TM

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If you were looking for theTCG set that uses this abbreviation, seeTriumphant (TCG).For theDLC with a similar abbreviation, seeThe Teal Mask.

Using a TM inPokémon FireRed and LeafGreen

ATechnical Machine, orTM for short (Japanese:わざマシンMove Machine), is anitem that can be used to teach a Pokémon amove.

Contents

Appearance

TM artwork forPokémon Red and Green

TMs are most commonly depicted as discs, but their appearance has varied over time.

In artwork forPokémon Red and Green, TMs are depicted as a band that can be attached to a Pokémon.

Early art from the TCG (up until theScarlet & Violet era) depicts Technical Machines as small boxes which a Pokémon'sPoké Ball can be inserted into. This depiction was also used inThe Electric Tale of Pikachumanga, though in that manga, the box was actually a device that had to be separated and the two halves positioned around the Pokémon's head.

Starting inPokémon FireRed and LeafGreen, TMs are depicted ascompact discs. This depiction was carried over to thePokémon Mystery Dungeon series.

InPokémon Origins, TMs and HMs resemblefloppy disks.

InPokémon GO, TMs are depicted as digital paper that retracts into a tube.

  • TM in The Electric Tale of Pikachu
    TM in The Electric Tale of Pikachu
  • Technical Machine in the TCG
    Technical Machine in the TCG
  • TM in Pokémon Mystery Dungeon: Rescue Team DX
    TM in Pokémon Mystery Dungeon: Rescue Team DX
  • TM in Pokémon Origins
    TM in Pokémon Origins
  • TM in Pokémon GO
    TM in Pokémon GO

The following table showcases the appearance of TMs throughout thecore series. Note that in FireRed and LeafGreen there exists a Bug-type TM sprite for theTM Case, but goes unused. Additionally in FireRed, LeafGreen, andEmerald, since there are no Bug-type TMs, thebag sprite does not exist in those games.

GamesNormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
FRLG[a]N/A
FRLGE, Gen IV-VN/A
Gen VI-VII,SwSh
BDSP
SV
Legends: Z-A
  1. TM Case

In the core series games

FromGeneration I throughGeneration IV, TMs are single-use items that are consumed after use, with some TMs being available only once per game. FromGeneration V toPokémon Sword and Shield, as well as inPokémon Legends: Z-A, TMs can be used multiple times without being consumed (though single-use alternatives exist inTRs orMove Tutor moves). InPokémon Brilliant Diamond and Shining Pearl andPokémon Scarlet and Violet, TMs return to being single-use, but can be obtained multiple times throughshops,trading items, or other means.

Prior toGeneration VI, TM moves will also be passed down throughbreeding if the baby Pokémon can learn that TM (such as passingFlamethrower from a fatherTyphlosion to a babyTorchic). Prior to Generation V, there were also several Pokémon that could not learn certain TM moves directly from a TM but could learn them via breeding, such asVulpix withEnergy Ball.

TMs are absent inPokémon Legends: Arceus, and replaced with aMove Tutor.

List of TMs

Main article:List of TMs

Locations

Main article:List of TM and HM locations

TMs can be found on the ground or bought atdepartment stores orGame Corners. Some are also given away byGym Leaders as prizes for defeating them in addition to aBadge.

Changes between generations

Generation I

Generation I includes 50 TMs, with an additional five HMs.

Generation II

Generation II includes 50 TMs, with an additional seven HMs. All TMs, exceptTM06,TM14,TM15,TM22,TM25,TM26,TM28,TM29,TM32,TM38,TM39,TM42, andTM44, teach different moves to Generation I, most of which were newly introduced moves.

Generation III

Generation III includes 50 TMs, with an additional eight HMs (although only seven are available inPokémon FireRed and LeafGreen). Many of the TMs differ from previous generations, with some moves that were TMs in Generation I but not II once again being taught by TMs.

TM13,TM24 andTM33 all teach the same moves as in Generation I but different from Generation II. The following TMs that were changed in Generation II contain the same moves as then:TM05,TM10,TM11,TM17-19,TM21,TM23,TM27,TM30,TM36-37, andTM45-47. Moves taught by all other TMs now teachGeneration III moves or existing moves that are completely new to being taught by TMs, such asSafeguard orFlamethrower.

InFireRed, LeafGreen, andEmerald,Move Tutors teach several moves that were TMs in Generation I. In Pokémon Emerald, Move Tutors also teach several moves that were TMs in Generation II.

Generation IV

Generation IV includes 92 TMs, with an additional eight HMs. Due to the fact that TMs can be held and transferred from the Generation III games, the first 50 TMs teach the same moves as in Generation III.

Out of the new TMs,TM54,TM58,TM61,TM62,TM64,TM67,TM70,TM73,TM75,TM77,TM80,TM82,TM85, andTM90 teach existing moves. All other new TMs teach new moves.

Generation V

Generation V includes 95 TMs, with an additional six HMs. Many of them teach different moves to their corresponding TMs in Generation IV. InPokémon Black and White,TM95 was originally intended to be obtainable by using theLock Capsule, anevent item which was intended to be distributed toHeartGold and SoulSilver, and then transferred to Black and White via theRelocator. However, the Lock Capsule was never distributed, rendering it, and subsequently TM95,unobtainable in these games. It can be obtained in regular gameplay inBlack 2 and White 2.

New moves are taught byTM01,TM03,TM09,TM19,TM23,TM43,TM47-49,TM51,TM55,TM58-60,TM62,TM67,TM72,TM76,TM78-79,TM82-83,TM93, andTM95.TM94 is the only new TM that teaches an existing move:Rock Smash.

TMs now have unlimited uses likeHMs, rather than being single-use items. In this generation only, when a Pokémon learns a move from a TM or HM by overwriting an old one, the new move takes on the current PP of the forgotten move, preventing repeated usage of machines forPP restoration. The prices of the purchasable TMs are also much higher to reflect the fact they can be reused. TMs can no longer beheld (indicating that they can't betraded) or sold.

Generation VI

Generation VI includes 100 TMs, with an additional 5 HMs inPokémon X and Y and 7 HMs inPokémon Omega Ruby and Alpha Sapphire. One of the two additional HMs in Pokémon Omega Ruby and Alpha Sapphire—Rock Smash—was a TM in Pokémon X and Y; in Pokémon Omega Ruby and Alpha Sapphire,TM94—the TM that teaches Rock Smash in Pokémon X and Y—instead teachesSecret Power. Most TMs contain the same moves that they did in Generation V, with the exceptions ofTM19,TM51,TM83,TM88, and (in Pokémon Omega Ruby and Alpha Sapphire) TM94.

Generation VII

Pokémon Sun, Moon,Ultra Sun, and Ultra Moon include 100 TMs. HMs no longer exist, although the former HM movesFly,Waterfall, andSurf became TMs instead. This is because the overworld uses of the HMs are replaced with thePoké Ride feature. The only TMs that were changed betweenGeneration VI andGeneration VII areTM01,TM28,TM59,TM67,TM70,TM76,TM94, andTM98.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! include 60 TMs, with no HMs, as they are replaced withSecret Techniques. Every TM teaches a different move to what it taught in theAlola games.

Generation VIII

Sword and Shield

InPokémon Sword and Shield, TMs remain virtually identical to how they work in the previous generation, with no HMs and 100 TMs in total. However, this generation prompted the inclusion of 100 newTechnical Records (known as TRs for short), which function as single-use items similar to how TMs worked prior to Generation V. The moves contained in TRs are all different from TM moves. Unlike in previous generations, TMs and TRs are numbered starting from 00, not 01; to make up for this,TM100 has been removed.

Brilliant Diamond and Shining Pearl

InPokémon Brilliant Diamond and Shining Pearl, TMs are single-use again, but unlike inDiamond and Pearl, all TMs (except forTM28) can be bought in theVeilstone Department Store, fromGrand Underground merchants, or from theShard collector onRoute 212.Gym Leaders now give five of the same TM.

Unlike in previous games, TMs stayed the same as in Diamond and Pearl, exceptTM10,TM21,TM27,TM43,TM49,TM62,TM63,TM78, andTM83, which teach moves introduced in Generation V or VI due to the moves originally taught by those TMs being unusable, or in TM10's case, beingHidden Power, which is nowUnown's signature move.

The eight HMs from Diamond and Pearl are now TM93 through TM100, in the same order.

Generation IX

Pokémon Scarlet and Violet

TMs return to being single-use. Once a TM is obtained, they can be crafted at aPokémon Center using theTM Machine, usingLeague Points andTM Materials dropped by defeating or catchingwild Pokémon. LikeTRs, if a Pokémon forgets a move taught by a TM, it can now be relearned for free without using another TM. Unlike previous generations, TMs have a 3-digit number rather than a 2-digit number. There are 229 TMs inPokémon Scarlet and Violet: out of those, only the first 171 were present since the game's launch.The Teal Mask added 30 TMs, andThe Indigo Disk added another 28 TMs.

TM016,TM017,TM026,TM031,TM173,TM174,TM185,TM206,TM216, andTM223 all teach existing moves that weren't available outside of leveling up, tutoring, or breeding.TM020,TM021,TM022,TM052,TM124,TM171,TM207,TM210,TM225,TM226,TM227,TM228, andTM229 teach new moves.

Moves that were previously only learnable viaMove Tutors (the elemental Hyper Beam variations for fully evolvedfirst partner Pokémon, pledge moves,Draco Meteor, andSteel Beam) have been repurposed as TMs.

Pokémon Legends: Z-A

The base game has 107 TMs, and inMega Dimension there are 53 extra TMs, making for a total of 160 TMs. In this game, TMs have unlimited uses.

Incompatible Pokémon

Although most Pokémon are able to learn a wide range of TM moves, there are 24 Pokémon that cannot learn any move through TM that isn't available to them through other means, with a few exceptions. Typically, these Pokémon are low in their evolutionary line or rely on a specific set of moves. Starting inGeneration VI, several of these Pokémon that were able to learn TM moves by leveling up are now able to learn the moves through TM as well.

#PokémonTypeCompatibility
VIVIIVIIIIX
0010CaterpieCaterpieBugN/A
0011MetapodMetapodBugN/A
0013WeedleWeedleBugPoisonN/A
0014KakunaKakunaBugPoisonN/A
0129MagikarpMagikarpWater
0132DittoDittoNormal
0201UnownUnownPsychicN/A
0202WobbuffetWobbuffetPsychicN/A
0235SmeargleSmeargleNormal
0265WurmpleWurmpleBugN/A
0266SilcoonSilcoonBugN/A
0268CascoonCascoonBugN/A
0360WynautWynautPsychicN/A
0374BeldumBeldumSteelPsychic
0401KricketotKricketotBug
0412BurmyBurmyBugN/A
0415CombeeCombeeBugFlying
0602TynamoTynamoElectricN/A
0664ScatterbugScatterbugBugN/A
0665SpewpaSpewpaBugN/A
0789CosmogCosmogPsychicN/A
0790CosmoemCosmoemPsychicN/A
0824BlipbugBlipbugBugN/AN/AN/A

Near-universal TMs

With few exceptions, all Pokémon who are compatible with TMs can learn the following moves:

MoveGeneration
IIIIIIIVVVIVII
SMUSUM
VII
LGPE
VIII
SwSh
VIII
BDSP
IX
SV
Attract4545454545453145
Bide34
Captivate78
Confide100100
Curse03224*
Double Team3232323232323232
Double-Edge10204*
Endure205858047
Facade4242424242123942025
Frustration212121212121
Headbutt02*01
Hidden Power101010101010
Mimic31
Natural Gift83
Protect171717171717072517007
Rage20
Rest44444444444444052144085
Return272727272727
Round48484876
Secret Power434394ORAS
Sleep Talk3582888882070
Snore1324
Substitute50909090900890103
Swagger348787878787
Take Down09001*
Tera Blast171
Toxic0606060606060627*175*

TM-exclusive moves

In every generation, there have been moves exclusively taught by TMs:

Generation IThunderboltRBBubbleBeamMega DrainFissureMimicBide
Egg BombFire BlastSoftboiledPsywaveRock SlideRazor WindToxic
Generation IIRazor Wind*ToxicDynamicPunchIcy WindIron TailDragonBreathShadow BallMud-Slap
Sleep TalkAttractThiefNightmareFury CutterRock SmashReturnFrustration
Generation IIIReturnFrustrationShock WaveFacadeOverheatSecret PowerSkill Swap
Generation IVOverheatDPSecret PowerSkill SwapStealth RockGrass KnotDrain PunchFocus Blast
Generation VFocus BlastSnarlFrost Breath
Generation VIFrost BreathXYDazzling GleamInfestation
Generation VIISMUSUMSmart StrikeAurora VeilSurf
PEFoul PlayScald
Generation VIIIBDSPFlashRock ClimbFocus BlastScald
Generation IXSVHydro CannonBlast BurnFrenzy PlantDraco MeteorFocus BlastFire PledgeWater Pledge
Grass PledgeSteel BeamTera BlastTrailblazePounceChilling WaterGrassy Glide
Burning JealousyPoltergeistLash OutMisty ExplosionTemper FlareSupercell Slam
Triple AxelCoachingScorching SandsMeteor BeamHard PressDragon Cheer
Alluring VoicePsychic NoiseUpper Hand
ZAComet PunchPetal DanceSkull BashSky AttackSilver WindBlast BurnHydro Cannon
Icicle SpearFrenzy PlantVacuum WaveDraco MeteorScaldFrost BreathElectroweb
Psychic FangsSteel BeamScale ShotTriple AxelScorching SandsTrailblazeChilling Water

Returning moves

Several moves taught by TM in an earlier generation returned as TMs later on after being absent but assigned with a different TM number.

MoveGeneration
IIIIIIIVVVIVII
SMUSUM
VII
LGPE
VIII
SwSh
VIII
BDSP
IX
SV
Acrobatics62626278014
Aerial Ace404040404040027
Air Slash95065
Attract4545454545453145
Avalanche726472046
Blizzard141414141414145114143
Body Slam08066
Breaking Swipe99222
Brine555555
Brutal Swing5997
Bulldoze7878788183028
Bullet Seed09095009056
Charge Beam5757575757023
Curse03224
Dark Pulse7997972079094
Dazzling Gleam99993221079
Dig282828282828101528055
Double-Edge10204
Dragon Claw020202020202078
Dragon Pulse593459115
Dragon Tail82828217044
Drain Punch606360073
Draining Kiss87037
Dream Eater4242858585855985
Drill Run58106
Endure205858047
Eerie Impulse93096
Electroweb82211
Explosion476464646464
False Swipe545454549454057
Fire Punch483103067
Flame Charge434343048
Fling565656565956043
Focus Punch010101192
Giga Drain1919192819111
Gyro Ball7474747474180
Hail07070707073507
Headbutt0201
Ice Beam1313131313135513135
Ice Punch333504069
Icy Wind1627034
Iron Tail2323231923
Low Sweep4747477527039
Mega Drain2153
Mega Kick0501
Mega Punch0100
Pay Day165702
Payback666666665766
Psych Up097777777777203
Rain Dance1818181818183318050
Reflect333333333333091833074
Retaliate676779
Roar05050505050505172
Rock Slide4880808080222280086
Rock Smash089494XY98
Rock Tomb39393939394839036
Roost5119195051
Round48484876
Sandstorm3737373737373237051
Scald5555552949188
Secret Power434394ORAS
Seismic Toss1915
Self-Destruct364220
Shadow Claw656565656565061
Sleep Talk3582888882070
Sludge Wave343434214
Smack Down232323179
Smart Strike6796053
Snarl9595958578030
Snore1324
Solar Blade12190
Stealth Rock765676116
Steel Wing47474751513047
Struggle Bug7676015
Substitute50909090900890103
Sunny Day1111111111113411049
Surf944795123
Swagger348787878787
Swift393940032
Swords Dance037575757575088
Take Down09001
Teleport3004
Thief4646464646462346018
Tri Attack4928
Trick Room929292927092161
Thunderbolt2424242424243624126
Thunder Wave4573737373161473082
Toxic060606060606062706175
Venoshock09090974045
Volt Switch7272728043048
Waterfall982599077
Weather Ball46193
Whirlpool36208
Work Up830110

In the spin-off games

Pokémon Mystery Dungeon series

InPokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team andPokémon Mystery Dungeon: Explorers of Time, Darkness andSky, the TMs forweather summoning moves, as well asDouble Team,Rock Tomb andSnatch, do not exist, and instead have been replaced by appropriateWonder Orbs. After use, a TM becomes aUsed TM; a Used TM can be turned back into a usable TM by a Pokémon with the moveRecycle, except for a Used TM of Recycle, which will remain a Used TM permanently. Pokémon can learn the same TMs they can learn in the corresponding core series games, but Pokémon that cannot learn TMs in the core series games can learn moves via TM if they can also learn those moves by level up. TMs are not numbered; they're merely named for the move they teach.

In Red and Blue Rescue Team, multiple instances of the same TM can be learned, which is often used by runners inPurity Forest.

In Explorers of Time, Darkness and Sky,Dive is a TM, even though it is not a TM inGeneration IVcore series games. However, no Pokémon are specifically coded to learn it, and thus the only Pokémon compatible with it are those that already learn it by level-up.

InPokémon Mystery Dungeon: Gates to Infinity, all TMs are infinite use. Special TMs for moves usually learned through aMove Tutor in the core series games are also present.Wide Slash andVacuum-Cut are no longer available starting from this game.

InPokémon Super Mystery Dungeon, there are two types of TMs: single-use regular TMs and reusable rainbow-colored TMs. Rainbow-colored TMs can be purchased from Kecleon shops from certain post-game dungeons, and can also be purchased from Kecleon shops in towns after Kecleon has beenconnected with the Expedition Society, which unlocks the "Treasures" section in the shop.

In Red Rescue Team and Blue Rescue Team, and in Explorers of Time, Darkness, and Sky, there are two moves that do not appear in the core series games that can only be learned by TM:Wide Slash andVacuum-Cut. These moves do not appear in subsequent games.

In Explorers of Sky, TMs can be sold to Kecleon for 250Poké.

Appearance

TM sprite from
Red and Blue Rescue Team
TM sprite from
Explorers series
TM sprite from
Mystery Dungeon (WiiWare)
TM sprite from
Gates to Infinity
TM sprite from
Super Mystery Dungeon
Rainbow TM sprite from
Super Mystery Dungeon
TM sprite from
Rescue Team DX
Rainbow TM sprite (unused) from
Rescue Team DX
Used TM sprite from
Rescue Team series
Used TM sprite from
Explorers series
TM sprite (for tutor moves) from
Gates to Infinity
TM sprite (for tutor moves; unused) from
Super Mystery Dungeon
Rainbow TM sprite (for tutor moves; unused) from
Super Mystery Dungeon
TM icon from
Rescue Team series
TM icon from
Explorers series
Model of TM from
Gates to Infinity
Model of TM (for tutor moves)
fromGates to Infinity
Model of TM from
Super Mystery Dungeon
Unused model of a
used TM fromSuper Mystery Dungeon
Unused model of TM
(for tutor moves)
Super Mystery Dungeon
Unused model of used TM
(for tutor moves) fromSuper Mystery Dungeon
Artwork
Explorers artworkSuper Mystery Dungeon artworkRescue Team DX artworkUnused Rescue Team DX artwork for Used TM

Pokémon GO

InPokémon GO, there are four kinds of TMs:Fast TMs,Charged TMs,Elite Fast TMs, andElite Charged TMs. TMs were introduced to Pokémon GO on June 22, 2017, and Elite TMs were introduced on April 24, 2020. All TMs are consumed after one use.

Using a Fast or Charged TM on a Pokémon randomly changes its Fast or Charged Attack, respectively, to a different move in the Pokémon's current move pool.

Elite TMs allow players to select the new move that will be learned, even including legacy and event-exclusive moves, such asCommunity Day moves.

Appearance

Fast TM from
Pokémon GO
Charged TM from
Pokémon GO
Elite Fast TM from
Pokémon GO
Elite Charged TM from
Pokémon GO

In animation

TM34 inPokémon Origins

Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!

TMs are mentioned once in the Japanese version ofPokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. While talking with theKecleon Brothers,Charmander ofTeam Go-Getters mentioned TMs among other things theKecleon Shop was sold out on. This reference was not included in thedub.

Pokémon Origins

TM34 (Bide) appeared inFile 1: Red. Much like inPokémon Red and Blue, it was given toRed byBrock as a reward for defeating him in aGymbattle.

Another TM,TM28 (Dig), also made a brief appearance inFile 2: Cubone, where Red retrieved it from aTeam Rocket Grunt who had stolen it.

In the manga

Two early kinds of TMs inPokémon Adventures
TM31 inThe Electric Tale of Pikachu

The Electric Tale of Pikachu

InTo Evolve or Not to Evolve, That Is the Question!,Ash usedTM31 to teachMikey'sEeveeMimic, allowing it to win a battle againstSparky'sJolteon and thus let Mikey join theKnights of the E Stone.

Pokémon Adventures

Red, Green & Blue arc

InWartortle Wars, a fake TM was seen amongst the many fake items sold toRed byGreen.

Gold, Silver & Crystal arc

InElekid Incorporated,Silver mentioned that he had usedTM21 to teach hisTotodileFrustration in order to capitalize on the fact that he had only just stolen the Pokémon and it hadn't come to like him yet.

Omega Ruby & Alpha Sapphire arc

InDiancie Shines, it was explained that TMs are machines that contain the essence of the move they teach to a Pokémon. Before this technology existed, other items served the same purpose. Such items are the ringsUltima carries on her staff, which contain the ultimate movesFrenzy Plant,Blast Burn, andHydro Cannon, and a scroll held by theDraconids, which contains the moveDragon Ascent.

Sword & Shield arc

InToasty!! Battle Against Toxapex,Henry revealed he had used a TM forSunny Day on hisThwackey in preparation for dealing withNessa'sToxapex during theirGym battle.

Scarlet & Violet arc

InSkillful! The Mysterious Treasure Hunter!!,Nemona received a TM forAerial Ace as a prize for defeating five Trainers inSouth Province (Area Two) when visiting theCortondoPokémon Center.

It was revealed thatViolet used the TM forRock Slide on hisClodsire in preparation for his battle againstLarry.

In the TCG

Grass Cube 01, an example of a typical Technical Machine card with the Trainer subtype of "Technical Machine"

In the TCG, aTechnical Machine is aTrainer card depicting a Technical Machine. Each one has anattack printed on it. They can be attached to aPokémon, and doing so allows the Pokémon to use the attack printed on the Technical Machine card instead of one of the attacks on the Pokémon's card.[1]

Technical Machines have two different mechanical representations across the TCG's history, though both adhere to the above definition.

Technical Machine (Trainer subtype)

Main article:List of Technical Machine cards

Starting fromPokémon VS in Japanese andExpedition in English, Technical Machine is a type ofTrainer card. These cards can be attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specifictype or those that include a specificowner in their name, but other restrictions have been used and a few cards have no restriction at all. Each card provides an attack that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. The final Technical Machine cards, the ones printed inLegends Awakened andRising Rivals, are exceptions to this last clause.

A Pokémon can have multiple TMs attached to it at once. This functionality is fairly useless since most Pokémon can only attack one per turn and therefore can only use an attack from one Technical Machine per turn, while both used and unused Technical Machines will be discarded.[2]

Some cards have numbers at the end of their name, normally starting from "01" and counting up with each card that otherwise has the same name. However, the only cards with an "02" card to follow them are Japan exclusive, only being printed in Pokémon VS. No cards have "03" or any third member to a numeric order. The two cards in Legends Awakened,Technical Machine TS-1 andTechnical Machine TS-2, are the sole English examples of a numbering system with more than one entry in English. The final card to bear the card type,Team Galactic's Invention G-107 Technical Machine G, uses a "G" in place of a number.

After theRising Rivals expansion, Technical Machine cards were seemingly retired in favor ofPokémon Tool cards that provide additional attacks.

A number of sets have variations on the Technical Machine concept, keeping the card type and mechanics but changing the name and appearance of the item. They do not use numbers like the normal TMs, being distinguished by symbols or additional words instead.

Miracle Sphere

Miracle Sphere γ, an example of a Miracle Sphere.

AMiracle Sphere is one of three cards from theSkyridge expansion. They areMiracle Sphere α,Miracle Sphere β, andMiracle Sphere γ. The ends of their names have a Greek letter. Each Miracle Sphere can only be attached toEvolved Pokémon of three specificEnergy types. One of those types is used in the cost of the attack of the Miracle Sphere. If the Pokémon has aBasic Energy card attached to it of the type in the attack's cost and a Basic Energy card attached to it of one of the other two types, the attack becomes stronger in some way, either adding an additional effect or dealing increased damage and having an additional effect. If there are Basic Energy cards attached to the Pokémon that have all three types, then both effects happen. Also, the attack a Miracle Sphere provides always ends with the word "Force".

The art for these cards shows a sphere glowing in various colors. Writing of an indeterminate language runs across the sphere.

Mystery Plate

AMystery Plate is one of four cards from theSkyridge expansion. They areMystery Plate α,Mystery Plate β,Mystery Plate γ, andMystery Plate δ. Again, the ends of their names have a Greek letter. The attacks on these cards exclusively costColorlessEnergy. They have an effect when the opponent has 5 or morePrize cards remaining, and a different effect when the opponent has a lower number of Prize cards remaining. Mystery Plate α and Mystery Plate β have an effect when the opponent has 1 Prize card remaining, while Mystery Plate γ and Mystery Plate δ have an effect when the opponent has 2 Prize cards remaining. These second effects are more powerful than the first effect. However, between either of the two points, and after the second point in the case of Mystery Plate γ and Mystery Plate δ, the attack has no effect.

The art for these cards shows a stone slab, with text of an indeterminate language written on it.

Ancient Technical Machine

Ancient Technical Machine [Steel], an example of an Ancient Technical Machine

AnAncient Technical Machine is one of three cards from theEX Hidden Legends expansion. They areAncient Technical Machine [Ice],Ancient Technical Machine [Rock], andAncient Technical Machine [Steel]. Their names all end in the name of atype encased in brackets. They use the name of a type from the video games and not the equivalentEnergy type.

These cards can only be attached to an Evolved Pokémon, and that Pokémon cannot also be anPokémon-ex or anOwner's Pokémon. The attack an Ancient Technical Machine provides exclusively costsColorless Energy, and its name ends with the phrase "Generator".

The art for these cards shows a opened clam-shaped device with a shape floating in the distant half.

Technical Machine (Pokémon Tool)

Technical Machine: Turbo Energize, an example of a Technical Machine card that is a Pokémon Tool.

InParadox Rift expansion in the Scarlet & Violet Series (in Japan theRaging Surf subset in theScarlet & Violet Era), over 14 years since the last Technical Machine card, Technical Machines returned to the Trading Card Game. This set of cards are a group of Pokémon Tool cards which have an attack printed on them that the Pokémon the card is attached to can use. As they are Pokémon Tools, they carry the restriction of that card type where a Pokémon can only have a single Pokémon Tool attached to it. This further means that a Pokémon cannot have more than one of these Technical Machine cards attached to them at a time.

These cards have a new naming structure, starting with "Technical Machine:" followed by the name of theattack that they provide.

While no longer depicted as a distinct type of Trainer card, these cards are still discarded at the end of the turn.

These cards' artwork use the optical disk appearance of TMs from the video games, instead of the TCG's cube appearance.

In the magazines

Pokémon Power

InPokémon Power (issue 3, page 3), there is a small ad about buying used TMs:"Save big on used TMs! Call Now! 555-POKE!"

Trivia

  • 343 different moves have been available as a TM, adding together the TMs from every generation.
  • Gym Leaders who give out a TM on their defeat typically give out one containing a move of theirspecialty type. However, in their respective first generation of an appearance each,Brock andFalkner do not, giving outTM34 (Bide) (aNormal-type move) andTM31 (Mud-Slap) (aGround-type move), respectively. This is rectified in theremakes of their debut games, with Brock giving awayTM39 (Rock Tomb) while Falkner's prize isTM51 (Roost). Likewise,Cilan,Chili, andCress do not give out TMs matching their specialty type, instead giving out theNormal-typeTM83 (Work Up), regardless of which of the three is battled.
    • Prior to Generation III, TMs given out by the starting region's Gym Leaders teach moves that no Pokémon learns naturally. There is one exception: inPokémon Yellow,Pikachu learnsThunderbolt in place ofSwift.
  • Generation IV is the first generation in which there is at least one TM that teaches a move of each Pokémon type.
  • Generation IX has the most TMs, with 229, and Generation I, II, and III are tied for the fewest TMs, with 50.
  • The largest TM increase across generations was from VIII to IX, adding 129 TMs. The smallest increase was from IV to V, adding only three.

In other languages

LanguageTitle
ChineseCantonese招式學習器Jīusīk Hohkjaahphei
Mandarin招式學習器 / 招式学习器Zhāoshì Xuéxíqì
DanishTeknisk maskin
Teknologisk maskine*
DutchTechnische machine*
FrenchCanadaMachine technique*
Capsule Technique (CT)*
EuropeCapsule Technique (CT)
GermanTechnische Maschine (TM)
IndonesianMesin Jurus (MJ)*
Mesin Serangan (MS)
ItalianMacchina Tecnica (MT)
Korean기술머신Gisul Machine
PortugueseBrazilMáquina Técnica (MT)
PortugalMáquina de Técnica*
Máquina Técnica*
SpanishMáquina Técnica (MT)
SwedishTeknisk maskin
Tekniskt fordon*
Thaiแมชชีนท่าต่อสู้Maetchin Tha To Su (TM)
แมชชีนทักษะMaetchin Thaksa (TM)
VietnameseMáy học chiêu thức

References

Related articles

Lists ofTM,HM, andTR locations
Core series:Generation IGeneration IIGeneration IIIGeneration IVGeneration VGeneration VI
Generation VII • Generation VIII (SwShBDSP) • Generation IX (SVZ-A)
Spin-offs:Mystery Dungeon series
Consumables:FoodGummisSeedsBerriesHealth drinks
Held items:GlassesScarvesRecruitment-affecting items
Miracle and Wonder ChestsSeven Treasures
Space GlobeIQ BoosterFlagsLooplets
Objects:Wonder OrbsThrowing itemsHMsUsed TMsTMsKeys
Link BoxGabite ScaleGracideaFriend GiftsDevices
EmerasProgress DevicesWandsDjinn's Bottle
Special:Rescue Team Starter SetToolboxExploration Team Kit
Treasure BagTreasure CollectionMystery Dungeon evolutionary items
Teleport GemColored WingsWishing StoneMusic BoxVortex Stone
Treasure BoxesMystery PartSecret SlabExclusive items
Relic FragmentWonder EggLost LootSky Gift
Lookalike ItemsPrize TicketsGates to Infinity exclusive items
ManualsEntercardsLucha TokenConnection Orb


This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.