsh sunlight, while during the night asandstorm blows instead.
- Morimoto can be battled once per day during the post-game inHeahea City.
Pokémon Ultra Sun and Ultra Moon
- The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
- Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
- At the Altar of the SunneUS/Altar of the MooneUM, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the MooneUS/Altar of the SunneUM.
- Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
- During most of the day (10 PM to 5 PM),Haina Desert is bathed inharsh sunlight, while during the night asandstorm blows instead.
- After hearing about theTrainers' School mysteries from a Youngster onBig Wave Beach, a single Preschooler with aDrifloon will ask player to solve the seven mysteries if the player visits the Trainers' School at night.
- Morimoto andIwao can be battled in aMulti Battle once per day inHeahea City.
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Mina can be fought once a day atVermlilion Port.
- Itemsrespawn in several locations throughout the region.
- ABig Pearl can be earned from the lady west of thePewter Museum of Science for watching over herSlowpoke.
Generation VIII
Pokémon Sword and Shield
- Battle Cafés can be challenged once per day.
- The bargain shop atStow-on-Side will sell the player one item per day.
- A man in Stow-on-Side will buy onevaluable item from the player once per day.
- Morimoto can be battled once per day during the post-game inCirchester.
- After completing the main story, the player can battleMarnie inSpikemuth once a day.
- After completingThe Isle of Armor story, the player can battleKlaraSw/AverySh,Mustard, andHoney once a day.
- After completingThe Crown Tundra story, the player can battlePeony once a day.
Pokémon Brilliant Diamond and Shining Pearl
- Joggers will only challenge the player in the morning from 4:00 to 9:59 AM (04:00–09:59).
- Policemen will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59).
- The player can catchRotom once from 8:00 PM to 3:59 AM (20:00–03:59) in theOld Chateau.
- The music tracks forTwinleaf Town,Sandgem Town,Jubilife City,Oreburgh City,Floaroma Town,Eterna City/Celestic Town,Hearthome City,Solaceon Town/Pastoria City,Veilstone City,Snowpoint City,Sunyshore City, thePokémon League, theFight Area,Valor Lakefront, thePokémon Centers, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it's day or night.
Generation IX
Pokémon Scarlet and Violet
- Galarica Twigs can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.
In the spin-off games
Pokémon Mystery Dungeon series
In thePokémon Mystery Dungeon series a day has passed every time the player comes back from an adventure or playsSentry Duty. During the story, one day can incorporate clearing several dungeons in a row with save points in between.
ClearingBlizzard Island gives the player the choice to go throughCrevice Cave or not, if the player chooses not to a day has passed. When going toHidden Land, a day never passes unless the player leaves back toTreasure Town or completesTemporal Tower.
Pokémon Conquest
InPokémon Conquest, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (The Rebel andTragic Determination), the goal is to defeatNobunaga before January, Year 4 (before 3 years had passed).
Opposing armies will only attack at the very start of the month, except for one time inThe Legend of Ransei where Shingen or Kenshin attack after they decline a battle with theplayer.
Pokémon GO
InPokémon GO, day and night changes depend on sunset and sunrise in the player's location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally,Raid Battles do not spawn during a specific range of hours at night. Sunnyweather during the day becomes Clear weather during the night; the effects of the two, however, are identical.
If aMystery Box is acquired and opened, three days must pass before it can be opened again.
For the time-based Evolutions, seeTime-based Evolution → Pokémon GO.
Pokémon Sleep
InPokémon Sleep, the day is divided into three parts for threemeals: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player's current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.
Pokémon Party mini
| This section is missing one or more images. Please feel free to add any missing images to this section. Needed images can beuploaded to the Bulbagarden Archives. Reason: Add clock image |
InPokémon Party mini, the Celebi's Clock is a clock with date, alarm and stopwatch functions.
Eevee × Tamagotchi
| This section is missing one or more images. Please feel free to add any missing images to this section. Needed images can beuploaded to the Bulbagarden Archives. Reason: Add clock image |
InEevee × Tamagotchi, there is a digital clock function. The player is required to set up the time before starting the game.
In other languages
Morning
| Language | Title | |
|---|---|---|
| Japanese | あさMorning | |
| French | Matin | |
| German | Morgen | |
| Italian | Mattina Mattino | |
| Korean | 아침Achim | |
| Spanish | Mañana | |
Night
| Language | Title | |
|---|---|---|
| Japanese | よるNight | |
| French | Canada | Tard le soir* |
| Europe | Nuit | |
| German | Nacht | |
| Italian | Notte | |
| Korean | 밤Bam | |
| Spanish | Noche | |
Late night
| Language | Title | |
|---|---|---|
| Japanese | しんやLate night | |
| French | Pleine nuit | |
| German | Spätnacht | |
| Italian | Notte fonda | |
| Korean | 심야Simya | |
| Spanish | Madrugada | |
Related articles
References
- ↑LA Day & Night Cycle.md by Lusamine
- ↑Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter
- ↑https://twitter.com/Atrius97/status/1657611236694196225
- ↑https://twitter.com/Atrius97/status/1657609709019623426
- ↑https://twitter.com/Atrius97/status/1657628499975479296
- ↑Flutter Mane Spawning Mechanics Quirk
- ↑Fishing - Sinjoh Ruins
| This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games. |
